Function Pointers and Delegates

 Pointers to Functions

 Introduction

Imagine you are writing a program to process cylinder-related calculations, that is, to get its diameter, its circumference, its areas, and volume. You could start your program as follows:

```using namespace System;

int main()
{

Console::WriteLine("Cylinder Summary");

return 0;
}```

This would produce:

```Cylinder Summary
Press any key to continue...```

When we studied functions that return a value, we saw that the result of such a function could be assigned to a value locally declared in the calling function:

```using namespace System;

static double CalculateDiameter(double R);
int main()
{

Console::WriteLine("Cylinder Summary";
Console::WriteLine("\nDiameter: {0}", Diameter);

return 0;
}

{
}```

At this time, we know that when a function returns a value, the calling of the function is a complete value that can be assigned to a variable. In fact, when calling a function that takes an argument, if that argument itself is gotten from a value returned by a function, the calling of the second function can be done directly when calling the first function. This seemingly complicated scenario can be easily demonstrated as follows:

```using namespace System;

static double  CalculateDiameter(double R);
static double  CalculateCircumference(double D);

int main()
{

// Instead of calling the CalculateDiameter() function first and
// assign it to another, locally declared variable, such as in
// "double Diameter = CalculateDiameter(Radius)", we can call the
// CalculateDiameter(Radius) directly when we are calling the
// CalculateCircumference() function.
// This is possible because the CalculateCircumference() function
// takes an argument that is the result of calling the
// CalculateDiameter() function. As long as we only need the
// circumference and we don't need the diameter, we don't have
// to explicitly call the CalculateDiameter() function.

Console::WriteLine("Cylinder Summary";
Console::WriteLine("\nCircumference: {0}\n", Circumference);

return 0;
}

{
}

double CalculateCircumference(double Diam)
{
const double PI = 3.14159;
return Diam * PI;
}```

In some circumstances, such as this one, we may find out that the value we want to process in a function is in fact a value gotten from an intermediary function. Unfortunately, a regular function cannot be passed to a function like a regular variable. In reality, the C++ language allows this but the function must be passed as a pointer.

 Declaring a Pointer to Function

The concept of a callback function is highly used in Microsoft Windows application programming. For this reason, you should know how callback functions work and how to use them. They are present on the Win32 API library. In Win32, they allow creating procedures.

A callback function is a pointer to a function. A pointer to a function is a special function that is declared as a pointer. Its name by itself is considered a variable. As such, and unlike a regular variable, the name of this function can be assigned a regular function. This allows the function to be passed as an argument. The function itself is not implemented but its name is used as a programmer type-defined object.

The reason a function can be passed as argument is because the name of a function is itself a constant pointer. The basic syntax to declare a pointer to a function is:

`DataType (*FunctionName)();`

The DataType can be any of the data types we have used so far. The FunctionName must be a valid name for a function. The name of the function must be preceded by an asterisk operator. To actually make this declaration a pointer to a function, the asterisk and the name of the pointer must be included between parentheses. If you omit the parentheses, the compiler would think that you are declaring a function that would return a pointer, which changes everything.

Because this is a pointer, you must use parentheses, required for every function declared. If this function will not take any argument, you can leave the parentheses empty or type void. Based on this, you can declare a pointer to a function as follows:

```int main()
{
void (*SomethingToSay)(void);

return 0;
}```

After declaring a pointer to a function, keep in mind that this declaration only creates a pointer, not an actual function. In order to use it, you must define the actual function that would carry the assignment the function is supposed to perform. That function must have the same return type and the same (number of) argument(s), if any. For example, the above declared pointer to function is of type void and it does not take any argument. you can define a function as follows:

```void MovieQuote()
{
Console::WriteLine("We went through a lot of trouble because of you!");
Console::WriteLine("You owe us\n");
Console::WriteLine("  From \"Disorganized Crime\"");
}```

With such an associated function defined, you can assign it to the name of the pointer to function as follows

`SomethingToSay = MovieQuote;`

This assignment gives life to the function declared as pointer. The function can then be called as if it had actually been defined. Here is an example:

```using namespace System;

void MovieQuote()
{
Console::WriteLine("We went through a lot of trouble because of you");
Console::WriteLine("You owe us");
Console::WriteLine("  From \"Disorganized Crime\"");
}

int main()
{
void (*SomethingToSay)();

// Assign the MovieQuote() function to the pointer to function
SomethingToSay = MovieQuote;

// Call the pointer to function as if it had been defined already
SomethingToSay();

return 0;
}```

This would produce:

```We went through a lot of trouble because of you
You owe us
From "Disorganized Crime"

Press any key to continue...```
 A Function Pointer that Returns a Value

You can also declare a pointer to function for a function that returns a value. Remember that both functions must return the same type of value. Here is an example:

```using namespace System;

{
int a = 16, b = 442;
return a + b;
}

int main()
{

// Assign the MovieQuote() function to the pointer to function

// Call the pointer to function as if it had been defined already

return 0;
}```
 A Function Pointer With Arguments

If you want to use a function that takes arguments, when declaring the pointer to function, provide the return type and an optional name for each argument. Here is an example:

`int (*SomeNumber)(int x, int y);`

When defining the associated function, besides returning the same type of value, make sure that the function takes the same number of arguments. Here is an example:

```using namespace System;

{
return a + b;
}

int main()
{
int x = 128, y = 5055;

// Assign the MovieQuote() function to the pointer to function

// Call the pointer to function as if it had been defined already
Console::WriteLine("{0} + {1} = {2}\n", x, y, SomeNumber(x, y));

return 0;
}```
 Type-Defining a Function Pointer

You can create a programmer-defined type as a pointer to function. Here is the syntax to use:

`typedef (*TypeName)(Arguments);`

The typedef keyword must be used.

The asterisk and the TypeName must be enclosed in parentheses. The name must follow the rules applied to functions so far.

The TypeName must be followed by parentheses. If the pointer to function will take arguments, provide its type or their types between parentheses. Otherwise, you can leave the parentheses empty (but you must provide the parentheses).

After creating such a custom type, the name of the type would be used as an alias to a pointer to function. Consequently, it can be used to declare a pointer to function. Here is an example:

```using namespace System;

{
return a + b;
}

int main()
{
// Creating a programmer-defined type
typedef int  (*AddsTwoIntegers)(int x, int y);
// Now, the AddsTwoIntegers name is a pointer to function
// that can take two integers. It can be used for a declaration

int x = 128, y = 5055;

// Call the pointer to function as if it had been defined already
Console::WriteLine("{0} + {1} = {2}\n", x, y, TwoNumbers(x, y));

return 0;
}```

This would produce:

```128 + 5055 = 5183
Press any key to continue...```
 A Pointer to a Function as Argument

Using pointer to functions, a function can be passed as argument to another function. The function must be passed as a pointer. The argument is declared in a complete format as if you were declaring a function. Here is an example of a function that is passed a function as argument.

`double Circumference(double (*FDiam)(double R))`

This Circumference() function takes one argument. The argument itself is a pointer to function. This argument takes a double-precision number as argument and it returns a double-precision value. The Circumference() function returns a double-precision number.

It is important to know that the pointer to function that is passed as argument is declared completely, in this case as

`double (*FDiam)(double R)`

Although the FDiam declaration is accompanied by an argument, in this case R, this argument allows the compiler to know that FDiam takes an argument. This argument actually will not be processed by the Circumference() function when the Circumference() function is defined because the R argument does not belong to the Circumference() function.

When calling the Circumference() function, you will use the FDiam argument as a variable in its own right, using its name, as in

`Circumference(Diameter)`

When defining the Circumference() function, you must process the pointer to function that it takes as argument. If this argument is an alias to a function that returns a value, you can call it and pass it the argument as we studied in the last section. If you want to involve the FDiam argument in any operation, you can declare a local variable to the Circumference() function. If the FDiam argument must be involved in an operation that involves a value external to the Circumference() function, you must pass that type of value as argument to the Circumference() function, unless you are using a global variable. This means that, in most circumstances, the pointer to function passed as argument may be accompanied by at least one other argument. For example, if you want to use the FDiam as a diameter value to calculate the circumference (Circumference = Diameter * PI), you may have to declare it with an argument for the radius. It would be declared as follows:

`double Circumference(double  (*FDiam)(double R), double Rad);`

The function can then be implemented as follows:

```double Circumference(double (*FDiam)(double R), double Rad)
{
double Circf;
const double PI = 3.14159;

return Circf * PI;
}```

Remember that, when declaring a function, the compiler does not care about the name(s) of the argument(s). If the function takes any, what the compiler cares about are the return type of the function, its name, and the type(s) of its argument(s), if any. Therefore, the above function could as well be declared as follows:

`double Circumference(double (*)(double R), double);`

This indicates that the Circumference() function takes two arguments whose names are not known. The first argument is a pointer to a function that takes one double-precision number as argument and returns a double. The second argument of the Circumference() function is also a double-precision number. The Circumference() function returns a double-precision number. This is what the program at this time would look like:

```using namespace System;

double Diameter(double);
double Circumference(double  (*D)(double R), double r);

int main()
{

Console::WriteLine("Cylinder Summary");

return 0;
}

{
}

double Circumference(double (*FDiam)(double R), double Rad)
{
double Circf;
const double PI = 3.14159;

return Circf * PI;
}```

This would produce:

```Cylinder Summary
Circumference = 160.347

Press any key to continue...```

To simplify the declaration of a pointer to function, we saw that you can create a programmer-defined type using the typedef keyword. This can also help when passing a function as argument. Here is an example:

```typedef double (*FDiam)(double R);
double Circumference(FDiam, double);```

When creating such a programmer-defined type, remember that you must give a name to the alias, in this case FDiam. After this creation, FDiam is an alias to a pointer to function of a double-precision type and which takes one double-precision number as argument.

Remember, as we learned when studying functions that return a value, that the item on the right side of the return keyword can be a value or a complete expression. Therefore, you can simplify the implementation of the Circumference() function as follows:

```double Circumference(double (*FDiam)(double R), double Rad)
{
const double PI = 3.14159;
}```
 Classes and Pointers to Functions

 A Pointer to Function as a Member Variable

When studying pointers to functions, we learned to use a programmer's type-defined declaration to create an alias to a pointer to function. We used an example such as the following:

`typedef double (*Multiply)(const double a);`

With this declaration, the word Multiply can be used in place of a function that takes a double-precision value as argument and the function returns a double. We learned that such a Multiply name could be used to declare a variable that in fact would be used as a function. Based on this feature of the C++ language, the Multiply name can also be used to declare a member variable of a class. Such a member variable would be interpreted as a function. The declaration can be done as follows:

```typedef double (*Multiply)(const double a);

public value class CSquare
{
public:
Multiply Perimeter;
};```

As done with the regular pointer to function, you don't implement the Perimeter member. In fact, so far, the compiler doesn't know what to do with the word Perimeter. Therefore, you must formally define a function that can implement the behavior that the Perimeter member is supposed to use. Such a function can be defined as follows:

```double Perimetre(const double x)
{
return x * 4;
}```

Even with this definition of the Perimetre() function, there is no relationship between the Perimeter member of the CSquare class and the Perimetre() independent function, and the compiler doesn't see any relationship between them. This means that, until you join these two functions, the compiler would not know what to do with the member of the class. To use the Perimeter member of the CSquare class, you should first assign it an appropriate function that has the same signature as its alias. Then you can use the member of the class as if it were a regular method of the class. Here is an example of how this would be done:

```using namespace System;

typedef double (*Multiply)(const double a);

public value class CSquare
{
public:
Multiply Perimeter;
};

double Perimetre(const double x)
{
return x * 4;
}

int main()
{
CSquare Sqr;

double Side = 25.55;
Sqr.Perimeter = Perimetre;

Console::WriteLine("Square Characteristics");
Console::WriteLine("Side:      {0}", Side);
Console::WriteLine("Perimeter: {0}", Sqr.Perimeter(Side));

return 0;
}```

Using this same approach, you can declare different types of pointers to function as you see fit and using the function signature(s) of your choice. Here is an example:

```using namespace System;

typedef double (*Multiply)(const double a);
typedef double (*Multiple)(const double x, const double y);

public value class CSquare
{
public:
Multiply Perimeter;
Multiple Area;
};

double Perimetre(const double x)
{
return x * 4;
}

double Surface(const double x, const double y)
{
return x * y;
}

int main()
{
CSquare Sqr;

double Side = 25.55;
Sqr.Perimeter = Perimetre;
Sqr.Area = Surface;

Console::WriteLine("Square Characteristics");
Console::WriteLine("Side:      {0}", Side);
Console::WriteLine("Perimeter: {0}", Sqr.Perimeter(Side));
Console::WriteLine("Area:      {0}", Sqr.Area(Side, Side));

return 0;
}```

This would produce:

```Square Characteristics
Side:      25.55
Perimeter: 102.2
Area:      652.8025
Press any key to continue . . .```

In the class, we use the Multiply word as a type, the same way we would use a normal data type, to declare a variable. Although this looks like that, it follows different rules. While you can declare two variables using the same data type, you cannot declare two pointer to methods using the same type:

```public value class CSquare
{
public:
// This works
double a, b;
// This produces an error
Multiply Perimeter, Area;
};```

If you do this, you would receive an error when you compile the application.

 Delegates

 Introduction

As a variable can be declared as a pointer so can a function. As we saw in the previous sections, a pointer to a function is a type of variable whose name can be used as a variable although it is not a traditional variable like the others. This concept has always been very helpful in Microsoft Windows programming because it allows the use of callback functions. Thanks to their effectiveness (and legacy code), the concept of callback functions was carried out in the .NET Framework but they were defined with the name of delegate.

A delegate is a special type of user-defined variable that references a method of a class. There are similarities and differences between a function pointer and a delegate:

• Like a function pointer, a delegate is not defined like a normal function
• Like a function pointer, a delegate has the appearance of a variable that is declared as a pointer
• Like a function pointer, a delegate can take argument(s)
• While a function pointer can be associated with a global function, that is, a function that is not a member of a class, a delegate can be associated with, or can reference, only a member of a class
 Practical Learning: Introducing Delegates
1. Start Microsoft Visual C++ 2005
2. On the main menu, click File -> New -> Project...
3. On the left side, make sure that Visual C++ is selected. In the Templates list, click CLR Empty Project
4. In the Name box, replace the string with FlowerShop1 and click OK
6. In the Categories lists, expand Visual C++ and click C++.
In the Templates list, make sure C++ Class is selected and click Add
7. Set the Name of the class to CFlower and click Finish
8. Complete the Flower.h header file as follows:

 ```#pragma once using namespace System; public ref class CFlower { private: String ^ _tp; String ^ _clr; String ^ _arg; double _price; public: property String ^ Type { String ^ get() { return _tp; } void set(String ^ tp) { _tp = tp; } } property String ^ Color { String ^ get() { return _clr; } void set(String ^ clr) { _clr = clr; } } property String ^ Arrangement { String ^ get() { return _arg; } void set(String ^ arg) { _arg = arg; } } property double UnitPrice { double get() { return _price; } void set(double price) { _price = price; } } public: CFlower(void); CFlower(String ^ type, String ^ color, String ^ argn, double price); ~CFlower(); void Show(); };```
9. Complete the Flower.cpp source file as follows:

 ```#include "Flower.h" CFlower::CFlower(void) : _tp(L"Roses"), _clr(L"Red"), _arg(L"Basket"), _price(45.95) { } CFlower::CFlower(String ^ type, String ^ color, String ^ argn, double price) { _tp = type; _clr = color; _arg = argn; _price = price; } CFlower::~CFlower() { } void CFlower::Show() { Console::WriteLine(L"======================="); Console::WriteLine(L"==-=-=Flower Shop=-=-=="); Console::WriteLine(L"-----------------------"); Console::WriteLine(L"Flower Type: {0}", Type); Console::WriteLine(L"Flower Color: {0}", Color); Console::WriteLine(L"Arrangement: {0}", Arrangement); Console::WriteLine(L"Price: {0:C}", UnitPrice); Console::WriteLine(L"======================="); }```
10. To create one more source file, on the main menu, click Project -> Add New Item...
11. In the Templates list, make sure C++ File (.cpp) is selected.
Set the Name to Exercise and click Add
12. Complete the file as follows:

 ```#include "Flower.h" using namespace System; int main() { CFlower ^ flower = gcnew CFlower(L"Lilies", L"Pink", L"Bouquet", 45.65); flower->Show(); Console::WriteLine(); return 0; }```
13. Execute the application to make sure it can compile:

 ```======================= ==-=-=Flower Shop=-=-== ----------------------- Flower Type: Lilies Flower Color: Pink Arrangement: Bouquet Price: \$45.65 ======================= Press any key to continue . . .```
14. Close the DOS window
 Delegate Declaration

To declare a delegate, you use the delegate keyword. The basic formula used to create a delegate is:

`Access Level delegate Function-Signature;`

The Function-Signature factor is created as you would declare a normal C++ function. This means that the Function-Signature must have

1. A return type: The return type can be void, one of the primitive data types (int, long, double, short, etc), a .NET Framework type (Double, Decimal, etc), a .NET Framework class, or a class you created
2. A name: Like every variable, function, or class, a delegate must have a name
3. Parentheses: Like every function, a delegate must have parentheses
4. Optional arguments: If the method(s) that this delegate will reference has/have argument(s), this delegate must also have argument(s) of exactly the same kind

After defining the Function-Signature, you must end the delegate declaration with a semi-colon. Here is an example:

`delegate double Addition();`

A declaration of a delegate can also use an access level as public or private. If you plan to use the delegate only locally, you can omit the access level or declare it as private, which is the default. If you plan to use the delegate outside of the project in which it is created, you should declare it as public.

After declaring a delegate, remember that it only provides a skeleton for a method, not an actual method. In order to use it, you must define a method that would carry an assignment the method is supposed to perform. That method must have the same return type and the same (number of) argument(s), if any. Here is an example:

```private delegate double Addition();

public ref class CMathOperations
{
public:
double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}
};```

After implementing the method, you can associate it to the name of the delegate. To do that, where you want to use the method, first declare a pointer of the type of the delegate using the gcnew operator and calling its default constructor.

 Practical Learning: Creating a Delegate
1. To create a delegate, declare the following in the Exercise.cpp file:

 ```#include "Flower.h" using namespace System; private delegate void Display(); int main() { return 0; }```
2. Save the file
 Techniques of Using a Delegate

After properly declaring and initializing the instance, it becomes ready and you can use it. When you declare a delegate, at run time, the compiler generates a class for it. The generated class automatically receives the following characteristics:

• The class is derived from the System::MulticastDelegate class which itself derives from the System::Delegate class. Both classes are defined in the System.dll assembly
• The class is equipped with a default constructor and two other constructors that takes two arguments as follows:
 ```protected: MulticastDelegate(); protected: MulticastDelegate(Object^ target, String^ method); protected: MulticastDelegate(Type^ target, String^ method);```
• The class is automatically equipped with a method called Invoke. Its return type and its argument become the same as those of the declared delegate

As mentioned in the second point, the instance of the delegate can take two arguments. If you declared the method as done earlier (delegate double Addition();), the first argument of the instance must be a pointer to the class that implements the method associated with the delegate. This would be done as follows:

```using namespace System;

public ref class CMathOperations
{
public:
double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}
};

int main()
{
CMathOperations ^ oper = gcnew CMathOperations;

return 0;
}```

After the first argument, the second argument must be a reference to the class' method that implements the desired behavior of the delegate. Here is an example:

```using namespace System;

public ref class CMathOperations
{
public:
double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}
};

int main()
{
CMathOperations ^ oper = gcnew CMathOperations;

return 0;
}```

The declaration gives meaning to the delegate. To actually use the method, you can call the name of the delegate as if it were a defined method. If you want to retrieve the value that the delegate produces, in the above third point, we mentioned that the delegate's class is equipped with a method called Invoke that completely "understands" the method that implements it. This means that the Invoke() method returns the same value as the associated method. In our example, the Invoke() method of the delegate would return a double since the delegate was declared as returning a double.

Here is an example that uses the delegate:

```using namespace System;

public ref class CMathOperations
{
public:
double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}
};

int main()
{
CMathOperations ^ oper = gcnew CMathOperations;

return 0;
}```

This would produce:

```Value = 298.94
Press any key to continue . . .```

We mentioned earlier that you could declare the associated method of a delegate like any normal method, in which case you must pass a pointer to the class as the first argument of the instance of the delegate. This is a requirement if you plan to instantiate the delegate outside of the class that defines its associated method. That's the case for our MathOperations class. If you plan to use a delegate in the same class that implements its associated method, you can declare the method static. Here is an example:

```private delegate double Addition();
private delegate double Multiplication();

public ref class CMathOperations
{
public:
double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}

static double Times()
{
double a = 248.66, b = 50.28;

return a * b;
}
};```

Once again, to use the delegate, you must first declare its pointer and allocate its memory using the gcnew operator and calling the constructor that takes two arguments. This time, the first argument must be null or 0. The second argument must still be a reference to the method that implements the desired behavior. Here is an example:

```using namespace System;

private delegate double Multiplication();

public ref class CMathOperations
{
public:
CMathOperations()
{
multi = gcnew Multiplication(&Times);
}

double Plus()
{
double a = 248.66, b = 50.28;

return a + b;
}

static double Times()
{
double a = 248.66, b = 50.28;

return a * b;
}

void ShowResult()
{
Console::WriteLine(L"Multiplication = {0}", multi->Invoke());
}

private:
Multiplication ^ multi;
};

int main()
{
CMathOperations ^ oper = gcnew CMathOperations;

oper->ShowResult();

return 0;
}```

This would produce:

```Addition = 298.94
Multiplication = 12502.6248
Press any key to continue . . .```

Because delegates are usually declared globally, that is, outside of a class, they can be associated with a method of any class, provided the method has the same return type (and the same (number of) argument(s)) as the delegate.

 Practical Learning: Creating a Delegate
1. To implement and use a delegate, change the Exercise.cpp source file as follows:

 ```#include "Flower.h" using namespace System; private delegate void Display(); int main() { CFlower ^ flower = gcnew CFlower; flower->Type = L"Daisies"; flower->Color = L"Yellow"; flower->Arrangement = L"Vase"; flower->UnitPrice = 45.65; Display ^ disp = gcnew Display(flower, &CFlower::Show); disp->Invoke(); Console::WriteLine(); return 0; }```
2. Execute the application to see the result:

 ```======================= ==-=-=Flower Shop=-=-== ----------------------- Flower Type: Daisies Flower Color: Yellow Arrangement: Vase Price: \$45.65 ======================= Press any key to continue . . .```
3. Close the DOS window
 Delegates Compositions

One of the characteristics that set delegates apart from C/C++ function pointers is that one delegate can be added to another using the overloaded addition assignment operator. This is referred to as composition.

 A Delegate With One of More Arguments

If you want to associate a method that takes arguments to a delegate, when declaring the delegate, provide the necessary argument(s) in its parentheses. Here is an example of a delegate that takes two arguments (and returns a value):

`delegate double Addition(double x, double y);`

When defining the associated method, besides returning the same type of value if not void, make sure that the method takes the same number of arguments. Here is an example:

```private delegate double Addition(double x, double y);
private delegate double Multiplication(double x, double y);

public ref class CMathOperations
{
public:
double Plus(double x, double y)
{
return x + y;
}
};```

Once again, to associate the method, declare a variable of the type of delegate and pass a reference to the method as the second argument to the constructor of the delegate. Here is an example:

```private delegate double Addition(double x, double y);
private delegate double Multiplication(double x, double y);

public ref class CMathOperations
{
public:
CMathOperations()
{
multi = gcnew Multiplication(&Times);
}

static double Plus(double x, double y)
{
return x + y;
}

static double Times(double x, double y)
{
return x * y;
}

private:
Multiplication ^ multi;
};```

Notice that only the name of the method is passed to the delegate. To actually use the value that the delegate produces, when calling its Invoke() method, you must pass the exact number of arguments with their correct values:

```using namespace System;

private delegate double Addition(double x, double y);
private delegate double Multiplication(double x, double y);

public ref class CMathOperations
{
public:
CMathOperations()
{
multi = gcnew Multiplication(&Times);
}

static double Plus(double x, double y)
{
return x + y;
}

static double Times(double x, double y)
{
return x * y;
}

void ShowResult()
{
Console::WriteLine(L"Multiplication = {0}", multi->Invoke(24.56, 98.76));
}

private:
Multiplication ^ multi;
};

int main()
{
CMathOperations ^ oper = gcnew CMathOperations;

oper->ShowResult();

return 0;
}```

This would produce:

```Addition = 123.32
Multiplication = 2425.5456
Press any key to continue . . .```
 Practical Learning: Using an Argumentative Delegate
1. To add an argument to a method, change the Flower.h header file as follows:

 ```#pragma once using namespace System; public ref class CFlower { private: String ^ _tp; String ^ _clr; String ^ _arg; double _price; public: . . . public: CFlower(void); CFlower(String ^ type, String ^ color, String ^ argn, double price); ~CFlower(); void Show(const int qty); };```
2. To implement the method, change the Flower.cpp source file as follows:

 ```#include "Flower.h" . . . void CFlower::Show(const int qty) { double totalPrice = UnitPrice * qty; Console::WriteLine(L"======================="); Console::WriteLine(L"==-=-=Flower Shop=-=-=="); Console::WriteLine(L"-----------------------"); Console::WriteLine(L"Flower Type: {0}", Type); Console::WriteLine(L"Flower Color: {0}", Color); Console::WriteLine(L"Arrangement: {0}", Arrangement); Console::WriteLine(L"Price: {0:C}", UnitPrice); Console::WriteLine(L"Quantity: {0}", qty); Console::WriteLine(L"Total Price: {0:C}", totalPrice); Console::WriteLine(L"======================="); }```
3. To use a delegate with argument, change the Exercise.cpp source file as follows:

 ```#include "Flower.h" using namespace System; private delegate void Display(const int x); int main() { CFlower ^ flower = gcnew CFlower; flower->Type = L"Mixed"; flower->Color = L"Various"; flower->Arrangement = L"Bouquet"; flower->UnitPrice = 34.85; Display ^ disp = gcnew Display(flower, &CFlower::Show); disp->Invoke(3); Console::WriteLine(); return 0; }```
4. Execute the application to see the result:

 ```======================= ==-=-=Flower Shop=-=-== ----------------------- Flower Type: Mixed Flower Color: Various Arrangement: Bouquet Price: \$34.85 Quantity: 3 Total Price: \$104.55 ======================= Press any key to continue . . .```
5. Close the DOS window
 A Delegate Passed as Argument

Using delegates, one method can be indirectly passed as argument to another method. To proceed, first declare the necessary delegate. Here is a example of such a delegate:

`public delegate double Squared(double x);`

A delegate can be passed as argument to a method. Such an argument would be used as if it were a method itself. This means that, when accessed in the body of the method, the name of the delegate must be accompanied by parentheses and if the delegate takes an argument or arguments, the argument(s) must be provided in the parentheses of the called delegate. Here is an example:

```public delegate double Squared(double x);

public ref class CCircle
{
private:

public:
double Area(Squared ^ sqd)
{
}

public:
{
double get() { return _radius; }
void   set(double r) { _radius = r; }
}
};```

After declaring a delegate, remember to define a method that implements the needed behavior of that delegate. Here is an example:

```public delegate double Squared(double x);

public ref class CCircle
{
private:

public:
double Area(Squared ^ sqd)
{
}

static double ValueTimesValue(double Value)
{
return Value * Value;
}

public:
{
double get() { return _radius; }
void   set(double r) { _radius = r; }
}
};```

You can also define the associated method in another class, not necessarily in the class where the delegate would be needed. Once the method that implements the delegate is known, you can use the delegate as you see fit. To do that, you can declare a pointer of the type of that delegate and pass the implementing method to its constructor. Here is an example:

```public delegate double Squared(double x);

public ref class CCircle
{
private:

public:
double Area(Squared ^ sqd)
{
}

static double ValueTimesValue(double Value)
{
return Value * Value;
}

public:
{
double get() { return _radius; }
void   set(double r) { _radius = r; }
}

void CircleCharacteristics()
{
Squared ^ Sq = gcnew Squared(ValueTimesValue);
}
};```

This declaration gives life to the delegate and can then be used as we have proceed with delegates so far. Here is an example:

```using namespace System;

public delegate double Squared(double x);

public ref class CCircle
{
private:

public:

double Area(Squared ^ sqd)
{
}

static double ValueTimesValue(double Value)
{
return Value * Value;
}

public:
{
double get() { return _radius; }
void   set(double r) { _radius = r; }
}
};

int main()
{
CCircle ^ round = gcnew CCircle;
Squared ^ sqr   = gcnew Squared(CCircle::ValueTimesValue);

```Circle Characteristics