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Blender Materials: Anisotropic

Introduction

Practical LearningPractical Learning: Starting the Project

  1. Start Blender
  2. In the Properties window, click the Object button Objct
  3. In the Outliner, click the Restrict Viewport Visibility button (the eye) on the right side of Lamp to hide it
  4. In the Outliner, click the Restrict Rendering button (the camera) on the right side of Lamp

Practical LearningPractical Learning: Starting a Refrigerator

  1. The default cube should be selected. If you have a doubt, right-click it.
    In the Object section of the Properties window, click Cube to select the name
  2. Type Refrigerator Body and press Enter
  3. In the Transform section, change the following values:
    Location - Y: .9
    		     Z: 2.25
    Scale    - Y: .9
    		     Z: 2.25
  4. Modeling a Refrigerator

Practical LearningPractical Learning: Modeling a Refrigerator Door

  1. Position the mouse in the work area and, in the Numeric Pad, press 5 to display the orthogonal view
  2. To start a door of the refrigerator, on the Tools menu, click Create
  3. Click Circle
  4. In trhe Add Circle section below the Tools window, set the Vertices value to 64
  5. In the Object section of the Properties window, change the following values:
    Name:      Refrigerator Bottom Door
    Location - X: 0
    		     Y: -10
    		     Z: .15
    Scale    - X: 1.625
    		     Y: .215
  6. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  7. On the menu bar of the 3D View, click View and click Top to display the top view
  8. Zoom in the circle to see as much as possible of it
  9. Press A to deselect everything
  10. Press B to box-select
  11. Draw a rectangle that covers the left vertices as follows:

    Modeling a Refriferator Door

  12. Press B and select the equivalent vertices on the other side of the circle as follows:

    Modeling a Refriferator Door

  13. Press B and select the remaining vertices on the top side of the circle as follows:

    Modeling a Refriferator Door

  14. Press X to delete
  15. On the menu that appears, click Vertices:

    Modeling the Door of a Refrigerator

  16. Right-click the last vertex on one side
  17. Press and hold Shift
  18. Right-click the last vertex on the other side
  19. Release Shift:

    Modeling the Door of a Refrigertator

  20. Press S to mov the vertices
  21. Type .97 and press Enter
  22. Press E to extrude
  23. Press Y to extrude deeply
  24. Type .1 and press Enter

    Modeling the Door of a Refrigerator

  25. Press F to join both vertices to create an edge and press Enter
  26. Press A twice to select all vertices
  27. Press E to extrude the shape
  28. Press Z to extrude vertically
  29. Type 1.5 and press Enter
  30. Position the mouse on the back face and press Ctrl + R to get a vertical line (don't click). Here is an example:

    Creating a Small Hill

  31. Type 13 and press Enter twice:

    Modeling the Door of a Refrigerator

  32. On the menu bar of the 3D-View, click the Edge Select button Edge Select
  33. Right-click the horizontal edge on one end as follows:

    Modeling a Window

  34. Press and hold Shift
  35. Right-click the opposing edge
  36. Release Shift:

    Moving a Window

  37. Press F to create a face:

    Modeling a Kitchen

  38. In the same way, create faces of each combination of oppositing edges:

    Node Editor - Menu Selection

  39. On the menu bar of the 3D View, click Edit Mode and click Object Mode:

    Modeling a Picnic Table

  40. In the Properties window, click the Modifiers button
  41. Click Add Modifier and, in the menu that appears, click Subdivision Surface
  42. Set the View value to 2

    Modeling the Door of a Refrigerator

  43. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  44. Press Ctrl + R to get a horizontal cut:

    Modeling the Door of a Refrigerator

  45. Move the mouse up and move the line as close as possible to the top border:

    Modeling the Door of a Refrigerator

  46. In the same way, create a horizontal cut and move it close to the bottom border:

    Modeling the Door o a Refrigerator

  47. Position the mouse between the left border and the second edge from left toreate a vertical cut and click once:

    Modeling the Door o a Refrigerator

  48. Then move its line close to the left border
  49. In the same way, create a vertical cut between the right border of the second cut from right. Move it close to the right border. Here is an example:

    Modeling a Refrigerator - Creating a Door

  50. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  51. In the Properties window, click Apply
  52. In the Tools window, click the Tools tab
  53. In the Shadding section, click Smooth

    Modeling a Refrigerator - Creating a Door

  54. On the Numeric pad, press 3 to access the right view.
    Make sure you are in orthogonal view, which is done by pressing 5 in the Numeric Pad)
  55. Move the door and position it close to the refrigerator

    Modeling a Refrigerator - Creating a Door

Practical LearningPractical Learning: Creating the Main Door of the Refrigerator

  1. In the Properties window, click the Object button Objct
  2. While the bottom door is still selected, press Alt + D to duplicate and press Enter
  3. In the Properties window, change the following values:
    Name:         Refrigerator Top Door
    Location - Z: 1.725
    Scale    - Z: 1.85

    Modeling a Picnic Table

Practical LearningPractical Learning: Creating Door Handles

  1. On the Tools window, click Create
  2. In the Create tab of the Tools window, click Circle
  3. In the Add Circle section below the Tools window, click the value of Vertices
  4. Type 48 and press Enter
  5. In the Properties window, change the following values:
    Name:      Refrigerator Bottom Door Handle
    Location - Y: -2.18
    		     Z: 1.45
    Scale    - X: 3
  6. On the menu bar of the 3D View, click View -> Top
  7. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  8. Press F to create a face that covers the circle
  9. Press E to extrude and press Enter
  10. Press S to resize
  11. Type .98 and press Enter
  12. While the middle face is selected (if it is not, right-click the middle face to select it), press X
  13. In the menu that appears, click Faces

    Contextual Menu - Faces

  14. On the menu bar of the 3D-View, click the Face Select button Face Select
  15. Right-click the middle face to select it
  16. Press X and, in the menu that appears, click Faces
  17. Press B to prepare to box-select
  18. Draw a rectangle that covers the lower part of the shape as follows (there is no need for precision, myou can make corrections later):

    Modeling a Refrigerator

  19. Press X to delete
  20. In the menu that appears, click Only Edges & Faces
  21. Press A to select all edges
  22. Use the red and green arrows to move the shape and position it in fron of the refrigerator:

    Modeling a Refrigerator

  23. Zoom in to see as much as possible of the shape
  24. By using the Face Select button Face Select and the Edge Select button Edge Select, by right-clicking, select some faces and edges, then delete them as follows:

    Modeling a Refrigerator

  25. Right-click an ending edge to select it. Here is an example:

    Modeling a Refrigerator

  26. Press E to extrudee and move the mouse close to the door of the refrigerator:

    Modeling a Refrigerator

  27. Select the edge of the other side, press E to extrude, and extrude it close to the door:

    Modeling a Refrigerator

  28. In the Numeric Pad, press 1 to access tje front view
  29. Press A twice to select all faces
  30. Press E to extrude
  31. Type .085 and press Enter:

    Modeling a Refrigerator

  32. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  33. On the menu bar of the 3D View, click View and click Top
  34. Move the handle to the refrigerator so it touches the door

    Modeling a Refrigerator

  35.  

  36. In the Tools window, click the Tools tab
  37. In the Tools section, click Smooth
  38. Position the mouse in the work area, press Alt + D and press Enter
  39. In the Properties window, change the following values:
    Name:      Refrigerator Top Door Handle
    Location - X: -.85
    	   	     Z: 3.15
    Rotation - Y: 90
    Sace     - X: 4.25

    Modeling a Refrigerator

Practical LearningPractical Learning: Creating a Kitchen Cabinet - Bottom-Left

  1. In the Create section of the Tools window, click Cube
  2. In the Properties window, change the following values:
    Name:      Cabinets Base
    Location - X: 5.045
    		     Y: .95
    	         Z: .05
    Scale  -   X: 4.025
    			 Y: .85
               Z: .05

    Modeling a Kitchen - Cabinets Base

  3. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  4. In the Object tab of the Properties window, change the following values:
    Name:      Cabinet - Bottom-Left
    Location - X: 2.03
    	         Y: .9
    	         Z: .8
    Scale    - Y: .9
    	         Z: .725

    Modeling a Kitchen Cabinet

Practical LearningPractical Learning: Modeling a Cabinet Drawer - Left

  1. Position the mouse in the work area, press Alt + D and press Enter
  2. In the Object tab of the Properties window, change the following values:
    Location - Z: 1.73
    Scale    - Z: .2

    Modeling a Refrigerator

Practical LearningPractical Learning: Modeling a Top Cabinet - Left

  1. Position the mouse in the work area, press Alt + D and press Enter
  2. In the Object tab of the Properties window, change the following values:
    Location - Y: 1.2
    		     Z: 4.5
    Scale    - Y: .6
    		     Z: .85

    Modeling a Refrigerator

Practical LearningPractical Learning: Modeling a Cabinet Door - Top-Left

  1. Position the mouse in the work area, press Alt + D and press Enter
  2. In the Object tab of the Properties window, change the following values:
    Location - X: 2.03
    		     Y: .54
    		     Z: 4.5
    Scale    - Y: .05
    		     Z: .85

    Modeling a Refrigerator

Practical LearningPractical Learning: Modeling a Kitchen Counter - Left

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  2. In the Object tab of the Properties window, change the following values:
    Name:      Kitchen Counter - Left
    Location - X: 2.03
    		     Y: .9
    		     Z: 2
    Scale    - Y: .9
    		     Z: .05

    Modeling a Refrigerator

  3. Press Tab to display the cube in Edit Mode
  4. Press Ctrl + R on the cube and make sure you get a cut parallel to the back face of the cube:
  5. Click twice to accept the cut
  6. Press G to move the cut
  7. Press Y to move along that axis
  8. Type .775 and press Enter

    Modeling a Refrigerator

  9. Position the mouse in the small face and press Ctrl + R to get a cut horizontal to the existing one
  10. Click twice to confirm the cut
  11. Press G to move the cut
  12. Press Y to move along that axis
  13. Type -.025 and press Enter:

    Modeling a Classic Cup

  14. Press Ctrl + Tab and, in the menu that appears, click Face
  15. Right-click the right small face to select it:

    Modeling a Kitchen

  16. Press G to move the face
  17. Press Z to move up
  18. Type .05 and press Enter:

    Modeling a Kitchen

  19. Press E to extrude
  20. Type .25 and press Enter:

    Modeling a Kitchen

  21. Press Tab to display the counter in Object Mode:

    Modeling a Kitchen

Practical LearningPractical Learning: Modeling a Cabinet Handle

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Torus
  2. In the Add Torus section below the Tools window, change the following values:
    Major Radius: .25
    Minor	Radius: .01
  3. In the Transform tab of the Properties window, change the following values:
    Name:      Cabinet Door Handle - Vertical Left
    Location - X: 2.9
    		     Y: -4
    		     Z: 1.15
    Rotation - Y: 90
    Scale    - X: 1
    		     Y: .25
    		     Z: 3
    Creating Kitchen Cabinets - Modeling a Cabinet Handle
  4. Zoom in to see as much as possible of the torus
  5. On the menu bar of the 3D-View, click Object Mode and click Edit Mode
  6. Press A to deselect everything
  7. In the Numeric Pad, press 3 to access the right view
  8. Press Z to display the torus in wireframe
  9. Press B to box-select
  10. Draw a rectangle that covers all vertices on the right side:

    Modeling Kitchen Cabinets

  11. Press X to delete
  12. In the menu that appears, click Faces:

    Modeling Kitchen Cabinets

  13. Press Z to exit from wireframe
  14. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  15. In the Tools window, click Tools
  16. In the Tools tab, click Smooth
  17. In the Object tab of the Properties window, in the Location section, change the Y value to 0 and press Enter:

    Modeling a Kitchen

Practical LearningPractical Learning: Creating a Cabinet Handle - Horizontal Bottom-Left

  1. While the handle is still selected, press Alt + D and press Enter
  2. In the Object tab of the Properties window, change the following values:
    Name:      Cabinet Door Handle - Top-Left
    Location - Y: .5
    		     Z: 4

    Modeling a Refrigerator

Practical LearningPractical Learning: Creating a Cabinet Handle - Vertical Bottom-Left

  1. Right-click the first handle (in the bottom cabinet) to select it
  2. Press Alt + D and press Enter
  3. In the Object tab of the Properties window, change the following values:
    Location - X: 2
    		     Z: 1.825
    Rotation - Y: 0

    Modeling a Refrigerator

Practical LearningPractical Learning: Modeling a Kitchen Stove

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  2. In the Object tab of the Properties window, change the following values:
    Name:      Stove Oven
    Location - X: 4.05
    		     Y: .9
    		     Z: .925
    Scale    - Y: .9
    		     Z: .85
  3. Press Tab to display the cube in Edit Mode
  4. Press Ctrl + R to get a horizontal cut on the cube, then click twice to accept
  5. Press G to move the cut
  6. Press Z to move it vertically
  7. Type .625 and press Enter:

    Modeling a Stove Oven

  8. Press Ctrl + R to get a horizontal cut on the cube, then click twice to accept:

    Modeling a Stove Oven

  9. Press Ctrl + R and create a horizontal cut in the bottom portion of the cube
  10. Click twice to confirm
  11. Press G to move the cut
  12. Press Z to move it vertically
  13. Type .1 and press Enter::

    Modeling a Stove Oven

  14. Press Ctrl + R and create a horizontal cut in the bottom portion of the cube
  15. Click twice to confirm
  16. Press G to move the cut
  17. Press Z to move it vertically
  18. Type .2 and press Enter:

    Modeling a Stove Oven

  19. Press Ctrl + R to get a vertical cut and click twice to confirm
  20. Press G to move the cut
  21. Press X to move it vertically
  22. Type -.85 and press Enter:

    Modeling a Stove Oven

  23. Press Ctrl + R to get a vertical cut on the right side of the cube and click twice to confirm
  24. Press G to move the cut
  25. Press X to move it vertically
  26. Type .765 and press Enter:

    Modeling a Stove Oven

  27. Press Ctrl + Tab and, in the menu that appears, click Face
  28. Right-click the large face to select it

    Modeling a Stove Oven

  29. Press E to extrude and press Enter
  30. Press G to move
  31. Press Y to move in that direction
  32. Type 1.5 and press Enter
  33. Select the small horizontal faces that were created:

    Modeling a Kitchen

  34. Press E and press Enter
  35. Press G to move
  36. Press Y to move horizontally
  37. Type .25 and press Enter
  38. Press Tab to display the stove oven in Object Mode

Practical LearningPractical Learning: Modeling the Glass of a Stove

  1. On the menu bar of the 3D-View, click Add -> Mesh ->Plane
  2. In the Object tab of the Properties window, change the following values:
    Name:       Oven Glass
    Location  - X: 4.05
    			  Y: .025
    			  Z: 1.15
    Rotation: - X: 90
    Scale     - X: .9
    		      Y: .5

    Modeling a Kitchen Stove

Practical LearningPractical Learning: Creating the Top Oven Handle

  1. In the Ouliner, click Refrigerator Bottom Door Handle to select it
  2. Position the mouse in the work area and click Shift + D and press Enter to create a copy
  3. In the Object tab of the Properties window, change the followiw values:
    Name:      Oven Door Handle - Top
    Location - X: 4.05
    		     Y: -2.05
               Z: 1.615
    Scale    - X: 3.25
    		     Z: .75

    Modeling a Kitchen

Practical LearningPractical Learning: Creating the Bottom Oven Handle

  1. Position the mouse in the work area and click Alt + D and press Enter
  2. In the Object tab of the Properties window, change the followiw values:
    Name:      Oven Door Handle - Bottom
    Location - Z: .325

    Modeling a Kitchen

Practical LearningPractical Learning: Modeling the Top of the Stove

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  2. In the Object tab of the Properties window, change the following values:
    Location - X: 4.05
    		     Y: .9
    		     Z: 1.925
    Scale    - Y: .9
    		     Z: .125

    Modeling a Kitchen Stove - Counter

  3. Press Tab to display the cube in Edit Mode
  4. Press Ctrl + R on the cube and make sure you get a cut parallel to the back face of the cube:
  5. Click twice to accept the cut
  6. Press G to move the cut
  7. Press Y to move along that axis
  8. Type .775 and press Enter:

    Modeling a Kitchen

  9. Position the mouse in the small face and press Ctrl + R to get a cut horizontal to the existing one
  10. Click twice to get the cut
  11. Press G to move the cut
  12. Press Y to move the cut
  13. Type -.025 and press Enter:

    Modeling a Cabinet Counter

  14. Press Ctrl + Tab and, in the menu that appears, click Face
  15. Right-click the small face to select it:

    Modeling a Cabinet Counter

  16. Press G to move the face
  17. Press Z to move up
  18. Type .05 and press Enter
  19. Press E to extrude
  20. Type .25 and press Enter:

    Modeling a Kitchen Cabinet

  21. Press Tab to display the counter in Object Mode:

    Modeling a Kitchen Cabinet - Cabinet Counter

Practical LearningPractical Learning: Creating Stove Knobs

  1. On the Tools window, click Create
  2. In the Create section, click Cylinder
  3. In the Add Cylinder section below the Properties window, change the following values:
    Vertices: 24
    Radius: .065
    Depth:  .075
  4. In the Object section of the Properties, change the following values:
    Name:      Stove Knob
    Location - X: 3.35
    		     Y: -.05
               Z: 1.925
    Rotation - X: 90
  5. In the Tools window, click the Tools tab
  6. In the Tools tab, click Smooth
  7. In the Properties window, click the Modifiers button Modifier
  8. Click Add Modifier and click Array
  9. Change the values as follows:
    Count:     6
    Relative - X: 2.15
  10. In the Properties window, click Apply:

    Modeling a Kitchen Stove - Buttons

  11. In the Properties window, click the Object button Objct

Practical LearningPractical Learning: Creating Pots Support

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  2. In the Object tab of the Properties window, change the following values:
    Name:      Pot Support
    Location - X: 3.625
    		     Y: -5
    		     Z: 2.07
    Scale    - X: .3
    		     Y: .3
    		     Z: .02
  3. Position the mouse in the work area and press Tab to display the cube in Edit Mode
  4. Press Ctrl + Tab and, in the menu that appears, click Face
  5. Right-click the top face to select it
  6. Press I to create an inset
  7. Type .1 and press Enter

    Modeling a Kitchen

  8. While the face is still selected, press X to delete
  9. In the menu that appears, click Faces
  10. Right-click the inside face to select the back face
  11. Press I to create an inset
  12. Type .1 and press Enter
  13. While the bottom central face is selected, press X to delete
  14. In the menu that appears, click Faces
  15. On the menu bar of the 3D-View, click the Edge Select button Edge
  16. Right-click one of the inside edges. Here is an example:

    Modeling a Kitchen

  17. Press and hold Shift
  18. Right-click the opposing line to select them both
  19. Release Shift:

    Modeling a Kitchen

  20. Press F to create a face
  21. In the same way, create faces of each combination of opposing edges:

    Modeling a Kitchen

    Modeling a Kitchen

    Modeling a Kitchen

  22. Position the mouse on one side of the object.
    Press Ctrl + R and roll the mouse once to get a double-cut on that side
  23. Click twice to accept. Here is an example:

    Modeling a Kitchen

  24. Press S to move the lines
  25. To restrict the move, if the cuts are on a green arrow, press Y.
    If the cuts are on a red arrow, press X
  26. Type .2 and press Enter:

    Modeling a Kitchen

  27. In the same way, create cuts on the other borders:

    Modeling a Kitchen

    Modeling a Kitchen

    Modeling a Kitchen

  28. On the menu bar of the 3D-View, click the Face Select button Face
  29. Right-click one of the inside faces that were created. Here is an example:

    Modeling a Kitchen

  30. Press X to delete
  31. In the menu that appears, click Faces
  32. In the same way, select and delete all inside small faces:

    Modeling a Kitchen

    Modeling a Kitchen

  33. Select the small top and bottom faces in the middle of each border (right-click one of them to select it, press and hold Shift, right-click each of the others, then release Shift):

    Modeling a Block of Townhouses

    Modeling a Block of Townhouses

  34. Press X to delete
  35. In the menu that appears, click Faces
  36. Select the middle-back faces that were left (right-click one of them to select it, press and hold Shift, right-click each of the others, then release Shift):

    Modeling a Kitchen

  37. On the menu bar of the 3D View, click the Pivot button and select Individual Origins:

    Modeling a Kitchen - Creating a Utensils Support

  38. Press E to extrude
  39. Type .01

    Modeling a Kitchen - Creating a Utensils Support

  40. Press Enter
  41. Select and delete all four faces each of the faces that were created. When you finish, each face should be standing by itself:


    Modeling a Kitchen - Creating a Utensils Support Modeling a Kitchen - Creating a Utensils Support
    Modeling a Kitchen - Creating a Utensils Support Modeling a Kitchen Stove - Utensil Counter
  42. Select the four faces that were left standing (right-click one of them to select it, press and hold Shift, right-click each of the others, then release Shift):

    Modeling a Kitchen - Modeling a Stove - Creating Utensils Support

  43. Press S to resize each face
  44. Type 1.5 and press Enter:

    Modeling a Window

  45. Press E to extrude
  46. Type -.225 and press Enter:

    Modeling a Kitchen

  47. Press S to rerize the faces
  48. Type .5 and press Enter:

    Modeling a Kitchen - Modeling a Stove - Creating Utensils Support

  49. Press G to move the faces
  50. Press Z to move them vertically
  51. Type .01 and press Enter
  52. In the menu bar of the 3D View, click Edit Mode and click Object Mode
  53. In the Object tab of the Properties window, change the following value:
    Location - Y: .5

  54. Press Alt + D and press Enter to copy the object
  55. In Object tab of the Properties window, change the following value:
    Location - Y: 1.225
  56. Position the mouse in the work area. Press Alt + D and press Enter
  57. In the Object tab of the Properties window, change the following value:
    Location - X: 4.5 
  58. Position the mouse in the work area. Press Alt + D and press Enter
  59. In the Object tab of the Properties window, change the following value:
    Location - Y: .5

    TextAlign Property

Practical LearningPractical Learning: Creating a Kitchen Stove Ventilator

  1. In the Properties window, click the Object button Objct
  2. On the menu bar of the 3D-View, click Add -> Mesh -> Cube
  3. In the Object tab of the Properties window, change the following values:
    Name:      Stove Ventilator
    Location - X: 4.05
    		 	 Y: 1.15
    		 	 Z: 4.5
    Scale    - X: 1
    		     Y: .65
    		     Z: .85
  4. On the menu bar of the 3D view, click Object Mode and click Edit Mode
  5. Press Ctrl + Tab and, in the menu that appears, click Face
  6. Right-click the bottom face to select it
  7. Press X to remove
  8. In the menu that appears, click Faces
  9. Position the mouse on the cube, press Ctrl + R and make sure you get a horizontal line/cut
  10. Click twice to confirm the cut
  11. Press S to resize
  12. Type .5 and press Enter

    The Anchor Property

  13. On the menu bar of the 3D-View, click the Face Select button Face
  14. Right-click the top face to select it
  15. Press S to resize
  16. Type .5 and press Enter:

    Moving a Kitchen - Stove Ventilator

  17. Press and hold Alt
  18. Right-click one of the vertical faces in the top part of the object
  19. Release Alt:

    Moving a Window

  20. Press G to move
  21. Press Y to move horizontally
  22. Type .315 and press Enter:

    Modeling a Kitchen

  23. Press Tab to display the ventilator in Object Mode
  24. Press A to deselect everything

Practical LearningPractical Learning: Extending the Kitchen Cabinets

  1. In the Numeric Pad, press 1 to show the front view
  2. Press Z to display the shapes in wireframe
  3. Press B to box-select
  4. Draw a rectangle that covers the objects between the refrigerator and stove:

    Modeling a Kitchen

    Modeling a Kitchen

  5. Press Z to exit from wireframe
  6. Press Alt + D to duplicate the objects
  7. Press X to move the objects to the right
  8. Type 4.03 and press Enter:

    Modeling a Kitchen - Duplicating some Cabinets

  9. Press Alt + D to duplicate the objects
  10. Press X to move the objects to the right
  11. Type 2.01 and press Enter:

    Modeling a Kitchen - Cabinets

  12. Right-click the top right counter to select it:

    Modeling a Kitchen - Cabinets

  13. Press X to remove it
  14. In the menu that appears, click Delete
  15. Right-click the new top-right counter to select it
  16. In the Object tab of the Properties window, change the following values
    Name:      Kitchen Counter - Right
    Location - X: 7.065
    Scale    - X: 2.005

    Modeling a Kitchen

  17. In the Numeric Pad, click 1 to access the front view
  18. Move the right vertical handles to the left of their respective cabinets:

    Modeling a Kitchen

Practical LearningPractical Learning: Modeling a Utensils Holder

  1. On the Tools window, click Create
  2. In the Create tab, click Cube
  3. In the Object tab of the Properties window, change the following values:
    Name:      Utensils Holder
    Location - X: 6.5
    		     Y: -10
               Z: 2.102
    Scale    - X: 1.25
    		     Y: .2
               Z: .05
  4. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  5. Press Ctrl + R to get a cut parallel to the red arrow (the X axis)
  6. Roll the mouse once to get two cuts
  7. Click twice to confirm
  8. Press S to move the lines
  9. Press Y to move them apart
  10. Type 1.75 and press Enter
  11. On the menu bar of the 3D-View, click the Edge Select button Edge Select
  12. Right-click one of the long borders to select it
  13. Press and hold Shift
  14. Right-click the other long borders
  15. Release Shift:

    Modeling a Utensils Holder

  16. Press G to move the borders
  17. Press Z to move them up
  18. Type .025 and press Enter:

    Modeling a Kitchen

  19. Press Ctrl + R to get a cut parallel to the red green arrow (the Y axis)
  20. Roll the mouse once to get two cuts
  21. Click twice to confirm
  22. Press S to move the lines
  23. Press X to move them apart
  24. Type 2.5 and press Enter:

    Modeling a Utensils Holder

  25. Select the middle edge on each short border:

    Modeling a Utensils Holder

  26. Press G to move the borders
  27. Press Z to move them up
  28. Type .1 and press Enter
  29. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  30. In the Object tab of the Properties window, change the following value:
    Location - Y: .7

    Modeling a Kitchen - Creat

Practical LearningPractical Learning: Modeling a Steel Pot

  1. In the Tools window, click Create and click UV Sphere
  2. In the Add UV Sphere section below the Tools window, change the following values:
    Segments: 48
    Rings:    48
  3. In the Object tab of the Properties window, change the following values:
    Name:      Stainless Steel Pot
    Location - X: 3.625
    			 Y: -10
               Z: 2.115
    Scale    - X:  .45
    			 Y:  .45
               Z:  .1
  4. In the Numeric Pad, press 3 to display a horizontal view of the sphere
  5. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  6. On the menu bar of the 3D-View, click the Edge Select button Edge
  7. Press A to deselect everything
  8. Press Z to display the sphere in wireframe
  9. Press B to box-select
  10. Draw a rectangle that covers half or 2/3 of the bottom half of the sphere:

    Modeling a Kitchen

  11. Press X to delete
  12. In the menu that appears, click Faces:

    Modeling a Kitchen

  13. Press B to box-select
  14. Draw a rectangle that covers the top half of the sphere:

    Modeling a Kitchen

  15. Press X to delete
  16. In the menu that appears, click Faces
  17. Press and hold Alt
  18. Right-click one of the top edges
  19. Release Alt:

    Modeling a Kitchen

  20. Press Z to exit the wireframe
  21. Press E to extrude
  22. Press Z to extrude vertically
  23. Type .685 and press Enter:

    Modeling a Kitchen

  24. Press E to extrude
  25. Press Z to extrude vertically
  26. Type .02 and press Enter
  27. Press S to resize the selected top part
  28. Type 1.02 and press Enter:

    Modeling a Kitchen

  29. Press E to extrude
  30. Press Z to extrude vertically
  31. Type .02 and press Enter
  32. Press S to resize the selected top part
  33. Type 1.05 and press Enter:

    Modeling a Kitchen

  34. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  35. In the Properties window, click the Modifiers button Modifiers
  36. Click Add Modifier and click Solidify:

    Modifiers - Solidify

  37. Click the Thickness value, type .035 and press Enter
  38. Click Apply:

    Modeling a Kitchen

  39. In the Modifiers section of the Properties window, click Add Modifier and click Subdivision Surface
  40. Set the View value to 2
  41. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  42. Position the mouse on the pot. Press Ctrl + R to get a horizontal cut and click once to accept the cut:

    Modeling a Kitchen

  43. Move the line up and position it as close as possible to the top line:

    Modeling a Kitchen

  44. Using Ctrl + R, create another horizontal cut and move it down to the bottom curve:

    Modeling a Kitchen

  45. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  46. In the Modifiers section of the Properties window, click Apply:

    Modeling a Kitchen

  47. On the menu bar of the 3D View, click Object Mode and click Edit Mode
  48. In the Numeric Pad, press 3 to access a side view of the pot
  49. Click an empty area somewhere below the pot. Here is an example:

    Modeling a Kitchen

  50. In the Create tab of the Tools window, click Cylinder
  51. In the Add Cylinder section below the Tools window, change the following values:
    Vertices: 48
    Radius:   .405
    Depth:    .015
  52. Use the axes arrows (red, blue, and green) to position the base on the bottom side of the pot:

    Modeling a Kitchen

  53. On the menu bar of the 3D View, click Edit Mode and click Object Mode
  54. In the Tools window, click the Tools tab and click Smooth:

    Modeling a Kitchen

  55. In the Properties window, click the Object button Objct
  56. Change the following values:
    Location - X: 3.625
    			 Y: .501
               Z: 2.165

    Modeling a Kitchen - Creating a Utensils Holder

Practical LearningPractical Learning: Modeling another Pot

  1. Position the mouse in the work area, press Shift + D and press Enter
  2. In the Object tab of the Properties window, change the following values:
    Name:      Regular Pot
    Location - X: 2.25
    		     Y: .75
               Z: 2.1
    Scale    - X: .4
    			 Y: .4
               Z: .07

    Modeling a Kitchen

Practical LearningPractical Learning: Modeling One More Pot

  1. Right-click the first pot that was created
  2. Press Shift + D and press Enter
  3. In the Object tab of the Properties window, change the following values:
    Name:      Small Pot
    Location - X: 4.5
               Z: 2.13
    Scale    - X: .285
    			 Y: .285
               Z: .055

    Modeling a Kitchen

Practical LearningPractical Learning: Creating a Skillet

  1. On the menu bar of the 3D View, click Add -> Mesh -> Cone
  2. In the Add Cone section below the Tools window, change the following values:
    Vertices: 64
    Radius 1: .55
    Radius 2: .5
    Depth:    .15
    Base Fill Type: Triangle Fan
    Location - X: 5.85
    		     Y: .7
               Z: 2.7
    Rotation - X: 90

    Modeling a Kitchen

  3. In the Object tab of the Properties window, click Cone to select the name
  4. Type Egg Skillet and press Enter:

Practical LearningPractical Learning: Creating another Skillet

  1. Position the mouse in the work area, press Shift + D to copy and press Enter
  2. In the Object tab of the Properties window, change the following value:
    Name:	Heat Skillet
    Location - X: 7.15

    Modeling a Kitchen

Practical LearningPractical Learning: Creating a Kitchen

  1. On the menu bar of the 3D-View, click Add -> Mesh -> Plane
  2. In the Object tab of the Properties window, change the following values:
    Name:      Floor
    Location - X: 4.25
    		     Y: -2.75
    		     Z: .01
    Scale    - X: 7
    		     Y: 5
  3. On the menu bar of the 3D-View, click Add -> Mesh -> Plane
  4. In the Object tab of the Properties window, change the following values:
    Name:      Left Wall
    Location - X: -2
    		     Y: -1.25
    		     Z: 3.5
    Rotation - Y: 90
    Scale    - X: 4
    		     Y: 3.5
  5. On the menu bar of the 3D-View, click Add -> Mesh -> Plane
  6. In the Object tab of the Properties window, change the following values:
    Name:      Back Wall
    Location - X: 4
    		     Y: 1.85
    		     Z: 3.25
    Rotation - X: 90
    Scale    - X: 7
    		     Y: 3.5

    Modeling a Kitchen

  7. Position the mouse on the work area and, in the Numeric Pad, press 0 to display the camera view
  8. Press N to display the Properties Region
  9. In the Properties Region, click Lock Camera to View to put a check box on it
  10. Use the mouse and keyboard to display the view any way you want. Here is an example::

    Modeling a Kitchen

  11. In the Properties Region, click Lock Camera to View to remove the check mark
  12. Press N to close the Properties Region

Practical LearningPractical Learning: Applying Introductory Materials

  1. On the top menu bar, click Blender Render and click Cycles Render
  2. On the menu bar of the 3D View, click the Viewport Shading button and select Material:

    Menu Bar - Viewport Shading

  3. In the Properties window, click the Render button Properties Window - Render
  4. Below Resolution, click 50% to select it
  5. Type 100 and press Enter
  6. Click Sampling to expand it
  7. Change the value of Render to 2000 and press Enter
  8. In the Properties window, click the World button World
  9. Below it, click Preview to expand it

  10. Click Use Nodes
  11. Click the Color button and click RGB
  12. Set the color value as follows:
    R: .855
    G: .855
    B: 1
  13. On the top menu, click Render -> Render Image to preview the result. Here is an example:

    Modeling a Kitchen

  14. After the rendering is over, on the UV/Image Editor toolbar, click Save As Image
  15. Set the file name as Kitchen1
  16. Click Save
  17. After saving the image, press Esc to close the render view
  18. Right-click the left border of the Outliner and click Split Area
  19. Move the mouse a little bit left and down, then click to confirm
  20. Click the most left button of the new window and click Node Editor

An Anisotropic Material

, Blender.

Practical LearningPractical Learning: Applying an Anisotropic Material

  1. In the Outliner, click Refrigerator Top Door to select it
  2. In the Properties window, click the Material tab Properties Window - Material
  3. In the Properties window, click the New button
  4. In the Properties window, double-click Material.001 to select the name
  5. Type Frozen Yellow and press Enter
  6. In the Properties window, on the right side of Surface, click Diffuse BSDF
  7. In the menu that appears, click Anisotropic BSDF:

    Modeling a Kitchen

  8. In the Outliner, click Regular Pot to select it
  9. In the Material tab of the Properties window, click the New button
  10. In the Surface section, click Diffuse BSDF and click Anisotropic BSDF
  11. In the Outliner, click Stainless Steel Pot to select it
  12. On the menu bar of the Node Editor, click the New button
  13. In the Material section of the Properties window, click Diffuse BSDF and click Anisotropic BSDF

    Creating an Anisotropic Material

  14. In the Outliner, click Small Pot to select it
  15. On the menu bar of the Node Editor, click the New button
  16. In the Material section of the Properties window, click Diffuse BSDF and click Anisotropic BSDF
  17. In the Outliner, click Egg Skillet to select it
  18. On the menu bar of the Node Editor, click the New button
  19. In the Node Editor, right-click anywhere inside the Diffuse BSDF window to give it focus
  20. Press Delete to remove the window
  21. Position the mouse in the Node Editor. Press Shift + A -> Shader -> Anisotropic BSDF
  22. Position the mouse on the left side of the Material Output window and click
  23. Drag the green BSDF button and drop it on the green Surface button
  24. In the Outliner, click Heat Skillet to select it it
  25. On the menu bar of the Node Editor, click the New button
  26. On the menu bar of the Node Editor, click Add -> Shader -> Anisotropic BSDF
  27. Position the window below, or on the left of, the Diffuse BSDF window
  28. Drag the green BSDF button from the Anisotrpic BSDF window and drop on Surface of Material Output

    Creating an Anisotropic Material

    Creating an Anisotropic Material

  29. Click anywhere inside the Diffuse BSDF window to select it
  30. Press Delete
  31. In the Outliner, click Refrigerator Top Door Handle to select it
  32. In the Material tab of the Properties window, click the New button
  33. Still in the Material tab of the Properties window, click Material.005 to select the name
  34. Type Silver Grabber and press Enter
  35. In the Material tab of the Properties window, click Diffuse BSDF and click Anisotropic BSDF
  36. In the Outliner, click Cabinet Door Handle - Vertical Left to select it
  37. On the menu bar of the Node Editor, click the New button
  38. On the menu bar of the Node Editor, click Material.005 to select the name
  39. Type Gray Story and press Enter
  40. In the Material tab of the Properties window, click Diffuse BSDF and click Anisotropic BSDF
  41. In the Outliner, click Oven Door Handle - Top to select it
  42. In the Material tab of the Properties window, click the New button
  43. Still in the Material tab of the Properties window, click Diffuse BSDF and click Anisotropic BSDF
  44. In the Outliner, click Stove Knob to select it
  45. On the menu bar of the Node Editor, click the New button
  46. In the Material tab of the Properties window, click Diffuse BSDF and click Anisotropic BSDF
  47. On the top menu, click Render -> Render Image to preview the result. Here is an example:

    Modeling a Kitchen

  48. On the menu bar of the UV/Image Editor, click Image -> Save As Image
  49. Set the name as Kitchen2 and click Save As Image
  50. After saving the file, press Esc to close the render view

The Color of an Anisotropic Object

, Blender.

Practical LearningPractical Learning: Painting an Anisotropic Object

  1. In the Outliner, click Stainless Steel Pot to select it
  2. In the Material section of the Properties window, click the white side of the Color button
  3. Click inside the righr vertical bar to select a gray color (alternatively, set the RGB value as R = .785, G = .785, and B = .785)
  4. In the Outliner, click Egg Skillet to select it
  5. In the Node Editor, click the Color button
  6. Set the RGB values as follows:
    R: .815
    G: .815
    B: .855
  7. In the Outliner, click Refrigerator Top Door to select it
  8. In the Material section of the Properties window, click the dark-gray button on the extreme right side of the Color button
  9. In the menu that appears, click RGB
  10. Click the horizontal bar below the color wheel
  11. Set the RGB values as follows:
    R: .825
    G: .625
    B: .325
  12. In the Outliner, click Regular Pot
  13. On the menu bar of the Node Editor, click Add -> Input -> RGB
  14. Position the mouse on the left side of the Anisotropic BSDF window and click
  15. Drag the yellow button from the RGB window and drop it on the yellow button of the Anisotropic BSDF window
  16. Click the horizontal button below the color wheel
  17. Set the RGB values as follows:
    R: .265
    G: .015
    B: .005

    Creating an Anisotropic Material

  18. Press F12 preview the rendering. Here is an example:

    Modeling a Kitchen

  19. On the toolbar of the UV/Image Editor, click Image and click Save As Image
  20. Set the file name as Kitchen3 and click Save As Image
  21. After saving the result, press Esc to return to the model

The Roughness of a Glass

Like the Diffuse material, the Glass BSDF has a characteristic named Roughness. The Roughness of a glass is a decimal value between 0.0 and 1.00. When the value is set to 0 (or 0.00), the object is perfectly transparent. In this case, depending on the type of object, you may be able to see what is on the other side of the object. If/When the roughness is set to 1 (or 1.00), the transparency level of the object is semi-completely blurred.An object is referred to as glossy if it shines. To support this, Blender provides a material named Glossy BSDF.

Practical LearningPractical Learning: Applying Roughness to an Anisotropic Object

  1. In the Outliner, click Stainless Steel Pot to select it
  2. In the Material tab of the Properties Editor, Click the Roughness value to select it
  3. Type .325 and press Enter
  4. In the Outliner, click Refrigerator Top Door (alternatively, in the work area, right-click one of the doors of the refrigerator) to select it
  5. In the Node Editor, click the Roughness value to select it
  6. Type .275 and press Enter
  7. In the Outliner, click Refrigerator Top Door Handle to select it
  8. On the toolbar of the Node Editor, click Add -> Input -> Value
  9. Click on the left side of the Anisotropic BSDF window
  10. In the Value window, click the value to select it
  11. Type .175 and press Enter
  12. Drag the gray button from Value to the gray button of Roughness
  13. In the Outliner, click Small Pot
  14. In the Material tab of the Properties window, click the dark-gray button on the right side of Roughness
  15. In the menu that appears, click Value
  16. In the Material section of the Properties window, below the Value button, click the value to select it
  17. Type .225 and press Enter
  18. In the Outliner, click Regular Pot to select it
  19. On the menu bar of the Node Editor, click Add -> Input -> Value
  20. Position the mouse on the left side of the Anisotropic BSDF window and below the RGB window, then click
  21. In the Value window, click the value to select it
  22. Type .105 and press Enter
  23. Drag the button from the Value window to the Roughness button

    Creating an Anisotropic Material

  24. In the Outliner, click Egg Skillet to select it
  25. Position the mouse in the Node Editor. Press Shift + A -> Input -> Value
  26. Position the mouse on the left side of the Anisotropic BSDF window and click
  27. Draw a line between the Value button of the Value window and the Roughness button of the Anisotropic BSDF window
  28. In the Value window, click the value to select it
  29. Type .625 and press Enter
  30. In the Outliner, click Oven Door Handle - Top to select it
  31. In the Material tab of the Properties window, click the Roughness value to select it
  32. Type .025 and press Enter
  33. In the Outliner, click Cabinet Door Handle - Vertical Left to select it
  34. In the Node Editor, click set the Roughness value to .115
  35. Press F12 preview the rendering. Here is an example:

    Modeling a Kitchen

  36. On the toolbar of the UV/Image Editor, click Image and click Save As Image
  37. Set the file name as Kitchen4 and click Save
  38. After saving the file, press Esc

Practical LearningPractical Learning: Completing the Scene

  1. In the Outliner, click Refrigerator Body to select it
  2. In the Properties window, click Use Nodes
  3. In the Properties window, click the dark-gray button on the right side of Color and click RGB
  4. In the Node Editor, click the horizontal bar below the color wheel
  5. Set the RGB values as follows:
    R: .825
    G: .625
    B: .325
  6. In the work area, right-click any cabinet door
  7. In the Material section of the Properties window, click the New button
  8. On the menu bar of the Node Editor, click Material.008 to select the name
  9. Type Rose Wood and press Enter
  10. In the Properties window, click the dark-gray button on the extreme right side of Color and click RGB
  11. Click the horizontal bar below the color wheel and click Hex
  12. Click the color value to select it
  13. Type E7B06F and press Enter
  14. In the Outliner, click Stove Ventilator to select it
  15. On the menu bar of the Node Editor, click the New button
  16. In the Material section of the Properties window, click the dark-gray button on the extreme sight side of the Color button and select RGB
  17. Click the horizontal bar below the color wheel and click RGB
  18. Set the color value as
    R: .145
    G: .145
    B: .145
  19. In the Outliner, click Kitchen Counter - Left to select it
  20. On the menu bar of the Node Editor, click the New button
  21. In the Material section of the Properties window, click Diffuse BSDF and click Glass BSDF
  22. In the Material section of the Properties window, click the dark-gray button on the extreme sight side of the Color button and select RGB
  23. In the Node Editor, click the horizontal bar below the color wheel
  24. Set the RGB value as follows:
    R: .865
    G: .865
    B: .865
  25. In the Properties window, click the dark-gray button on the extreme right side of Roughness and click Value
  26. In the Node Editor, click the Roughness value to select it
  27. Type .125 and press Enter
  28. In the Outliner, click Utensils Holder to select it
  29. On the menu bar of the Node Editor, click the New button
  30. In the Materials section of the Properties window, click the dark-gray button on the extreme right side of Color and select RGB
  31. Click the vertical bar below the color wheel and click RGB
  32. Set the color value as:
    R: .055
    G: .155
    B: .5
  33. In the Outliner, click Pot Support to select it
  34. In the Materials section of the Properties window, click the New button
  35. In the Node Editor, click the Color button and click HSV
  36. Set the values as follows:
    H: 0
    S: 0
    V: .275
  37. In the Outliner, click Stove Top to select it
  38. On the menu bar of the Node Editor, click the New button
  39. On the menu bar of the Node Editor, click Material.012 to select the name
  40. Type Brown Thang and press Enter
  41. In the Node Editor, click Diffuse BSDF to select its window
  42. Press X to remove that window
  43. Position the mouse in the Node Editor.
    Press Shift + A -> Shader -> Glossy BSDF
  44. Click on the left side of the Material Output window
  45. On the toolbar of the Node Editor, click Add -> Input -> RGB
  46. Click on the left side of the Glossy BSDF window
  47. Click the horizontal bar below the color wheel and click RGB
  48. Set the color as:
    R: .5
    G: .185
    B: .095
  49. Position the mouse in the work area.
    Press Shift + A -> Input -> Value
  50. Click below the RGB window
  51. In the Value window, click the value to select it
  52. Type .125 and press Enter

    Creating an Glossy Material

  53. Draw a line from the yellow circle of the RGB window to the yellow Color button of the Glossy BSDF window
  54. Draw a line from the gray circle of Value to the gray circle of Roughness
  55. Draw a line from the green BSDF button to the green Surface:

  56. In the Outliner, click Stove Oven to select it
  57. On the menu bar of the Node Editor, click the button on the left side of New and click Brown Thang
  58. In the Outliner, click Oven Glass to select it
  59. On the menu bar of the Node Editor, click the New button
  60. In the Material section of the Properties window, click Diffuse BSDF and click Glass BSDF
  61. In the Material section of the Properties window, click the dark-gray button on the extreme right side of Color and click RGB
  62. In the Node Editor, click inside the color wheel to select a light-blue color (or click the horizontal bar below the color wheel and set the color to R = .645, G = .685, and B = .815)
  63. In the Properties window, click the dark-gray button on the extreme right side of Roughness and click Value
  64. In the Value window of the Node Editor, click the value to select it
  65. Type .725 and press Enter
  66. Right-click the lower border of the Node Editor and click Join Area
  67. Click inside the Node Editor
  68. In the menu that appears, click Join Area:

    Join Area

  69. In the Outliner, click Left Wall to select it
  70. In the Material section of the Properties window, click the New button
  71. In the Properties window, click Material.013 to select the name
  72. Type Cream and press Enter
  73. Click the white Color button and click Hex
  74. Set the color value as FFF8DC
  75. In the Outliner, click Back Wall to select it
  76. In the Properties window, click the button on the left side of New and click Cream
  77. In the Outliner, click Floor to select it
  78. In the Material section of the Properties window, click the New button
  79. Click the white Color button and click Hex
  80. Set the color value as D2D2D2
  81. In the Properties window, click the Render button. Here is an example:

    Modeling a Kitchen

  82. On the toolbar of the UV/Image Editor, click Image and click Save As Image
  83. Set the file name as Kitchen5 and click Save
  84. After saving the file, press Esc

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