From the user's standpoint, a text box is named after the label closest to it. Such a label is usually positioned to the left or the top side of the text box. From the programmer's point of view, a text box is a placeholder used for various things. For example, you can show or hide it as you see fit. You can also use it only to display text without allowing the user to change it.
To create a text box, in the Toolbox, you can click TextBox and click the form. The text box is based on the TextBox class. This means that you can use this class to dynamically create a text box and add it to your application.
The most important aspect of a text box is its text, whether it is displaying or requesting it. This is the Text property. When you add a text box control to a form or other container, the Form Designer initializes it with the name of the control; this would be textBox1 for the first text box, textBox2 for the second, etc. If you want the control to display some text when the form launches, type the text in the Text property field in the Properties window. Otherwise, if you want the text box to be empty when it comes up for the first time, delete the content of the Text field.
Beside the Text property, the text box shares many of the characteristics of a label: text alignment, font, color, etc.
By default, a newly created text box is used to both display and receive text from the user. If you want the user to read text without being able to change it, set the ReadOnly Boolean property to True. Its default value is false.
As mentioned already, a text box should be accompanied by a label that indicates what it is used for. To support this relationship, the Label control provides various properties. An accelerator character is a symbol of the label that provides easy access to its text box. On the label, such a character is underlined. An example would be First Name. The idea is that, if the user presses the Alt key in combination with the label's underlined character, the text box it accompanies would receive focus.
To create an accelerator key, choose one of the label's characters and precede it with an ampersand character when setting its caption. An example would be &First Name. If you want a label to display the accelerator character instead of a plain ampersand, set the label's UseMnemonic property to true, which is already its default value. If you set it to true but need to display an ampersand, type two & characters where the ampersand would be shown.
The UseMnemonic property of a label is only used to indicate that the label would display an accelerator character and the & symbol typed on the label creates that accelerator character. To indicate which text box would receive focus when the accelerator character of the label is invoked, you must make sure you establish an appropriate tab sequence using the Tab Order menu item from the main menu or using the combination of TabStop/TabIndex properties. Typically, the label should have a Tab Order or TabIndex value that is just - 1 of that of the control it serves.
A text box can be configured to display only lowercase characters, only uppercase characters, or a mix. This characteristic is controlled by the CharacterCasing property, which is an enumerator that holds the same name. The default value of this property is Normal, which indicates that the control can use a mix of lowercase and uppercase characters. If you set this property to Lower, all existing characters, if any, in the control would be converted to lowercase and all future characters typed in the control would be automatically converted to lowercase. If you set this property to Upper, all existing characters, if any, in the control would be converted to uppercase and all future characters typed in the control would be automatically converted to uppercase.
Text typed in a text box appears with its corresponding characters unless you changed the effect of the CharacterCasing property from its default Normal value. This allows the user to see, and be able to read, the characters of the control. If you prefer to make them un-readable, you can use the PasswordChar property. Although this property is a char type of data, changing it actually accomplishes two things:
The text box is based on the TextBox class whose immediate parent is TextBoxBase. Like every .NET Framework class, it has a constructor that can be used to dynamically create the control. The TextBoxBase class provides other methods derived from the controlÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s parent or from ancestor classes.
After creating a text box, it may be empty, the user can start typing in it to fill it with text. You can programmatically assign it a string to occupy it. Another way you can put or add text to the control is to paste the content of the clipboard, using text from another control. The syntax of the Paste() method is:
public: void Paste();
The selection of text from a text box control can be performed either by you or by a user. To select part of the text, you can specify the starting point using the SelectionStart property. After the starting position, you can specify the number of characters to include in the selection. This is done using the SelectionLength property. The SelectionStart and the SelectionLength properties allow you to programmatically select text. The user, on the other hand, also knows how to select part of the text of the control. These operations can also be performed using the Select() method. Its syntax is:
public: void Select(int start, int length);
Alternatively, the user may want to select the whole content of the control. To programmatically select the whole text of a text box control, call the SelectAll() method. Its syntax is:
public: void SelectAll();
After the text, in part or in whole, has been selected, you or the user can manipulate it. For example, you can copy the selection to the clipboard. This is done using the Copy() method. Its syntax is:
public: void Copy();
To delete part of the text, the user can cut it. You can programmatically do this using the Cut() method. Its syntax is:
public: void Cut();
To delete the whole contents of the text box, you can call the Clear() method. Its syntax is:
public: void Clear();
Any operation performed on the text box can be undone using the Undo() method whose syntax is:
public: void Undo();