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Error Handling

 

Error Handling

 

Overview

When using your application, a user may encounter various types of problems, some of which could come from you by some negligence when you worked on the project. Some other problems could occur only at the time the application is being used. Some other problems could be caused by the computer on which the application is being used. While developing your application, you should anticipate as many problems as possible as take appropriate actions.

 

Error Categories

There are three main types of errors that could occur while your application is being used:

  1. Syntax Errors: A syntax error comes from your mistyping a word or forming a bad expression in your code. It could be that you misspelled a keyword such as ByVel instead of ByVal. It could also be a bad expression. Examples are:

    524+ + 62.55

    if Number == 2 Number = 6

    If you use the Microsoft Visual Basic IDE to write your code, it would point out the errors while you are writing your code, giving up time to fix them. There are other syntax errors that the IDE may not detect. This could come from using a data type or class that doesn't exist.

    When you compile your application, the compiler can let you know about other syntax errors. Those types of errors are those the compiler cannot execute. It this case, the compiler intercepts, stops, and lets you know. For this reason, syntax errors are almost the easiest to fix. Most of the time, the compiler would point out where the problem is so you can fix it.
  2. Run-Time Errors: After all syntax errors have been fixed, the program may be ready for the user. The time period a person is using an application is called run-time. There are different types of problems that a user may face when interacting with your program. For example, imagine that, in your code, you indicate that a picture would be loaded and displayed to the user but you forget to ship the picture or the directory of the picture indicated in your code becomes different when a user opens your application. In this case, when you compiled and executed the application in your machine, everything was fine. This is a type of run-time error.
    Run-time errors are mostly easy to fix because you will know what the problem is occurring and why.
  3. Logic Errors: These are errors that don't fit in any of the above categories. They could be caused by the user misusing your application, a problem with the computer on which the application is running while the same application is working fine in another computer. Because logic errors can be vague, they can also be difficult to fix.

One of the best qualities of an effective programmer is to anticipate as many problems as possible and to deal with them in the early stages. Some problems can be easy to fix. With some others, you will simply need more experience to know how to fix them. Unfortunately, it will not be unusual to have users asking you to fix your application when a problem may not come from it.

 

Error Handling

 

Introduction 

Most or early errors occur in your code. If you are using the IDE to write your code, it can help you detect syntax errors and fix them. If you are using Notepad and the free vbc compiler as we have done so far, you can start by paying attention to your code. When you think everything is fine, compile your code. If there is a syntax error, the compiler will let you know. If there is no syntax error, the compilation will be over and the executable will be ready. You can then execute the application to see the result. If the user is not asked to provide value(s), you are less likely to get a run-time error.

A run-time error is one that occurs when using your application. Suppose you write the following code:

Module Exercise

    Public Function Main() As Integer
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Return 0
    End Function

End Module

Here is an example of executing it:

Enter a number: 246.88
246.88 * 2 = 493.76

The first thing your should do is to imagine what could cause a problem. If you think there is such a possibility, start by creating a label that could be used to transfer code if a problem occurs. Here is an example:

Module Exercise

    Public Function Main() As Integer
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

ThereWasAProblem:
        Console.WriteLine("There was a problem when executing your instructions")

        Return 0
    End Function

End Module

As we saw when we introduced labels, if you create one, you should tell the compiler when to jump to that label. Otherwise, as in this case, the label section would always execute. Here is an example of running the above version:

Enter a number: 12.46
12.46 * 2 = 24.92

There was a problem when executing your instructions

In this case, we want the label section to execute only when we want it to. To prevent the compiler from reaching this section if not directed so, you can add an Exit Sub line above the label section:

Module Exercise

    Public Function Main() As Integer
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

ThereWasAProblem:
        Console.WriteLine("There was a problem when executing your instructions")

        Return 0
    End Function

End Module

This time if you execute the program with an appropriate value, the label section would not be reached.

In Case Of Error, Jump To Label

The above program will compile fine. When executing it, imagine that the user types an inappropriate value such as 24$.58 instead of 244.58. In this case, the value is not a number and the program would "crash" and let you know that there was a problem. If you have some experience, you would know what the problem was, otherwise, you would face a vague explanation. The short story is that the compiler couldn't continue because, in this case, it could not multiply 24$.58 by 2.

If a problem occurs when a person is using your program, the compiler may display a nasty and insignificant message to the user who would not know what to do with it. Therefore, you can start by creating an appropriate label as introduced above. An error normally occurs in a procedure. Therefore, to make your code easier to read, you should create a label that shows that it is made for an error instead of being a regular label. The label should also reflect the name of the procedure. Here is an example:

Module Exercise

    Public Function Main() As Integer
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

Err_Main:
        Console.WriteLine("In Main(): The operation could not be executed")

        Return 0
    End Function

End Module

When you think there will be a problem in your code, somewhere in the lines under the name of the procedure but before the line that could cause the problem, type On Error GoTo followed by the name of the label that would deal with the error. Here is an example:

Module Exercise

    Public Function Main() As Integer
        On Error GoTo Err_Main
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

Err_Main:
        Console.WriteLine("In Main(): The operation could not be executed")

        Return 0
    End Function

End Module

Here is an example of running the program:

Enter a number: 24$.58
In Main(): The operation could not be executed

When the On Error GoTo statement is used, this indicates to the compiler that if any type of error occurs while the code of this procedure is executed, it should transfer the compilation to the label. In this case, as soon as something bad happens, the compiler marks the area where the problem occurred, skips the normal code and jumps to the label indicated by the On Error GoTo line. After the section of that label is executed, the compiler returns where the error occurred. If there is nothing to solve the problem, the compiler continues down but without executing the lines of code involved. In this case, it would encounter the Exit Sub line and get out of the procedure.

 

 

 

In Case Of Error, Jump To Line #

Although the label is more explicit, it only indicates to the compiler what line to jump to in case of a problem. The alternative is to specify a numbered label instead of a lettered label. Here is an example:

Module Exercise

    Public Function Main() As Integer
        On Error GoTo 624
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()
        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Function

624:
        Console.WriteLine("In Main(): The operation could not be executed")

        Return 0
    End Function

End Module

Here is an example of running the program:

Enter a number: 25G
In Main(): The operation could not be executed
Press any key to continue . . .

Resume 

If a problem occurs in your code and you provide a label to display a friendly message as done above, the compiler would display the message and exit from the procedure. If this happens, as mentioned above, when the compiler returns where the problem occurred, you can provide an alternate. For example, in our program, if the user provides an inappropriate value that causes the error, you can provide an alternate value and ask the compiler to continue as if nothing happened. In this case, you want to compiler to "resume" its activity.

To indicate that the program should continue, you can use the Resume keyword. Here is an example:

Module Exercise

    Public Function Main() As Integer
        On Error GoTo Err_Main
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()

	Resume

        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

Err_Main:
        Console.WriteLine("In Main(): The operation could not be executed")

        Return 0
    End Function

End Module

When an error occurs, if you want the program to continue with with an alternate value than the one that caused the problem, in the label section, type Resume Next. Here is an example:

Module Exercise

    Public Function Main() As Integer
        On Error GoTo Err_Main
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()

	Resume

        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

Err_Main:
        Console.WriteLine("In Main(): The operation could not be executed")
	Resume Next

        Return 0
    End Function

End Module

In this case, since any numeric variable is initialized with 0, when the compiler returns to the line of code that caused the problem, it would use 0 as a substitute to the inappropriate value. Here is an example of running the above program:

Enter a number: 24$.58
In Main(): The operation could not be executed
0 * 2 = 0

Based on this, you can provide a new value to use in case of error. Here is an example:

Module Exercise

    Public Function Main() As Integer
        On Error GoTo Err_Main
        Dim Number As Double
        Dim Twice As Double

        Console.Write("Enter a number: ")
        Number = Console.ReadLine()

        Twice = Number * 2

        Console.WriteLine("{0} * 2 = {1}", Number, Twice)
        Console.WriteLine()

        Exit Sub

Err_Main:
        Console.WriteLine("Invalid Number: The value you provided is inappropriate")
        Console.WriteLine("10 will be used instead")
        Number = 10
        Resume Next

        Return 0
          End Function

End Module

Here is one example of running the program:

Enter a number: 244.58
244.58 * 2 = 489.16

Here is another example of running the same program:

Enter a number: 24$.58
Invalid Number: The value you provided is inappropriate
10 will be used instead
10 * 2 = 20

The Err Object

To support error handling, Visual Basic provides a global variable named Err. This allows you to identify the error and its description. Because an error depends on what caused it and why, the values of the Err variable also depend and are not always the same.

 
 
   
 

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