Blender Tutorials

Animation Tutorials with Blender

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01 - A Simple Window

Introductory Topics on Blender

This is an introduction to the Blender application. This is done by modeling a simple window.


18 - Introduction to Interfaces

Class Creation Preparation Through Interfaces

Functions are the central point of functional programming.


02 - A Medium Window

Introductory Topics on Blender

This example continues an introduction to Blender. The simple window from the first lesson is expanded.


19 - Details on Using Classes

Involving an Objects with Functions and Other Objects

Classes are the central topic of object-oriented programming (OOP). This is an introduction to objects.


03 - Introduction to Operations

Introductory Topics on the F# Language

Conditional statements allow checking various types of conditions to take actions.


20 - Introduction to Exception Handling

Preparing for Bad Behaviors and Occurrences in a Program

Instead of declaring a variable in a class, a property is a good way to manage values from an object.


04 - Introduction to Conditional Statements

Comparisons on Variables and Expressions

Conditional statements allow checking various types of conditions to take actions.


21 - Introduction to Data Reading and Formatting

Using the .NET Techniques and F# Own Techniques to Read and Write Values

Instead of declaring a variable in a class, a property is a good way to manage values from an object.


05 - Extending the Conditional Statements

Exploring If, Else, and If...Else Topics

Comparions are primarily made by setting condition. Then there are alternatives.


22 - Introduction to Generics

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


06 - Introduction to Boolean Conjunctions

Combining Conditions for their Truthfulness

In some cases one condition is not enough. You can combine two or more conditions to find out if all of them are true


23 - Introduction to Structures

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


07 - Introduction to Boolean Disjunctions

Finding Out Whether One Condition in a Condition is False

Instead of finding out whether all condition in a combination are true, you may be interested to know whether at least one of them is false.


24 - Introduction to Discrimnated Unions

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


08 - Introduction to Functions

Creating a Performing Actions

A function is a relatively small section of code that performs one or more actions.


25 - Introduction to Active Patterns

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


09 - Introduction to Classes

Introductory Topics on Creating and Using Objects

A class is a list of items that can be used to create or describe an object.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


10 - Introduction to the Properties of a Class

Introductory Characteristics of an Object

A property is an object that communicates pieces of information between its object and other objects.


12 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


11 - Introduction to the Methods of a Class

An Object that Performs Actions

An objec can perform action. Such actions are created as methods, function members, in a class.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


12 - Introduction to Enumerations

Using Regular Names in Place of Constant Numbers

Enumerations are useful where constant numbers would be used.


14 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


13 - Introduction to Pattern Matching

Pattern Matching, an Alternative or Complement to Conditional Statements

Conditional statements allow you to check and process conditions. Patterns are another way.


12 - Introduction to Namespaces

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


14 - Introduction to Modules

Useful Way to Organize Code and Classes

Modules are the fundamental way to organize code in F#.


14 - Introduction to Libraries

Using Existing Assemblies or Creating New Ones

The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.


15 - Introduction to Namespaces

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


16 - Introduction to Libraries

Libraries, Assemblies, Storing Objects

A library allows you to create classes that can be used in various programs.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


17 - Introduction to Class Inheritance

Taking Advantage of Behaviors in Existing Classes and Other Objects

Class inheritance allows you to use bahaviors and operations that other classes are made to perform.


15 - Introduction to Class Inheritance

Code Organization Using Namespaces

Namespaces are the most fundamental and the most common way to organize classes.


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