// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
public:
// This is the base price of an ice scream
// Optional values may be added to it
static const double BasePrice = 1.55;
// These arrays are used to build the components
// of various ice screams
private:
array<String ^> ^ Flavor;
array<String ^> ^ Container;
array<String ^> ^ Ingredient;
// Additional factor used to process an ice scream order
int Scoops;
double TotalPrice;
// Variables that will hold the user's choice
// These are declared "globally" so they can be
// shared among methods
int ChoiceFlavor;
int ChoiceContainer;
int ChoiceIngredient;
// This default constructor is the best place for
// us to initialize the array
public:
CIceCream()
{
Flavor = gcnew array<String ^>(10);
Flavor[0] = L"Vanilla";
Flavor[1] = L"Cream of Cocoa";
Flavor[2] = L"Chocolate Chip";
Flavor[3] = L"Organic Strawberry";
Flavor[4] = L"Butter Pecan";
Flavor[5] = L"Cherry Coke";
Flavor[6] = L"Chocolate Brownies";
Flavor[7] = L"Caramel Au Lait";
Flavor[8] = L"Chunky Butter";
Flavor[9] = L"Chocolate Cookie";
Ingredient = gcnew array<String^>(4);
Ingredient[0] = L"No Ingredient";
Ingredient[1] = L"Peanuts";
Ingredient[2] = L"M & M";
Ingredient[3] = L"Cookies";
Container = gcnew array<String^>(3);
Container[0] = L"Cone";
Container[1] = L"Cup";
Container[2] = L"Bowl";
}
// This method requests a flavor from the user and
// returns the choice
void ChooseFlavor()
{
// Make sure the user selects a valid number
//that represents a flavor...
do {
// In case the user types a symbol that
// is not a number
try {
Console::WriteLine(L"What type of flavor do you want?");
for (int i = 0; i < Flavor->Length; i++)
Console::WriteLine(L"{0} - {1}", i + 1, Flavor[i]);
Console::Write(L"Your Choice? ");
ChoiceFlavor = int::Parse(Console::ReadLine());
}
catch(FormatException ^) // display an appropriate message
{
Console::WriteLine(L"You must enter a valid number "
L"and no other character!");
}
// If the user typed an invalid number out of the
// allowed range
// let him or her know and provide another chance
if( ChoiceFlavor < 1 || ChoiceFlavor > Flavor->Length)
Console::WriteLine(L"Invalid Choice - Try Again!\n");
} while (ChoiceFlavor < 1 || ChoiceFlavor > Flavor->Length);
}
// This method allows the user to select a container
void ChooseContainer()
{
// Make sure the user selects a valid number that
// represents a container
do {
// If the user types a symbol that is not a number
try
{
Console::WriteLine(L"What type of container do you want?");
for (int i = 0; i < Container->Length; i++)
Console::WriteLine(L"{0} - {1}", i + 1, Container[i]);
Console::Write(L"Your Choice? ");
ChoiceContainer = int::Parse(Console::ReadLine());
}
catch (FormatException ^) // display an appropriate message
{
Console::WriteLine(L"You must enter a valid "
L"number and no other character!");
}
// If the user typed an invalid number out of the
// allowed range
// let him or her know and provide another chance
if( (ChoiceContainer < 1) ||
(ChoiceContainer > Container->Length) )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while ((ChoiceContainer < 1) ||
(ChoiceContainer > Container->Length));
}
void ChooseIngredient()
{
do {
try {
Console::WriteLine(L"Do you want an ingredient or not");
for (int i = 0; i < Ingredient->Length; i++)
Console::WriteLine(L"{0} - {1}",
i + 1, Ingredient[i]);
Console::Write(L"Your Choice? ");
ChoiceIngredient = int::Parse(Console::ReadLine());
}
catch (FormatException ^)
{
Console::WriteLine(L"You must enter a valid "
L"number and no other character!");
}
if( (ChoiceIngredient < 1) ||
(ChoiceIngredient > Ingredient->Length) )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while ((ChoiceIngredient < 1) ||
(ChoiceIngredient > Ingredient->Length));
}
void SpecifyNumberOfScoops()
{
do {
try {
Console::Write(L"How many scoops(1, 2, or 3)? ");
Scoops = int::Parse(Console::ReadLine());
}
catch (FormatException ^)
{
Console::WriteLine(L"You must enter a valid number "
L"and no other character!");
}
if( Scoops < 1 || Scoops > 3 )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while (Scoops < 1 || Scoops > 3);
}
// This method is used to process a customer order
// It uses the values of the above methods
void ProcessAnOrder()
{
double PriceIngredient, PriceScoop;
// Let the user know that this is a vending machine
Console::WriteLine(L"=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=");
Console::WriteLine(L"Ice Scream Vending Machine");
Console::WriteLine(L"-----------------------------------");
// Let the user select the components of the ice scream
ChooseFlavor();
Console::WriteLine(L"-----------------------------------");
ChooseContainer();
Console::WriteLine(L"-----------------------------------");
ChooseIngredient();
Console::WriteLine(L"-----------------------------------");
SpecifyNumberOfScoops();
Console::WriteLine(L"-----------------------------------");
// If the user selects an ingredient instead of "No Ingredient",
// add $0.50 to the order
if( (ChoiceIngredient == 2) ||
(ChoiceIngredient == 3) ||
(ChoiceIngredient == 4) )
PriceIngredient = 0.50;
else
PriceIngredient = 0.00;
// Instead of multiplying a number scoops to a value,
// We will use an incremental value depending on
// the number of scoops
if( Scoops == 1 )
PriceScoop = 0.65;
else if( Scoops == 2 )
PriceScoop = 1.05;
else
PriceScoop = 1.55;
// Calculate the total price of the ice scream
TotalPrice = BasePrice + PriceScoop + PriceIngredient;
// Create the ice scream...
// And display a receipt to the user
DisplayReceipt();
}
// This method is used to display a receipt to the user
void DisplayReceipt()
{
Console::WriteLine(L"\n=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=");
Console::WriteLine(L"Ice Scream Order");
Console::WriteLine(L"-----------------------------------");
Console::WriteLine(L"Flavor: {0}",
Flavor[ChoiceFlavor - 1]);
Console::WriteLine(L"Container: {0}",
Container[ChoiceContainer - 1]);
Console::WriteLine(L"Ingredient: {0}",
Ingredient[ChoiceIngredient - 1]);
Console::WriteLine(L"Scoops: {0}", Scoops);
Console::WriteLine(L"Total Price: {0:C}", TotalPrice);
Console::WriteLine(L"=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=\n");
}
};
int main(array<System::String ^> ^args)
{
CIceCream ^ ic = gcnew CIceCream();
ic->ProcessAnOrder();
Console::WriteLine();
return 0;
}
Execute the project and test it. Here is an example:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Vending Machine
-----------------------------------
What type of flavor do you want?
1 - Vanilla
2 - Cream of Cocoa
3 - Chocolate Chip
4 - Organic Strawberry
5 - Butter Pecan
6 - Cherry Coke
7 - Chocolate Brownies
8 - Caramel Au Lait
9 - Chunky Butter
10 - Chocolate Cookie
Your Choice? 3
-----------------------------------
What type of container do you want?
1 - Cone
2 - Cup
3 - Bowl
Your Choice? 5
Invalid Choice - Try Again!
What type of container do you want?
1 - Cone
2 - Cup
3 - Bowl
Your Choice? 3
-----------------------------------
Do you want an ingredient or not
1 - No Ingredient
2 - Peanuts
3 - M & M
4 - Cookies
Your Choice? 8
Invalid Choice - Try Again!
Do you want an ingredient or not
1 - No Ingredient
2 - Peanuts
3 - M & M
4 - Cookies
Your Choice? 4
-----------------------------------
How many scoops(1, 2, or 3)? 3
-----------------------------------
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Order
-----------------------------------
Flavor: Chocolate Chip
Container: Bowl
Ingredient: Cookies
Scoops: 3
Total Price: $3.60
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Press any key to continue . . .
Close the DOS window
Before performing file processing, one of your early
decisions will consist of specifying the type of operation you want the user to perform.
For example, the user may want to create a brand new file, open an
existing file, or perform a routine operation on a file. In all
or most cases, whether you are creating a new file or manipulating an existing
one,
you must specify the name of the file. You can do this by declaring a String
variable but, as we will learn later on, most classes used to create a stream can
take a string that represents the file.
If you are creating a new file, there are certainly some
rules you must observe. The name of a file follows the directives of the operating system. On MS DOS and Windows
3.X (that is, prior to Microsoft Windows 9X), the file had to use the 8.3 format. The actual name had to have a maximum of 8 characters with restrictions on the characters that could be used. The user also had to specify three characters after a period. The three characters, known as the file extension, were used by the operating system to classify the file. That was all necessary for those 8-bit and 16-bit operating systems.
Various rules have changed. For example, the names of folders and files on Microsoft Windows >= 95 can have up to 255 characters. The extension of the file is mostly left to the judgment of the programmer but the files are still using extensions. Applications can also be configured to save different types of files; that is, files with different extensions.
|
At the time of this writing, the rules for file names
for Microsoft Windows were on the MSDN web site at Windows Development\Windows Base Services\Files and I/O\SDK Documentation\Storage\Storage Overview\File Management\Creating, Deleting, and Maintaining Files\Naming a File (because it is a web site and not a book, its pages can change anytime). |
Based on this, if you declare a string variable to
hold the name of the file, you can simply initialize the variable with the
necessary name and its extension. Here is an example:
using namespace System;
int main()
{
String ^ NameOfFile = L"Employees.spr";
return 0;
}
Practical
Learning: Specifying the Name of a File |
|
- Access the IceCream.cs file and add a new public method named SaveOrder
of type void as follows:
// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
. . . No Change
// This method is used to display a receipt to the user
void DisplayReceipt()
{
. . . No Change
}
void SaveOrder()
{
String ^ NameOfFile;
Console::Write(L"Please enter your initials or the "
L"name we will use to remember your order: ");
NameOfFile = Console::ReadLine();
}
};
int main(array<System::String ^> ^args)
{
char answer = L'n';
CIceCream ^ ic = gcnew CIceCream();
ic->ProcessAnOrder();
Console::Write(L"Do you want us to remember this "
L"order the next time you come to "
L"get your ice scream (y/n)? ");
answer = char::Parse(Console::ReadLine());
if( answer == L'y' || answer == L'Y' )
ic->SaveOrder();
Console::WriteLine();
return 0;
}
- Execute the project and test it
- Close the DOS window
If you declare a string as above, the file will be created in
the folder as the application. Otherwise, you can create your new file anywhere
in the hard drive or on another medium. To do that, you must provide a complete path where the file
will reside. A path is a string that specifies the drive (such as A:, C:, or D:,
etc). The sections of
a complete path are separated by a backslash. For example, a path can be made of a folder followed by the name of the file. An example would be
C:\Palermo.tde
A path can also consist of a drive followed by the name of
the folder in which the file will be created. Here is an example:
C:\Program Files\Palermo.tde
A path can also indicate that the file will be created in a
folder that itself is inside of another folder. In this case, remember that the
names of folders must be separated by backslashes.
In Lesson 2, we saw that the
backslash character is used to create or manage escape
sequences and it can be included in a string value to make up an escape
sequence. Because of this, every time you include a backslash in a string, the
compiler thinks that you are trying to provide an escape sequence. In this case,
if the combination of the backslash and the character that follows the backslash
is not recognized as an escape sequence, you would get an error. To solve this
problem, you have two alternatives. To indicate that the backslash must be
considered as a character in its own right, you can double it. Here are
examples:
int main()
{
String ^ NameOfFile = L"C:\\Documents and "
L"Settings\\Business Records\\Employees.spr";
return 0;
}
}
In the same way, you can declare a String variable to
represent the name of an existing file that you plan to use in your program. You
can also represent its path.
When providing a path to the file, if the drive you specify
doesn't exist or cannot be read, the compiler would consider that the file
doesn't exist. If you provide folders that don't exist in the drive, the
compiler would consider that the file doesn't exist. This also means that the
compiler will not create the folder(s) (the .NET Framework provides all means to
create a folder but you must ask the compiler to create it; simply specifying a
folder that doesn't exist will not automatically create it, even if you are
creating a new file). Therefore, it is your responsibility to make sure that
either the file or the path to the file is valid. As we will see in the next
section, the compiler can check the existence of a file or path.
The .NET Support for Files
|
|
The primary support of a file as an object is provided by a
.NET Framework class called File. This static class is equipped with
various types of (static) methods to create, save, open, copy, move, delete, or
check the existence of a file.
One of the valuable operations that the File class can
perform is to check the existence of the file you want to use. For example, if
you are creating a new file, you may want to make sure it doesn't exist already
because if you try to create a file that exists already, the compiler may first
delete the old file before creating the new one. This could lead to
unpredictable result, especially because such a file is not sent to the Recycle
Bin. On the other hand, if you are trying to open a file, you should first make
sure the file exists, otherwise the compiler will not be able to open a file it
cannot find.
To check the existence of a file, the File class provides
the Exists method. Its syntax is:
public:
static bool Exists(String ^path);
If you provide only the name of the file, the compiler would
check it in the folder of the application. If you provide the path to the file, the
compiler would check its drive, its folder(s) and the file itself. In both
cases, if the file exists, the method returns true. If the compiler cannot find
the file, the method returns false. It's important to know that if you provided
a complete path to the file, any slight mistake would produce a false result.
Practical
Learning: Checking the Existence of a File |
|
- Access the IceCream.cs file and change it as follows:
// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
using namespace System::IO;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
public:
. . . No Change
// This method is used to display a receipt to the user
void DisplayReceipt()
{
. . . No Change
}
void SaveOrder()
{
String ^ NameOfFile;
Console::Write(L"Please enter your initials or the "
L"name we will use to remember your order: ");
NameOfFile = Console::ReadLine();
if( File::Exists(NameOfFile) )
{
char Answer;
Console::WriteLine(L"The file you entered exists already.");
Console::Write(L"Do you want to replace it(y/n)?" );
Answer = char::Parse(Console::ReadLine());
if( Answer == L'y' || Answer == L'Y' )
Console::WriteLine(L"The former order with the "
L"same name will be replaced");
else if( Answer == L'n' || Answer == L'N' )
{
Console::WriteLine(L"Please enter a name we will "
L"use to remember this order: ");
NameOfFile = Console::ReadLine();
}
else
Console::WriteLine(L"Invalid Answer - We will close");
return;
}
else
Console::WriteLine(L"Great");
}
void OpenOrder()
{
String ^ NameOfFile;
Console::Write(L"Please enter the name you previously "
L"gave to remember your order: ");
NameOfFile = Console::ReadLine();
if( File::Exists(NameOfFile) )
Console::WriteLine(L"The file would have been opened");
else
Console::WriteLine(L"The name you entered is not registered "
L"in our previous orders");
}
};
int main(array<System::String ^> ^args)
{
char answer = L'n';
CIceCream ^ ic = gcnew CIceCream();
ic->ProcessAnOrder();
Console::Write(L"Do you want us to remember this "
L"order the next time you come to "
L"get your ice scream (y/n)? ");
answer = char::Parse(Console::ReadLine());
if( answer == L'y' || answer == L'Y' )
ic->SaveOrder();
else
Console::WriteLine(L"It was nice serving you."
L"\nCome Again!!!\n");
Console::WriteLine();
return 0;
}
- Execute it
Besides checking the existence of the file, the File
class can be used to create a new file. To support this operation, the File
class is equipped with the Create() method that is overloaded with two
versions as follows:
public:
static FileStream ^ Create(String ^ path);
public:
static FileStream ^ Create(String ^ path, int buffersize);
In both cases, the File.Create() method returns a Stream
value, in this case a FileStream value. As the File.Create() method indicates, it takes the name or
path of the file as argument. If you know or want to specify the size, in bytes,
of the file, you can use the second version.
To provide the same operation of creating a file, you can
use the Open() method of the File class. It is overloaded in three
versions as follows:
public:
static FileStream ^ Open(String ^ path, FileMode mode);
public:
static FileStream ^ Open(String ^ path,
FileMode mode,
FileAccess access);
public:
static FileStream Open(String ^ path,
FileMode mode,
FileAccess access,
FileShare share);
In order to perform an operation on a file, you must specify
to the operating system how to proceed. One of the options you have is to
indicate the type of access that will be granted on the file. This access is
specified using the FileAccess enumerator. The members of the FileAccess
enumerator are:
- FileAccess::Write: New data can be written to the file
- FileAccess.Read: Existing data can be read from the file
- FileAccess.ReadWrite: Existing data can be read from the file and
new data be written to the file
In standalone workstations, one person is usually able to
access and open a file then perform the necessary operations on it. In networked
computers, you may create a file that different people can access at the same
time or you may make one file access another file to retrieve information. For
example, suppose you create an application for a fast food restaurant that has
two or more connected workstations and all workstations save their customers
orders to a common file. In this case, you must make sure that any of the
computers can access the file to save an order. An employee from one of these
workstations must also be able to open the file to retrieve a customer order for
any necessary reason. You can also create a situation where one file holds an
inventory of the items of a store and another file holds the customers orders.
Obviously one file would depend on another. Based on this, when an operation
must be performed on a file, you may have to specify how a file can be shared.
This is done through the FileShare enumerator.
The values of the FileShare enumerator are:
- FileShare.Inheritable: Allows other file handles to inherit from
this file
- FileShare.None: The file cannot be shared
- FileShare.Read: The file can be opened and read from
- FileShare::Write: The file can be opened and written to
- FileShare.ReadWrite: The file can be opened to write to it or read
from it
Besides the access to the file, another option you will most
likely specify to the operating system is referred to as the mode of a file. It
is specified through the FileMode enumerator. The members of the FileMode
Enumerator are:
- FileMode.Append: If the file already exists, the new data will be
added to its end. If the file doesn't exist, it will be created and the new
data will be added to it
- FileMode.Create: If the file already exists, it will be deleted and
a new file with the same name will be created. If the file doesn't exist,
then it will be created
- FileMode.CreateNew: If the new already exists, the compiler will
throw an error. If the file doesn't exist, it will be created
- FileMode.Open: If the file exists, it will be opened. If the file
doesn't exist, an error would be thrown
- FileMode.OpenOrCreate: If the file already exists, it will be
opened. If the file doesn't exist, it will be created
- FileMode.Truncate: If the file already exists, its contents will be
deleted completely but the file will be kept, allowing you to write new data
to it. If the file doesn't exist, an error would be thrown
Fundamentals of File Streaming
|
|
File streaming consists of performing one of the routine
operations on a file, such as creating it or opening it. This basic operation
can be performed using a class called FileStream.
You can use a FileStream object to get a stream ready for
processing. As one of the most complete classes of file processing of the .NET
Framework, FileStream is equipped with all necessary properties and
methods. To use it, you must first declare a variable of it. The class is
equipped with nine constructors.
One of the constructors (the second) of the FileStream
class has the following syntax:
public:
FileStream(String ^ path, FileMode mode);
This constructor takes as its first argument the name or the
file or its path. The second argument specifies the type of operation to perform
on the file. Here is an example:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
return 0;
}
Practical
Learning: Creating a Stream |
|
- To create a new stream, change the SaveOrder()
method in the IceCream.cs file and as follows:
// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
using namespace System::IO;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
. . . No Change
void SaveOrder()
{
String ^ NameOfFile;
FileStream ^ stmIceCream =
gcnew FileStream(NameOfFile, FileMode::Create);
. . . No Change
}
void OpenOrder()
{
. . . No Change
}
};
int main(array<System::String ^> ^args)
{
. . . No Change
Console::WriteLine();
return 0;
}
- Save the file
A streaming operation is typically used to create a stream.
Once the stream is ready, you can write data to it. The writing operation is
perform through various classes. One of these classes is BinaryWriter.
The BinaryWriter class can be used to write values of
primitive data types (char, int, float, double,
etc). To use a BinaryWriter value, you can first declare its variable. To do
this, you would use one of the class' three constructors. One of its
constructors (the second) has the following syntax:
public:
BinaryWriter(Stream ^ output);
This constructor takes as argument a Stream value,
which could be a FileStream variable. Here is an example:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
BinaryWriter ^ wrtPersons = gcnew BinaryWriter(fstPersons);
return 0;
}
Most classes that are used to add values to a stream are
equipped with a method called Write. This is also the case for the BinaryWriter
class. This method takes as argument the value that must be written to the
stream. The method is overloaded so that there is a version for each primitive
data type. Here is an example that adds strings to a newly created file:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
BinaryWriter ^ wrtPersons = gcnew BinaryWriter(fstPersons);
wrtPersons->Write(L"James Bloch");
wrtPersons->Write(L"Catherina Wallace");
wrtPersons->Write(L"Bruce Lamont");
wrtPersons->Write(L"Douglas Truth");
return 0;
}
When you use a stream, it requests resources from the
operating system and uses them while the stream is available. When you are not
using the stream anymore, you should free the resources and make them available
again to the operating system so that other services can use them. This is done
by closing the stream.
To close a stream, you can can call the Close() method of
the class(es) you were using. Here are examples:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
BinaryWriter ^ wrtPersons = gcnew BinaryWriter(fstPersons);
wrtPersons->Write(L"James Bloch");
wrtPersons->Write(L"Catherina Wallace");
wrtPersons->Write(L"Bruce Lamont");
wrtPersons->Write(L"Douglas Truth");
wrtPersons->Close();
fstPersons->Close();
return 0;
}
Practical
Learning: Writing to a Stream |
|
- To be able to complete a file, change the SaveOrder() method in the
IceCream.cs file as follows:
// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
using namespace System::IO;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
public:
. . . No Change
void SaveOrder()
{
String ^ strNameOfFile;
Console::Write(L"Please enter your initials or the name "
L"we will use to remember your order: ");
strNameOfFile = Console::ReadLine();
strNameOfFile = strNameOfFile + L".icr";
// Find out if the user entered a name of a file
// that is already in the machine
if( File::Exists(strNameOfFile) )
{
char answer;
FileStream ^ stmIceCream =
gcnew FileStream(strNameOfFile, FileMode::Create);
BinaryWriter ^ bnwIceCream =
gcnew BinaryWriter(stmIceCream);
// If so, find out if the user wants to
// replace the old file
Console::WriteLine(L"The file you entered exists already.");
Console::Write(L"Do you want to replace it(y/n)?");
answer = char::Parse(Console::ReadLine());
// If the customer wants to replace it...
if( (answer == L'y') || (answer == 'Y') )
{
// ... do so
Console::WriteLine(L"The former order with the same "
L"name will be replaced");
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
}
// If the customer wants to save the new order with
// a different name
else if( (answer == L'n') || (answer == 'N') )
{
// Ask the user to enter a name to remember the order
Console::Write(L"Please enter a name we will use "
L"to remember this order: ");
strNameOfFile = Console::ReadLine();
strNameOfFile = strNameOfFile + L".icr";
stmIceCream = gcnew FileStream(strNameOfFile, FileMode::Create);
bnwIceCream = gcnew BinaryWriter(stmIceCream);
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
}
else
Console::WriteLine(L"Invalid Answer - We will close");
bnwIceCream->Close();
stmIceCream->Close();
}
else
{
FileStream ^ stmIceCream =
gcnew FileStream(strNameOfFile, FileMode::Create);
BinaryWriter ^ bnwIceCream =
gcnew BinaryWriter(stmIceCream);
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
bnwIceCream->Close();
stmIceCream->Close();
}
}
void OpenOrder()
{
. . . No Change
}
};
int main(array<System::String ^> ^args)
{
. . . No Change
Console::WriteLine();
return 0;
}
- Execute the application and test it. Here is an example:
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Vending Machine
-----------------------------------
What type of flavor do you want?
1 - Vanilla
2 - Cream of Cocoa
3 - Chocolate Chip
4 - Organic Strawberry
5 - Butter Pecan
6 - Cherry Coke
7 - Chocolate Brownies
8 - Caramel Au Lait
9 - Chunky Butter
10 - Chocolate Cookie
Your Choice? 8
-----------------------------------
What type of container do you want?
1 - Cone
2 - Cup
3 - Bowl
Your Choice? 2
-----------------------------------
Do you want an ingredient or not
1 - No Ingredient
2 - Peanuts
3 - M & M
4 - Cookies
Your Choice? 3
-----------------------------------
How many scoops(1, 2, or 3)? 2
-----------------------------------
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Order
-----------------------------------
Flavor: Caramel Au Lait
Container: Cup
Ingredient: M & M
Scoops: 2
Total Price: $3.10
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Do you want us to remember this order the next time you come to get your ice scr
eam (y/n)? Y
Please enter your initials or the name we will use to remember your order: LS
=-= Ice Scream Vending Machine =-=
Saving Order: LS.icr
Press any key to continue . . .
- Close the DOS window
As opposed to writing to a stream, you may want to read
existing data from it. Before doing this, you can first specify your intent to
the streaming class using the FileMode enumerator. This can be done using
the FileStream class as follows:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
/*
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
BinaryWriter ^ wrtPersons = gcnew BinaryWriter(fstPersons);
wrtPersons->Write(L"James Bloch");
wrtPersons->Write(L"Catherina Wallace");
wrtPersons->Write(L"Bruce Lamont");
wrtPersons->Write(L"Douglas Truth");
wrtPersons->Close();
fstPersons->Close();
*/
FileStream ^ fstPersons = gcnew FileStream(NameOfFile, FileMode::Open);
return 0;
}
Once the stream is ready, you can get prepared to read data
from it. To support this, you can use the BinaryReader class. This class
provides two constructors. One of the constructors (the first) has the following
syntax:
public:
BinaryReader(Stream ^ input);
This constructor takes as argument a Stream value,
which could be a FileStream object. After declaring a FileStream
variable using this constructor, you can read data from it. To do this, you can
call an appropriate method. This class provides an appropriate method for each
primitive data type.
After using the stream, you should close it to reclaim the
resources it was using. This is done by calling the Close() method.
Here is an example of using the mentioned methods:
using namespace System;
using namespace System::IO;
int main()
{
String ^ NameOfFile = L"Persons.spr";
/*
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Create);
BinaryWriter ^ wrtPersons = gcnew BinaryWriter(fstPersons);
wrtPersons->Write(L"James Bloch");
wrtPersons->Write(L"Catherina Wallace");
wrtPersons->Write(L"Bruce Lamont");
wrtPersons->Write(L"Douglas Truth");
wrtPersons->Close();
fstPersons->Close();
*/
FileStream ^ fstPersons = gcnew FileStream(NameOfFile,
FileMode::Open);
BinaryReader ^ rdrPersons = gcnew BinaryReader(fstPersons);
String ^ strLine = nullptr;
strLine = rdrPersons->ReadString();
Console::WriteLine(strLine);
strLine = rdrPersons->ReadString();
Console::WriteLine(strLine);
strLine = rdrPersons->ReadString();
Console::WriteLine(strLine);
strLine = rdrPersons->ReadString();
Console::WriteLine(strLine);
rdrPersons->Close();
fstPersons->Close();
Console::WriteLine();
return 0;
}
This would produce:
James Bloch
Catherina Wallace
Bruce Lamont
Douglas Truth
Press any key to continue . . .
Practical
Learning: Reading From a Stream |
|
- To be able to retrieve data from an existing file, change the IceCream.cs
file as follows:
// IceCream3.cpp : main project file.
#include "stdafx.h"
using namespace System;
using namespace System::IO;
// This class is used to create and manage an ice scream
// and to process an order
public ref class CIceCream sealed
{
public:
// This is the base price of an ice scream
// Optional values may be added to it
static const double BasePrice = 1.55;
// These arrays are used to build the components
// of various ice screams
private:
array<String ^> ^ Flavor;
array<String ^> ^ Container;
array<String ^> ^ Ingredient;
// Additional factor used to process an ice scream order
int Scoops;
double TotalPrice;
// Variables that will hold the user's choice
// These are declared "globally" so they can be
// shared among methods
int ChoiceFlavor;
int ChoiceContainer;
int ChoiceIngredient;
// This default constructor is the best place for
// us to initialize the array
public:
CIceCream()
{
Flavor = gcnew array<String ^>(10);
Flavor[0] = L"Vanilla";
Flavor[1] = L"Cream of Cocoa";
Flavor[2] = L"Chocolate Chip";
Flavor[3] = L"Organic Strawberry";
Flavor[4] = L"Butter Pecan";
Flavor[5] = L"Cherry Coke";
Flavor[6] = L"Chocolate Brownies";
Flavor[7] = L"Caramel Au Lait";
Flavor[8] = L"Chunky Butter";
Flavor[9] = L"Chocolate Cookie";
Ingredient = gcnew array<String^>(4);
Ingredient[0] = L"No Ingredient";
Ingredient[1] = L"Peanuts";
Ingredient[2] = L"M & M";
Ingredient[3] = L"Cookies";
Container = gcnew array<String^>(3);
Container[0] = L"Cone";
Container[1] = L"Cup";
Container[2] = L"Bowl";
}
// This method requests a flavor from the user and
// returns the choice
void ChooseFlavor()
{
// Make sure the user selects a valid number
//that represents a flavor...
do {
// In case the user types a symbol that
// is not a number
try {
Console::WriteLine(L"What type of flavor do you want?");
for (int i = 0; i < Flavor->Length; i++)
Console::WriteLine(L"{0} - {1}", i + 1, Flavor[i]);
Console::Write(L"Your Choice? ");
ChoiceFlavor = int::Parse(Console::ReadLine());
}
catch(FormatException ^) // display an appropriate message
{
Console::WriteLine(L"You must enter a valid number "
L"and no other character!");
}
// If the user typed an invalid number out of the
// allowed range
// let him or her know and provide another chance
if( ChoiceFlavor < 1 || ChoiceFlavor > Flavor->Length)
Console::WriteLine(L"Invalid Choice - Try Again!\n");
} while (ChoiceFlavor < 1 || ChoiceFlavor > Flavor->Length);
}
// This method allows the user to select a container
void ChooseContainer()
{
// Make sure the user selects a valid number that
// represents a container
do {
// If the user types a symbol that is not a number
try
{
Console::WriteLine(L"What type of container do you want?");
for (int i = 0; i < Container->Length; i++)
Console::WriteLine(L"{0} - {1}", i + 1, Container[i]);
Console::Write(L"Your Choice? ");
ChoiceContainer = int::Parse(Console::ReadLine());
}
catch (FormatException ^) // display an appropriate message
{
Console::WriteLine(L"You must enter a valid "
L"number and no other character!");
}
// If the user typed an invalid number out of the
// allowed range
// let him or her know and provide another chance
if( (ChoiceContainer < 1) ||
(ChoiceContainer > Container->Length) )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while ((ChoiceContainer < 1) ||
(ChoiceContainer > Container->Length));
}
void ChooseIngredient()
{
do {
try {
Console::WriteLine(L"Do you want an ingredient or not");
for (int i = 0; i < Ingredient->Length; i++)
Console::WriteLine(L"{0} - {1}",
i + 1, Ingredient[i]);
Console::Write(L"Your Choice? ");
ChoiceIngredient = int::Parse(Console::ReadLine());
}
catch (FormatException ^)
{
Console::WriteLine(L"You must enter a valid "
L"number and no other character!");
}
if( (ChoiceIngredient < 1) ||
(ChoiceIngredient > Ingredient->Length) )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while ((ChoiceIngredient < 1) ||
(ChoiceIngredient > Ingredient->Length));
}
void SpecifyNumberOfScoops()
{
do {
try {
Console::Write(L"How many scoops(1, 2, or 3)? ");
Scoops = int::Parse(Console::ReadLine());
}
catch (FormatException ^)
{
Console::WriteLine(L"You must enter a valid number "
L"and no other character!");
}
if( Scoops < 1 || Scoops > 3 )
Console::WriteLine(L"Invalid Choice - Try Again!");
} while (Scoops < 1 || Scoops > 3);
}
// This method is used to process a customer order
// It uses the values of the above methods
void ProcessAnOrder()
{
double PriceIngredient, PriceScoop;
// Let the user know that this is a vending machine
Console::WriteLine(L"=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=");
Console::WriteLine(L"Ice Scream Vending Machine");
Console::WriteLine(L"-----------------------------------");
// Let the user select the components of the ice scream
ChooseFlavor();
Console::WriteLine(L"-----------------------------------");
ChooseContainer();
Console::WriteLine(L"-----------------------------------");
ChooseIngredient();
Console::WriteLine(L"-----------------------------------");
SpecifyNumberOfScoops();
Console::WriteLine(L"-----------------------------------");
// If the user selects an ingredient instead of "No Ingredient",
// add $0.50 to the order
if( (ChoiceIngredient == 2) ||
(ChoiceIngredient == 3) ||
(ChoiceIngredient == 4) )
PriceIngredient = 0.50;
else
PriceIngredient = 0.00;
// Instead of multiplying a number scoops to a value,
// We will use an incremental value depending on
// the number of scoops
if( Scoops == 1 )
PriceScoop = 0.65;
else if( Scoops == 2 )
PriceScoop = 1.05;
else
PriceScoop = 1.55;
// Calculate the total price of the ice scream
TotalPrice = BasePrice + PriceScoop + PriceIngredient;
// Create the ice scream...
// And display a receipt to the user
DisplayReceipt();
}
// This method is used to display a receipt to the user
void DisplayReceipt()
{
Console::WriteLine(L"\n=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=");
Console::WriteLine(L"Ice Scream Order");
Console::WriteLine(L"-----------------------------------");
Console::WriteLine(L"Flavor: {0}",
Flavor[ChoiceFlavor - 1]);
Console::WriteLine(L"Container: {0}",
Container[ChoiceContainer - 1]);
Console::WriteLine(L"Ingredient: {0}",
Ingredient[ChoiceIngredient - 1]);
Console::WriteLine(L"Scoops: {0}", Scoops);
Console::WriteLine(L"Total Price: {0:C}", TotalPrice);
Console::WriteLine(L"=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=\n");
}
void SaveOrder()
{
String ^ strNameOfFile;
Console::Write(L"Please enter your initials or the name "
L"we will use to remember your order: ");
strNameOfFile = Console::ReadLine();
strNameOfFile = strNameOfFile + L".icr";
// Find out if the user entered a name of a file
// that is already in the machine
if( File::Exists(strNameOfFile) )
{
char answer;
FileStream ^ stmIceCream =
gcnew FileStream(strNameOfFile, FileMode::Create);
BinaryWriter ^ bnwIceCream =
gcnew BinaryWriter(stmIceCream);
// If so, find out if the user wants to
// replace the old file
Console::WriteLine(L"The file you entered exists already.");
Console::Write(L"Do you want to replace it(y/n)?");
answer = char::Parse(Console::ReadLine());
// If the customer wants to replace it...
if( (answer == L'y') || (answer == 'Y') )
{
// ... do so
Console::WriteLine(L"The former order with the same "
L"name will be replaced");
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
}
// If the customer wants to save the new order with
// a different name
else if( (answer == L'n') || (answer == 'N') )
{
// Ask the user to enter a name to remember the order
Console::Write(L"Please enter a name we will use "
L"to remember this order: ");
strNameOfFile = Console::ReadLine();
strNameOfFile = strNameOfFile + L".icr";
stmIceCream = gcnew FileStream(strNameOfFile, FileMode::Create);
bnwIceCream = gcnew BinaryWriter(stmIceCream);
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
}
else
Console::WriteLine(L"Invalid Answer - We will close");
bnwIceCream->Close();
stmIceCream->Close();
}
else
{
FileStream ^ stmIceCream =
gcnew FileStream(strNameOfFile, FileMode::Create);
BinaryWriter ^ bnwIceCream =
gcnew BinaryWriter(stmIceCream);
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Saving Order: {0}", strNameOfFile);
bnwIceCream->Write(Flavor[ChoiceFlavor - 1]);
bnwIceCream->Write(Container[ChoiceContainer - 1]);
bnwIceCream->Write(Ingredient[ChoiceIngredient - 1]);
bnwIceCream->Write(Scoops);
bnwIceCream->Write(TotalPrice);
bnwIceCream->Close();
stmIceCream->Close();
}
}
void OpenOrder()
{
String ^ strNameOfFile;
String ^ SelectedFlavor;
String ^ SelectedContainer;
String ^ SelectedIngredient;
// Ask the user to enter a name of a previously saved order
Console::Write(L"Please enter the name you previously "
L"gave to remember your order: ");
strNameOfFile = Console::ReadLine();
strNameOfFile = strNameOfFile + L".icr";
FileStream ^ stmIceCream =
gcnew FileStream(strNameOfFile, FileMode::Open);
BinaryReader ^ bnrIceCream =
gcnew BinaryReader(stmIceCream);
// Find out if this order was previously saved in the machine
if( File::Exists(strNameOfFile) )
{
// If so, open it
SelectedFlavor = bnrIceCream->ReadString();
SelectedContainer = bnrIceCream->ReadString();
SelectedIngredient = bnrIceCream->ReadString();
Scoops = bnrIceCream->ReadInt32();
TotalPrice = bnrIceCream->ReadDouble();
// And display it to the user
Console::WriteLine(L"\n=-= Ice Scream Vending Machine =-=");
Console::WriteLine(L" Previous Order: {0}", strNameOfFile);
Console::WriteLine(L"Flavor: {0}", SelectedFlavor);
Console::WriteLine(L"Container: {0}", SelectedContainer);
Console::WriteLine(L"Ingredient: {0}", SelectedIngredient);
Console::WriteLine(L"Scoops: {0}", Scoops);
Console::WriteLine(L"Total Price: {0:C}\n", TotalPrice);
bnrIceCream->Close();
stmIceCream->Close();
}
else
Console::WriteLine(L"The name you entered is not "
L"registered in our previous orders");
}
};
int main(array<System::String ^> ^args)
{
String ^ answer = L"n";
CIceCream ^ ic = gcnew CIceCream();
Console::Write(L"Do you want to re-order a previously "
L"saved order(y/n)? ");
answer = Console::ReadLine();
if( (answer == L"y") || (answer == L"Y") )
ic->OpenOrder();
else
{
ic->ProcessAnOrder();
Console::Write(L"Do you want us to remember this "
L"order the next time you come to "
L"get your ice scream (y/n)? ");
answer = Console::ReadLine();
if( (answer == L"y") || (answer == L"Y") )
ic->SaveOrder();
else
Console::WriteLine(L"\nIt was nice serving you."
L"\nCome Again!!!\n");
}
Console::WriteLine();
return 0;
}
- Execute the application and test it. Here is an example:
Do you want to re-order a previously saved order(y/n)? Y
Please enter the name you previously gave to remember your order: LS
=-= Ice Scream Vending Machine =-=
Previous Order: LS.icr
Flavor: Caramel Au Lait
Container: Cup
Ingredient: M & M
Scoops: 2
Total Price: $3.10
Press any key to continue . . .
- Close the DOS window
- Execute the application again and test it. Here is an example:
Do you want to re-order a previously saved order(y/n)? w
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Vending Machine
-----------------------------------
What type of flavor do you want?
1 - Vanilla
2 - Cream of Cocoa
3 - Chocolate Chip
4 - Organic Strawberry
5 - Butter Pecan
6 - Cherry Coke
7 - Chocolate Brownies
8 - Caramel Au Lait
9 - Chunky Butter
10 - Chocolate Cookie
Your Choice? 5
-----------------------------------
What type of container do you want?
1 - Cone
2 - Cup
3 - Bowl
Your Choice? 2
-----------------------------------
Do you want an ingredient or not
1 - No Ingredient
2 - Peanuts
3 - M & M
4 - Cookies
Your Choice? 1
-----------------------------------
How many scoops(1, 2, or 3)? 1
-----------------------------------
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Order
-----------------------------------
Flavor: Butter Pecan
Container: Cup
Ingredient: No Ingredient
Scoops: 1
Total Price: $2.20
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Do you want us to remember this order the next time
you come to get your ice scream (y/n)? y
Please enter your initials or the name we will use
to remember your order: DIC
=-= Ice Scream Vending Machine =-=
Saving Order: DIC.icr
Press any key to continue . . .
- Close the DOS window
- Execute the application again and test it. Here is an example:
Do you want to re-order a previously saved order(y/n)? n
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Vending Machine
-----------------------------------
What type of flavor do you want?
1 - Vanilla
2 - Cream of Cocoa
3 - Chocolate Chip
4 - Organic Strawberry
5 - Butter Pecan
6 - Cherry Coke
7 - Chocolate Brownies
8 - Caramel Au Lait
9 - Chunky Butter
10 - Chocolate Cookie
Your Choice? 9
-----------------------------------
What type of container do you want?
1 - Cone
2 - Cup
3 - Bowl
Your Choice? 3
-----------------------------------
Do you want an ingredient or not
1 - No Ingredient
2 - Peanuts
3 - M & M
4 - Cookies
Your Choice? 4
-----------------------------------
How many scoops(1, 2, or 3)? 3
-----------------------------------
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Ice Scream Order
-----------------------------------
Flavor: Chunky Butter
Container: Bowl
Ingredient: Cookies
Scoops: 3
Total Price: $3.60
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Do you want us to remember this order the next time
you come to get your ice scream (y/n)? Y
Please enter your initials or the name we will use
to remember your order: LS
The file you entered exists already.
Do you want to replace it(y/n)?Y
The former order with the same name will be replaced
=-= Ice Scream Vending Machine =-=
Saving Order: LS.icr
Press any key to continue . . .
- Close the DOS window
| | | | | |