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Blender Materials: Transparency

Starting the Project

The transparency of an object is the ability to see through it. Blender provides many ways to apply transparency to an object.

In this exercise, we will create a room (living room or dining room) that contains a china. The room will have two windows. There will be a back room (probably the kitchen) with a window of the same design as the previously two mentioend.

Practical Learning: Starting the Project

  1. Start Blender
  2. On the menu bar of the 3D View, click View and click View Persp/Ortho
  3. In the Properties window, click the Object button Objct

Practical LearningPractical Learning: Creating the Left Wall

  1. The default cube should be selected (if you have doubts, right-click it in the work area).
    In the Transform section of the Properties window, click Cube to select it
  2. Type Left Wall Shoe Molding and press Enter
  3. In the Transform section, change the following values:
    Location - X: -11
    	         Y: 5
        	     Z: .2
    Scale    - X: .05
    	         Y: 15
               Z: .2
  4. In the Tools window, click Create
  5. In the Create section of the Tools window, click Cube
  6. In the Object section of the Properties window, change the following values:
    Name:      Left Wall
    Location - X: -11.4
    	         Y: 5
        	     Z: 7.5
    Scale    - X: .35
    	         Y: 15
    	         Y: 7.5
  7. Position the mouse in the work area and press Tab to display the wall in Edit Mode
  8. Press Ctrl + R and make sure you get a vertical cut on the wall
  9. Then click twice to confirm the cut
  10. Press G to move the line
  11. Press Y to move it vertically
  12. Type 8.175 and press Enter
  13. Press Ctrl + R and make sure you get a vertical cut on the left side of the previous cut
  14. Then click twice to confirm the cut
  15. Press G to move the cut
  16. Press Y to move the cut horizontally
  17. Type 6.115 and press Enter
  18. Press Ctrl + R and make sure you get a vertical cut on the left side of the previous cut
  19. Then click twice to confirm the cut
  20. Press G
  21. Press Y
  22. Type 7.4 and press Enter
  23. Press Ctrl + R and make sure you get a vertical cut on the left side of the previous cut
  24. Then click twice to confirm the cut
  25. Press G
  26. Press Y
  27. Tpe 2.655 and press Enter
  28. Press Ctrl + R and make sure you get a vertical cut on the left side of the previous one
  29. Click twice to confirm the cut
  30. Press G
  31. Press Y
  32. Type 4.55 and press Enter
  33. Press Ctrl + R and make sure you get a vertical cut on the left side of the previous one
  34. Then click twice to confirm the cut
  35. Press G
  36. Press Y
  37. Type -.55 and press Enter:

    Modeling a Wall

  38. Press Ctrl + R and make sure you get a horizontal cut on the wall
  39. Then click twice to confirm the cut
  40. Press G to move the cut
  41. Press Z to move the cut horizontally
  42. Type -5 and press Enter:

    Modeling a Wall

  43. Press Ctrl + R and make sure you get a horizontal cut above the previous one
  44. Then click twice to confirm the cut
  45. Press G
  46. Press Z
  47. Type 1.55 and press Enter
  48. Press Ctrl + Tab and, in the menu that appears, click Face
  49. Right-click one of the larger interior faces that were created as follows:

    Modeling a Wall

  50. Press X
  51. In the menu that appears, click Faces
  52. Right-click in the same area to select the back face
  53. Press X
  54. Click Faces
  55. In the same way, delete the larger inside faces that were created:

    Modeling a Wall

    Modeling a Wall

  56. Press Tab to display the wall in Object Mode

    Modeling a Wall

Practical LearningPractical Learning: Creating a Window

  1. In the Numeric Pad, press 3 to access the right view
  2. On the menu of the 3D View, click Add -> Mesh -> Cube
  3. In the Properties window, change the following values:
    Location - X: -11.41
    			 Y: 3.5
               Z: 6.425
    Scale    - X: .5
    		     Y: 2.85
               Z: 4
  4. Press the Z key to display in wireframe or exit from wireframe.

    Modeling a Wall

  5. In the Numeric Pad, press 1 to access the front view

    Modeling a Wall

  6. Press Tab to display the window in Edit Mode
  7. In the Numeric Pad, press 3 to display the right view of the window
  8. Position the mouse on the shape. Press Ctrl + R to get a vertical cut and roll the mouse to get 2 vertical cuts
  9. Click twice to accept
  10. Press S to move the lines
  11. Press Y to mov horizontally
  12. Type 2.8 and press Enter:

    Modeling a Wall

  13. Position the mouse on the shape. Press Ctrl + R to get a horizontal cut and roll the mouse to get 2 horizontal cuts
  14. Click twice to accept
  15. Press S to move the lines
  16. Press Z to mov horizontally
  17. Type 2.855 and press Enter

    Modeling a Wall

  18. Press Z to exit the wireframe
  19. Move the shape around to see it in perspective
  20. Press Ctrl + Tab and, in the menu that appears, click Face
  21. Right-click the front inside face to select it

    Modeling a Wall - Selecting a Face

  22. Press E to extrude
  23. Type -.325 and press Enter
  24. Move the view to see the back inside face and right-click it to select it:

    Selecting a Face

  25. Press E to extrude
  26. Type -.4 and press Enter

    Modeling a Wall - Extruding a Window

  27. Position the mouse in the work area, press Ctrl + R to get a vertical cut
  28. Roll the mouse once to get two vertical cuts
  29. Click twice to accept the cuts
  30. Press S to move the cuts
  31. Press Y to move them horizontally
  32. Type .05 and press Enter:

    Modeling a Window

  33. Position the mouse in the work area, press Ctrl + R to get a vertical cut on the right side of the previous cuts
  34. Roll the mouse once to get two vertical cuts
  35. Click twice to accept the cuts
  36. Press S to move the cuts
  37. Press Y to move them horizontally
  38. Type .075 and press Enter:

    Modeling a Window

  39. Position the mouse in the work area, press Ctrl + R to get a vertical cut on the left side of the middle cuts
  40. Roll the mouse once to get two vertical cuts
  41. Click twice to accept the cuts
  42. Press S to move the cuts
  43. Press Y to move them horizontally
  44. Type .075 and press Enter:

    Modeling a Window

  45. Position the mouse in the work area, press Ctrl + R to get a horizontal cut
  46. Roll the mouse once to get two horizontal cuts
  47. Click twice to accept the cuts
  48. Press S to move the cuts
  49. Press Z to move them horizontally
  50. Type .05 and press Enter:

    Modeling a Window

  51. Position the mouse in the work area, press Ctrl + R to get a horizontal cut above the previous cuts
  52. Roll the mouse once to get two horizontal cuts
  53. Click twice to accept the cuts
  54. Press S to move the cuts
  55. Press Z to move them horizontally
  56. Type .055 and press Enter:

    Modeling a Window

  57. Position the mouse in the work area, press Ctrl + R to get a horizontal cut on the bottom half
  58. Roll the mouse once to get two horizontal cuts
  59. Click twice to accept the cuts
  60. Press S to move the cuts
  61. Press Z to move them horizontally
  62. Type .055 and press Enter:

    Modeling a Window

  63. Press Ctrl + Tab and, in the menu that appears, click Face
  64. Right-click one of the inside faces to select it
  65. Press nad hold Shift
  66. Right-click each of the other inside faces:

    Modeling a Window

  67. Press X
  68. Click Faces
  69. Do the same for the other/back side

    Modeling a Window

  70. Press Ctrl + Tab and, in the menu that appears, click Edge
  71. Right-click an interior edge

    Modeling a Window

  72. Press and hold Shift
  73. Right-click the opposing edge
  74. Release Shift

    Modeling a Window

  75. Press F to create a face.
    Complete the window by creating faces of opposite edges:

    Modeling a Window

  76. Press Tab to display the window in Object Mode

    Modeling a Wall

  77. In the Object tab of the Properties window, click Cube to select, type Middle Window and press Enter

Practical LearningPractical Learning: Creating Windows

  1. Make sure the window is selected.
    In the Numeric Pad, press 3 to display the right view
  2. Press Alt + D to copy the window and press Enter
  3. In the Object tab of the Properties window, change the following values:
    Name: Left Window
    Location - Y: -2.825
  4. Press Alt + D to copy the window and press Enter
  5. In the Object tab of the Properties window, change the following values:
    Name: Right Window
    Location - Y: 10.45

    Modeling Windows

  6. Position the mouse in the work area. Press Shift + A -> Mesh -> Plane
  7. In the Object tab of the Properties window, change the following values:
    Name:      Window Glass
    Location - X: -11.35
    		     Y: 3.8
               Z: 6.5
    Rotation - Y: 90
    Scale    - X: 4.25
    		     Y: 9.65

    Modeling Windows

Practical LearningPractical Learning: Creating the Back Walls

  1. In the Outliner, click Left Shoe Molding to select it
  2. Position the mouse in the work area, press Alt + D and press Enter
  3. In the Transform section of the Properties window, change the following values:
    Name:      Dining Room Shoe Molding
    Location - X: 5.5
    			 Y: 7
        	     Z: .2
    Scale    - X: 10
    			 Y: .05
               Z: .2
  4. In the Outliner, click Left Shoe Molding to select it
  5. Position the mouse in the work area, press Alt + D and press Enter
  6. In the Transform section of the Properties window, change the following values:
    Name:      Living Room Shoe Molding
    Location - X: -6.25
    			 Y: 19.85
    Scale    - X: 5
  7. On the menu bar of the 3D View, click Add -> Mesh -> Plane
  8. In the Object section of the Properties window, change the following values:
    Name:      Dining Room Wall
    Location - X: 5.5
    			 Y: 7.1
        	     Z: 8
    Rotation - X: 90
    Scale    - X: 10
    			 Y: 8
  9. Position the mouse in the work area, press Alt + D and press Enter
  10. In the Object section of the Properties window, change the following values:
    Name:      Living Room Wall
    Location - X: -6.25
    			 Y: 19.9
        	     Z: 7.5
    Scale    - X: 5
    			 Y: 7.5

    Modeling Dining Room

  11. In the Outliner, click the Restrict Viewport Visibility (the eye) of Dining Room Shoe Molding to hide it
  12. In the Outliner, click the Restrict Viewport Visibility (the eye) of Dining Room Wall to hide it
  13. In the Outliner, click the Restrict Viewport Visibility (the eye) of Living Room Shoe Molding to hide it
  14. In the Outliner, click the Restrict Viewport Visibility (the eye) of Living Room Wall to hide it
  15. In the Outliner, click the Restrict Viewport Visibility (the eye) of Windows Glass to hide it
  16. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Right to hide it
  17. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Middle to hide it
  18. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Left to hide it
  19. In the Outliner, click the Restrict Viewport Visibility (the eye) of Left Shoe Molding to hide it
  20. In the Outliner, click the Restrict Viewport Visibility (the eye) of Left Wall to hide it

Practical LearningPractical Learning: Creating a Square Vase

  1. In the Create tab of the Tools window, click Cube
  2. In the Object section of the Properties window, change the following values:
    Name:      Straight Square Vase
    Location - X: 1.75
    	         Y: 5.95
        	     Z: 3.705
    Scale    - X: .375
    	         Y: .375
    	         Z: .83
  3. Position the mouse in the work area and press Tab to display the cube in Edit Mode
  4. Press Ctrl + Tab and, in the menu that appears, click Face
  5. Move the object to see its bottom face and right-click that bottom face to select it
  6. Press S to resize the face
  7. Type .8 and press Enter:

    Modeling a Square Vase

  8. Move the object to see its top face and right-click that top face to select it
  9. Press I to create an inset
  10. Type .2 and press Enter:

    Modeling a Picnic Table

  11. Press E to extrude and press Enter
  12. Press G to move the face
  13. Press Z to move the face vertically
  14. Type -1.5 and press Enter
  15. While the face is still selected, press S to resize
  16. Type .775 and press Enter:


    Creating a Square Vase Creating a Square Vase
  17. Press Tab to display the vase in Object Mode

Practical LearningPractical Learning: Creating a Twisted Vase

  1. While the vase is still selected, position the mouse in the work area, press Shift + D to copy, and press Enter
  2. In the Object section of the Properties window, change the following values:
    Name:      Twisted Square Vase
    Location - X: 2.25
    	         Y: 5.85
               Z: 5.5735
  3. Position the mouse in the work area and press Tab to display the new vase in Edit Mode
  4. In the Numeric Pad, press 7 to display the top view
  5. If the Face Select option is not On, press Ctrl + Tab and click Face.
    The interior face should be selected. If not, right-click the middle of the vase to select the inside horizontal face
  6. Move the object so you can see the bottom face
  7. Press and hold Shift
  8. Right-click the bottom face to select it
  9. Release Shift
  10. Press Z to display the vase in wireframe

    Modeling a Twisted Flass

  11. Press R to rotate
  12. Press Z to rotate horizontally
  13. Type 30 and press Enter


    Modeling a Twisted Vase

    Modeling a Twisted Vase

  14. Press S to resize
  15. Type .85 and press Enter
  16. Position the mouse in the work area and press Tab to display the new vase in Object Mode


    Modeling a Twisted Vase

    Modeling a Twisted Vase

Practical LearningPractical Learning: Creating an Arrow Vase

  1. Right-click the first (most-left) vase to select it
  2. Press Shift + D to copy, and press Enter
  3. In the Object section of the Properties window, change the following values:
    Name:      Arrowed Square Vase
    Location - X: -.5
    	         Z: 7.495
  4. Position the mouse in the work area and press Tab to display the vase in Edit Mode
  5. Press Ctrl + R and make sure you get a horizontal cut on the vase
  6. Click twice to accept the cut
  7. Press S to resize
  8. Type .9 and press Enter

    Modeling a Picnic Table

  9. Press Ctrl + R and make sure you get a vertical cut on the vase
  10. Click twice to accept the cut
  11. Press Ctrl + R and make sure you get a vertical cut on the other (perpendicular sides) of the vase
  12. Click twice to accept the cut
  13. If the Edge Select option is not on, press Ctrl + Tab and, in the menu that appears, click Edge
    Right-click one of the short edges created in the top side
  14. Press and hold Shift
  15. Right-click each of the other short edges created in the top side
  16. Release Shift:

    Modeling a Picnic Table

  17. Press G to move the edges
  18. Press Z to move the selected edges vertically
  19. Type -.1 and press Enter:

    Modeling a Picnic Table

  20. Press Tab to display the vase in Object Mode

Practical LearningPractical Learning: Modeling a Plate

  1. Position the mouse in the work area, press Shift + A -> Mesh -> Cylinder
  2. In the Add Cylinder section below the Tools window, change the following values:
    Vertices:  12
  3. In the Object tab of the Properties window, change the following values:
    Name:      Decorative Plate
    Location - X: -.5
    	         Y: 5.945
               Z: 5.4
    Scale    - X: .765
    		     Y: .765
               Z: .05
  4. Position the mouse in the work area and press Tab to display the cylinder in Edit Mode
  5. Press Ctrl + Tab and, in the menu that appears, click Face
  6. Right-click the face of the plate to select it

    Modeling a Plate

  7. Press I to create an inset
  8. Type .05 and press Enter:

    Modeling a Plate - Creating an Inset

  9. Press E to extrude and press Enter
  10. Press G to move the new face
  11. Press Z to move it vertically
  12. Type -.065 and press Enter

    Modeling a Plate - Extruding a Face

  13. Press S to resize
  14. Type .95 and press Enter

    Modeling a Plate - Resizing a Face

  15. Move the view to see the other side of the plate
  16. While the Face Select option is still on, right-click the back face to select it
  17. Press S to resize
  18. Type .95 and press Enter

    Modeling a Plate - Resizing a Face

  19. Press Tab to display the plate in Object Mode
  20. In the Object tab of the Properties window, change the following value:
    Rotation - X: 60

Practical LearningPractical Learning: Creating a China

  1. Position the mouse in the work area, press Shift + A -> Mesh, and click Cube
  2. In the Object tab of the Properties window, change the following values:
    Name:      China Base
    Location - X: 1
    			 Y: 5.815
               Z: .5
    Scale    - X:  3
    			 Y: .665
               Z: .05
  3. Position the mouse in the work area, press Alt + D to duplicate and press Enter
  4. In the Object section of the Properties window, change the following values:
    Location: Z: 1.5
  5. Position the mouse in the work area, press Shift + A -> Mesh, and click Cube
  6. In the Object tab of the Properties window, change the following values:
    Name:      China Shelf
    Location - X: 1
    			 Y: 5.9
               Z: 2.845
    Scale    - X: 2.85
    		     Y: .55
    			 Y: .025
  7. Position the mouse in the work area, press Alt + D and press Enter
  8. In the Properties window, change the following values:
    Location - Z: 4.725
  9. Position the mouse in the work area, press Alt + D and press Enter
  10. In the Properties window, change the following value:
    Location - Z: 6.635

    Modeling a China

  11. In the Create tab of the Tools window, click Cube
  12. In the Object tab of the Properties window, change the following values:
    Name:      China Leg - Front Left
    Location - X: -2
    			 Y: 5.25
               Z: 4.525
    Scale    - X: .15
    			 Y: .15
               Z: 4.S

    Modeling a China

  13. Position the mouse in the work area, press Alt + D and press Enter
  14. In the Properties window, change the following value:
    Name:      China Leg - Front Right
    Location - X: 4

  15. Position the mouse in the work area, press Alt + D and press Enter
  16. In the Properties window, change the following value:
    Name:      China Leg - Back Right
    Location - Y: 6.5

  17. Position the mouse in the work area, press Alt + D and press Enter
  18. In the Properties window, change the following value:
    Name:      China Leg - Back Left
    Location - X: -2

  19. In the Create tab of the Tools window, click Cube
  20. In the Object tab of the Properties window, change the following values:
    Name:      China Main Drawer
    Location - X: 1
    			 Y: 5.815
               Z: 1
    Scale    - X: 3
    			 Y: .665
               Z: .435

    Modeling a China

  21. In the Create tab of the Tools window, click Cube
  22. In the Object tab of the Properties window, change the following values:
    Location - X: 1
    			 Y: 5.85
               Z: 9
    Scale    - X: 3.5
    			 Y: 1
               Z: .1

    Modeling a China

  23. In the Create tab of the Tools window, click Plane
  24. In the Object tab of the Properties window, change the following values:
    Name:      China Back Face
    Location - X: 1
    			 Y: 6.5
               Z: 4.7
    Rotation - X: 90
    Scale    - X: 3
    			 Y: 4.25

    Modeling a China

  25. In the Create tab of the Tools window, click Plane
  26. In the Object tab of the Properties window, change the following values:
    Name:      China Border - Left
    Location - X: -2
    			 Y: 5.85
               Z: 4.7
    Rotation - Y: 90
    Scale    - X: 4.25
    			 Y: .65

  27. Position the mouse in the work area, press Alt + D and press Enter
  28. In the Properties window, change the following value:
    Name:      China Border - Right
    Location - X: 4

  29. Position the mouse in the work area, press Shift + A -> Mesh, and click Plane
  30. In the Object tab of the Properties window, change the following values:
    Name:      China Door - Left
    Location - X: -.4
    			 Y: 5.15
               Z: 5.2
    Rotation - X: 90
    Scale    - X: 1.425
    		     Y: 3.65
  31. While the plane is selected, position the mouse in the work area and press Tab to display it in Edit Mode
  32. Press Ctrl + R and make sure you can get a horizontal line on the plane, then click twice to accept the cut
  33. Press G to move the cut
  34. Press Z to move vertically
  35. Type 3.5 and press Enter

    Modeling a China

  36. Press Ctrl + R and make sure you can get a horizontal line below the one previously created, then click twice to accept the cut
  37. Press G to move the cut
  38. Press Z to move vertically
  39. Type -3.425 and press Enter

    Modeling a China

  40. Press Ctrl + R and make sure you can get a vertictal line on the plane, then click twice to accept the cut
  41. Press G to move the cut
  42. Press X to move vertically
  43. Type -1.2 and press Enter

    Modeling a China

  44. Press Ctrl + R and make sure you can get a vertictal line on the right side of the one previously created, then click twice to accept the cut
  45. Press G to move the cut
  46. Press X to move vertically
  47. Type 1.1 and press Enter

    Modeling a China

  48. On the menu bar of the 3D-View, click the Face Select button Face
  49. Right-click the face in the middle of the plane to select it

    Modeling a China

  50. Press P to separate
  51. In the menu that appears, click Selection
  52. Press A to select all the faces of the plane

    Modeling a China

  53. Press E to extrude
  54. Type -.05 and press Enter
  55. Press Tab to display the door in Object Mode:

    Modeling a China

  56. Right-click inside the door to select the face it contains
  57. In the Properties window, change the following values:
    Name:     China Front Glass
    Location: Y 5.18
    Scale   - X: 1.5
    		    Y: 3.8
  58. While the inside of the door (it will be a glass) is selected, press and hold Shift
  59. Right-click the door
  60. Release Shift
  61. Press Alt + D to duplicate
  62. Press X to move in that direction
  63. Type 2.825 and press Enter

    Modeling a China

  64. Click somwhere away from the existing shapes and press Shift + D -> Mesh -> Cylinder
  65. In the Object tab of the Properties window, change the following values:
    Name:      China Door Hinge
    Location - X: -1.86
    		   	 Y: 5.125
               Z: 7.835
    Scale:   - X: .05
    		     Y: .05
               Z: .35

    Modeling a China

  66. Position the mouse in the work area, press Alt + D and press Enter
  67. In the Object section of the Properties window, change the following value:
    Location - Z: 5.125
  68. Position the mouse in the work area, press Alt + D and press Enter
  69. In the Object section of the Properties window, change the following value:
    Location - Z: 2.55

    Modeling a China

  70. Position the mouse in the work area, press Alt + D and press Enter
  71. In the Object section of the Properties window, change the following value:
    Location - X: 3.825
  72. Position the mouse in the work area, press Alt + D and press Enter
  73. In the Object section of the Properties window, change the following value:
    Location - Z: 5.125
  74. Position the mouse in the work area, press Alt + D and press Enter
  75. In the Object section of the Properties window, change the following value:
    Location - Z: 7.835

    Modeling a China

  76. In the Outliner, click the Restrict Viewport Visibility (the eye) of Dining Room Shoe Molding to display it
  77. In the Outliner, click the Restrict Viewport Visibility (the eye) of Dining Room Wall to display it
  78. In the Outliner, click the Restrict Viewport Visibility (the eye) of Living Room Shoe Molding to display it
  79. In the Outliner, click the Restrict Viewport Visibility (the eye) of Living Room Wall to display it
  80. In the Outliner, click the Restrict Viewport Visibility (the eye) of Left Wall Shoe Molding to display it
  81. In the Outliner, click the Restrict Viewport Visibility (the eye) of Left Wall to display it
  82. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Right to display it
  83. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Middle to display it
  84. In the Outliner, click the Restrict Viewport Visibility (the eye) of Window Front to display it

Practical LearningPractical Learning: Modeling a Tree

  1. In the Create tab of the Tools window, click Cylinder
  2. In the Add Cylinder section below the Tools window, change the following values:
    Vertices : 6
    Radius:    .1
    Depth:     4
    Location - X: -15
    			 Y: 14.75
               Z: 2
  3. In the Create tab of the Tools window, click Ico Sphere
  4. In the Add Ico Sphere section below the Tools window, change the following values:
    Size:      1.5
    Location - X: -15
    			 Y: 14.75
               Z: 5.5
  5. On the menu bar of the 3D View; click Object Mode and click Edit Mode
  6. On the menu bar of the 3D-View, click the Vertex Select button Vertex Select
  7. On the menu bar of the 3D Viiew, click the Proportional Editing button Propertional
  8. On the Menu that appears, click Enable

    Proportional Editing

  9. Right-click the top vertex to select it (no need for precision)
  10. Press G to delimit a size
  11. Roll the mouse a few times until you get a circle that is the same size as the sphere
  12. Move the mouse up to get a branch size you want. Here is an example:

    Modeling a Tree

  13. On the menu bar of the 3D View; click Edit Mode and click Object Mode <

    Modeling a Tree

Practical LearningPractical Learning: Modeling another Tree

  1. In the Create tab of the Tools window, click Cylinder
  2. In the Object tab of the Properties window, change the tollowing values:
    Location - X: -32.5
    			 Y: 25
               Z: 3.5
    Rotation - X: 20
    Scale    - Z: 2.5
  3. In the Create tab of the Properties window, click Cylinder
  4. In the Object tab of the Properties window, change the following values:
    Location - X: -32.5
    			 Y: 25.6
               Z: 4
    Rotation - X: -30
    Scale    - X: .5
    		     Y: .5
               Z: .5
  5. In the Create tab of the Tools window, click Ico Sphere
  6. In the Object tab of the Properties window, change the following values:
    Location - X: -32.5
    			 Y: 23.25
               Z: 8.4
    Scale	   - X: 2
    			 Y: 2
  7. In the Create tab of the Tools window, click Ico Sphere
  8. In the Object tab of the Properties window, change the following values:
    Location - X: -32.5
    			 Y: 27.5
               Z: 6
    Scale	   - X: 1.5
    			 Y: 1.5
               Z: 1

    Modeling a Tree

Practical LearningPractical Learning: Modeling One MoreTree

  1. In the Create tab of the Tools window, click Cylinder
  2. In the Add Cylinder section below the Tools window, change the following values:
    Radius:    .1
    Depth:     8
    Location - X: -26.5
    			 Y: 10
               Z: 3.65
    Rotation - Y: -20
  3. In the Create tab of the Tools window, click Cylinder
  4. In the Add Cylinder section below the Tools window, change the following values:
    Radius:    .1
    Depth:     6
    Location - X: -25
    			 Y: 10.735
               Z: 2.85
    Rotation - X:  -15
  5. In the Create tab of the Tools window, click Cylinder
  6. In the Object tab of the Properties window, change the following values:
    Radius:    .1
    Depth:     6
    Location - X: -25
    			 Y: 9.25
               Z: 2
    Rotation - X: 20
  7. In the Create tab of the Tools window, click Ico Sphere
  8. In the Object tab of the Properties window, change the following values:
    Location - X: -28.15
    			 Y: 10
               Z: 8.875
    Scale    - X: 2
    		     Y: 2
    		     Z: 1.15
  9. In the Create tab of the Tools window, click Ico Sphere
  10. In the Object tab of the Properties window, change the following values:
    Location - X: -25
    			 Y: 11.5
               Z: 6.75
    Scale    - X: .75
    		     Y: 1.5
               Z: .85
  11. In the Create tab of the Tools window, click Ico Sphere
  12. In the Add Ico Sphere section below the Tools window, change the following values:
    Location - X: -25
    			 Y: 8
               Z: 5
    Scale    - Y: 1.5
               Z: .85

    Modeling a Tree

Practical LearningPractical Learning: Modeling the Floor

  1. In the Create section of the Tools window, click Plane
  2. In the Properties window, change the following values:
    Name:      Floor
    Location - X: 3
    			 Y: 5
        	     Z: .02
    Scale    - X: 15
    			 Y: 20
    <

    Modeling a Living Room

  3. In the Outliner, click the Restrict Viewport Visibility (the eye) of Windows Glass to display it <

    Modeling a Living Room

Practical LearningPractical Learning: Modeling the Ceiling

  1. In the Create section of the Tools window, click Plane
  2. In the Properties window, change the following values:
    Name:      Ceiling
    Location - X: 3
    			 Y: 3
        	     Z: 13
    Scale    - X: 15
    			 Y: 20
    <

    Modeling a Living Room - Addubg a Roof

Practical LearningPractical Learning: Modeling the Ceiling Lights

  1. In the Create tab of the Tools window, , click Cube
  2. In the Object tab of the Properties window, change the following values:
    Name:      Celing Light Base - Dining Room
    Location = X: 1.5
    			 Y: -1.025
               Z: 12.85
    Scale    - X: 6
    			 Y: 1
               Z: .2
    <

    Modeling a Living Room - Addubg a Ceiling Light

  3. Position the mouse in the work area.
    Press Alt + D to copy and press Enter:
    Name:      Ceiling Light Base - Kitchen
    Location - Y: 13
  4. In the Create tab of the Tools window, click Cube
  5. In the Object tab of the Properties window, change the following values:
    Name:      Celing Light Bulb - Dining Room
    Location = X: 1.5
    			 Y: -1
               Z: 12.85
    Scale    - X: 5.85
    			 Y: .85
               Z: .35
  6. In the Properties window, click the Modifiers button Modifiers
  7. In the Properties window, click Add Miodifier and click Bevel
  8. In the Properties window, change the following values:
    Width:    .25
    Segments: 3
  9. In the Properties window, click Apply
  10. In the Tools window, click Tools
  11. In the Tools window, click Smooth
  12. Position the mouse in the work area.
    Press Alt + D to copy and press Enter
  13. In the Object tab of the Properties window, change the following values:
    Name:      Ceiling Light Bulb - Kitchen
    Location - Y: 13
  14. In the Outliner, click Camera
  15. In the Properties window, change the following values:
    Location - X: 19.515
    		     Y: -30.645
               Z: 8.15
    Rotation - X: 87.225
    		     Z: 30.25
  16. To prepare to preview, on the menu bar of the 3D View, click View -> Cameras -> Active Camera:

    Modeling a Dining Room

  17. In the Numeric Pad, press 0 to close the camera window
  18. Right-click the left border of the Properties window and click Split Area:

    Menu Bar - Split Area

  19. Position the mouse somewhere between the top border and the center of the work area
  20. Click to confirm. If necessary, resize the windows
  21. In the bottom-left side of the new window, click the 3D Viewport button and select Node Editor

    Node Editor - Menu Selection

The Transparency Material

The most fundamental and easiest way that Blender applies traparency is though a material of that name. To apply it, select an object and, in the Material section of the Properties window, select the Transparent BSDF option.

Practical LearningPractical Learning: Introducing Glossiness

  1. On the top menu bar, click Blender Render and select Cycles Render
  2. On the menu bar of the 3D View, click the Viewport Shading button and select Material:

    Menu Bar - Viewport Shading

  3. In the Outliner, click Window Glass to select it
  4. In the Properties window, click the Material button Material
  5. Still in the Properties window, click the New buttoon
  6. In the Material tab of the Properties window, click Diffuse BSDF
  7. In the menu that appears, click Transparent BSDF

    Properties Window Menu - Transparent BSDF

  8. Zoom in the Node Editor to see as much as possible of the windows in it
  9. In the Outliner, click China Front Glass - Left to select it
  10. In the Material section of the Properties window, click the New button
  11. In the Node Editor, click anywhere inside the Diffuse BSDF window to give it focus
  12. Press X to remove it
  13. On the menu bar of the Node Editor, click Add -> Shader -> Transparent BSDF

  14. Position the mouse on the left side of the Material Output window and click
  15. Drag the green BSDF button and drop it on the green Surface button the Preview button to expand it:

    Node Editor - Transparent

  16. In the Outliner, click China Shelf to select it
  17. On the menu bar of the Node Editor, click the New button
  18. In the Material tab of the Properties window, click Diffuse BSDF and click Transparent BSDF

The Color of Transparency

One of the regular characteristics of an object is to be painted with a color. To make it possible, most materials are equipped with a color property. This is also valid for the transparency of an object.

Practical LearningPractical Learning: Coloring a Transparency

  1. In the Material tab of the Properties window, click the Color button
  2. Set the RGB values as follows:
    R: .45
    G: .65
    B: .85

Practical LearningPractical Learning: Completting the Scene

  1. Still in the Properties window, click the World button World
  2. In the Material tab of the Properties window, click Use Nodes

  3. Click the Color button and set the RGB values as follows:
    R: .885
    G: .975
    B: 1
  4. In the Outliner, click Living Room Wall to select it
  5. In the Material tab of the Properties window, click t he New button
  6. In the Material tab of the Properties window, click Material.004 to select the name
  7. Type Cream and press Enter
  8. Click the Color button and set the color as follows:
    R: .815
    G: .665
    B: .385
  9. In the Outliner, click Left Wall to select it
  10. In the Material tab of the Properties window, click the button on the left side of New and select Cream

    Modeling a Dining Room

  11. In the Outliner, click Left Wall Shoe Molding to select it
  12. In the Material tab of the Properties window, click the Use Nodes button
  13. On the menu bar of the Node Editor, click Material to select the name
  14. Typpe White and press
  15. Click the Color button
  16. In the right vertical bar, scroll the button completely up to get R = G = B = 1.000
  17. In the Outliner, click Living Room Shoe Molding to select it
  18. In the Material tab of the Properties window, click the button on the left side of New and select White
  19. In the Outliner, click Window Left to select it
  20. In the Material tab of the Properties window, click the button on the left side of New and select White
  21. In the Outliner, click Ceiling to select it
  22. On the menu bar of the Node Editor, click the button on the left side of New and select Cream
  23. In the Outliner, click Floor to select it
  24. In the Material tab of the Properties window, click the New button
  25. Click the Color button and click Hex
  26. Set the value as b2b2b2 and press Enter
  27. In the Outliner, click Celing Light Base - Dining Room to select it
  28. In the Material tab of the Properties window, click the New button
  29. On the menu bar of the Node Editor, click Material.006 to select it
  30. Type Silver and press Enter
  31. In the Material tab of the Properties window, click Diffuse BSDF and, in the menu that appears, click Anisotropic BSDF
  32. In the Material tab of the Properties window, click the dark-gray button on the right side of Color and, in the menu that appears, click RGB
  33. In the Node Editor, click the horizontal bar below the color wheel
  34. Set the Hex value as b9b9b9 and press Enter
  35. In the Material tab of the Properties window, click the dark-gray button on the right side of Roughness and, in the menu that appears, click Value
  36. In the Node Editor, click the value in the Value window to select it
  37. Type .125 and press Enter

    Node Editor - Adding a Value Input to a Glass Material

  38. In the Outliner, click Celing Light Bulb - Dining Room to select it
  39. On the menu bar of the Node Editor, click the New button
  40. In the Material tab of the Properties window, click Diffuse BSDF and, in the menu that appears, click Emission
  41. Click the Strength value to select it
  42. Type 10 and press Enter
  43. In the Outliner, click China Leg to select it
  44. In the Material tab of the Properties window, click the New button
  45. On the menu bar of the Node Editor, click Material.005 to select the name
  46. Type Woodies and press Enter
  47. Click the Color button and click Hex
  48. Set the value as A67246 and press Enter
  49. In the Outliner, click China Base to select it
  50. In the Material tab of the Properties window, click the button on the left side of New and select Woodies
  51. In the Outliner, click China Top Panel to select it
  52. On the menu bar of the Node Editor, click the button on the left side of New and select Woodies
  53. In the Outliner, click China Back Face to select it
  54. On the menu bar of the Node Editor, click the button on the left side of New and select Woodies
  55. In the Outliner, click China Main Drawer to select it
  56. On the menu bar of the Node Editor, click the New button
  57. On the menu bar of the Node Editor, click Material.005 to select the name
  58. Type Wooden and press Enter
  59. In the Material tab of the Properties window, click the dark gray button on the right side of Color and, in the menu that appears, click RGB
  60. In the Node Editor, click the Color button and click Hex
  61. Set the value as BC9467 and press Enter
  62. In the Outliner, click China Border to select it
  63. On the menu bar of the Node Editor, click the button on the left side of New and select Wooden
  64. In the Outliner, click Arrowed Square Vase to select it
  65. In the Material tab of the Properties window, click the New button
  66. In the Material tab of the Properties window, click Diffuse BSDF and, in the menu that appears, click Glass BSDF
  67. In the Outliner, click Decorative Plate to select it
  68. In the Material tab of the Properties window, click the New button
  69. In the Material tab of the Properties window, click Diffuse BSDF and, in the menu that appears, click Anisotropic BSDF
  70. In the Material tab of the Properties window, click the Color button and click Hex
  71. Set the Hex value as c5c5c5 and press Enter
  72. In the Node Editor, click the value of the Roughness text box to select it
  73. Type .025 and press Enter
  74. In the Outliner, click Straight Square Vase to select it
  75. On the menu bar of the Node Editor, click the New button
  76. In the Properties window, click Diffuse BSDF and, in the manu that appears, click Glass BSDF
  77. In the Outliner, click China Door to select it
  78. In the Material tab of the Properties window, click the button on the left side of New and select Silver
  79. In the Outliner, click China Door Hinge to select it
  80. On the menu bar of the Node Editor, click New
  81. Click the Color button and set the Hex value as 523228
  82. Right-click the body of one of the trees to select it
  83. In the Properties window, click the New button
  84. In the Material tab of the Properties window, click Material.010 to select the name
  85. Type Dark Brown and press Enter
  86. Click the Color button and set the Hex value as 4F3313
  87. Right-click each of the trees to select it.
    In the Material tab of the Properties window or or in the Node Editor, click the button on the left side of New and click Dark Brown
  88. Right-click one of the leaves (or leaves group) to select it
  89. In the Material tab of the Properties window, click the New button
  90. In the Material tab of the Properties window, click Material.010 to select the name
  91. Type Regular Green and press Enter
  92. Click the Color button and set the Hex value as 008800
  93. Right-click another leaf (or leaf group) to select it
  94. On the menu bar of the Node Editor, click the New button
  95. In the Material tab of the Properties window, click Material.010 to select the name
  96. Type Light Green and press Enter
  97. Click the Color button and set the Hex value as 00ff00
  98. Right-click one more leaf (or leaf group) to select it
  99. On the menu bar of the Node Editor, click the New button
  100. In the Material tab of the Properties window, click Material.010 to select the name
  101. Type Dark Green and press Enter
  102. Click the Color button and set the Hex value as 004400
  103. Right-click one of the leaves that don't have a color yet.
    In the Material tab of the Properties window or or in the Node Editor, click the button on the left side of New and click one of the green options.
    Do the same for the other remaining leaves. Here is an example:

    Modeling a Living Room

  104. Right-click the bordering line between the toolbar of the Node Editor and the 3D View
  105. Click Join Area
  106. Click inside the Node Editor
  107. In the Properties window, click the Render button Render
  108. In the Resolution section, click 50%, type 100 and press Enter
  109. Click Sampling to expand it
  110. In the Samples section, click the Render value to select it, type 256 and press Enter
  111. In the Render section, click the Render button. Here is an example:

    Modeling a Living Room

  112. On the toolbar of the UV/Image Editor, click Image and click Save As Image
  113. Set the file name as Living Room and click Save
  114. After saving the file, press Esc

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