The Attributes of an XML Element |
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So far, we have used only one attribute per element. Fortunately, you can create as many attributes as you judge necessary in an element. To do this, type the name of each attribute, assign it a double-quoted element and separate the attribute from the next with an empty space. Here is an example of an element with different attributes: <Video ISBN="0-7888-1623-3" ScreenRatio="Standard" SoundtrackAvailable="True" /> As mentioned already and as you must always remember, attributes belong to an element. To support them, the attributes of an element are stored in the XmlElement.Attributes property and held by a class called XmlAttributeCollection. The XmlAttributeCollection class is based on the XmlNamedNodeMap class. This class lays a foundation to access attributes using their names or index in the collection. To know the number of attributes in an element, you can use the XmlNamedNodeMap.Count property. |
Practical Learning: Adding Attributes |
<?xml version="1.0" encoding="utf-8" ?> <World Area="510,072,000,000" Population="6,379,157,361"> <Continent Name="Africa" Area="30,065,000" Population="807,419,000"> <Country CountryName="Burundi" Area="27,830" Population="6,231,221" Capital="Bujumbura" Code="bi" /> </Continent> <Continent Name="Europe" Area="9,938,000" Population="730,916,000"> <Country CountryName="Italy" Area="301,230" Population="58,057,477" Capital="Rome" Code="it" /> </Continent> </World> |
// Project Name: Countries // Purpose: To list countries statistics using System; using System.Xml; namespace CountriesStatistics { class Exercise { static int Main() { return 0; } } } |
Access to an Attribute |
To access an attribute by its position in the collection, you can use the XmlNamedNodeMap.Item() method. The XmlAttributeCollection class is equipped with an ItemOf indexed property. This property is overloaded in three versions. The first version has the following syntax: public virtual XmlAttribute this[int i] {get;} This property allows you to access an attribute by considering that the attributes are stored in an array. The first or most left attribute has an index of 0; the second attribute from left (of course without counting the name of the element) has an index of 1, and so on. It can be difficult and sometimes unpredictable in some scenarios if you try accessing an attribute by their indices because you must know exactly where each attribute is positioned. Consider the following version of our Videos.xml XML file: |
<?xml version="1.0" encoding="utf-8" ?> <Videos FileDesc="Personal Video Collection"> <Video ISBN="0-7888-1623-3" ScreenRatio="Standard" SoundtrackAvailable="True"> <Title StoryBy="Marty Kaplan and Jonathan Reynold" Screenplay="Marty Kaplan">The Distinguished Gentleman</Title> <Director>Jonathan Lynn</Director> <Actors></Actors> <Length>112 Minutes</Length> <Format>DVD</Format> <Rating>R</Rating> </Video> <Video ISBN="0-7907-3900-3"> <Title Screenplay="Charlie Peter">Her Alibi</Title> <Director>Bruce Beresford</Director> <Length>94 Mins</Length> <Format>DVD</Format> <Rating>PG-13</Rating> </Video> </Videos>
In the first video, the name of the screenplay writer is stored at index 1. In the second video, the name of the screenplay writer is stored at index 0. In this case, it may not be a good item to use the index to locate an attribute. Fortunately, the second version of the overloaded XmlAttributeCollection.ItemOf[] property has the following syntax: public virtual XmlAttribute this[string name] {get;} With this version, you can explicitly specify the name of the attribute that you want. |
Practical Learning: Accessing an Attribute |
// Project Name: Countries // Purpose: To list countries statistics using System; using System.Xml; namespace CountriesStatistics { class Exercise { private static void ShowContinents() { // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Get a list of elements whose names are Continent XmlNodeList lstContinents = xmlDocContinents.GetElementsByTagName("Continent"); // Show the statistics on the continents Console.WriteLine(" =-= Continents =-="); Console.WriteLine("Name\tArea\t\tPopulation"); for(int i = 0; i < lstContinents.Count; i++) { Console.WriteLine("{0}\t{1}\t{2}", lstContinents[i].Attributes["Name"].InnerText, lstContinents[i].Attributes["Area"].InnerText, lstContinents[i].Attributes["Population"].InnerText); } } static int Main() { ShowContinents(); return 0; } } } |
=-= Continents =-= Name Area Population Africa 30,065,000 807,419,000 Europe 9,938,000 730,916,000 |
Attribute Addition |
Whether using its index or name, after accessing an attribute, you can manipulate it as you see fit. For example, you can change or delete it using the same techniques we saw to perform on an individual attribute. As mentioned already, the attributes are stored as a list. Because you have complete access to this list and the positions of its attributes, when creating or adding a new attribute, you can specify the position the new attribute should have in the collection. To create an attribute as the first in an element, you can call the XmlAttributeCollection.Prepend() method. Its syntax is: public virtual XmlAttribute Prepend(XmlAttribute node); Another technique you can use consists of locating an attribute first. Once you have one, to create a new attribute before it, you can call the XmlAttributeCollection.InsertBefore() method. Its syntax is: public virtual XmlAttribute InsertBefore(XmlAttribute newNode, XmlAttribute refNode); To add a new attribute after the current one, you can call the XmlAttributeCollection.InsertAfter() method. Its syntax is: public virtual XmlAttribute InsertAfter(XmlAttribute newNode, XmlAttribute refNode); To add an attribute at the end of the list of attributes of an element, you can call the XmlAttributeCollection.Append() method. Its syntax is: public virtual XmlAttribute Append(XmlAttribute node);
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Practical Learning: Creating Attributes |
// Project Name: Countries // Purpose: To list countries statistics using System; using System.Xml; namespace CountriesStatistics { class Exercise { private static void ShowContinents() { // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Get a list of elements whose names are Continent XmlNodeList lstContinents = xmlDocContinents.GetElementsByTagName("Continent"); // Show the statistics on the continents Console.WriteLine(" =-= Continents =-="); Console.WriteLine("Name\tArea\t\tPopulation"); for(int i = 0; i < lstContinents.Count; i++) { Console.WriteLine("{0}\t{1}\t{2}", lstContinents[i].Attributes["Name"].InnerText, lstContinents[i].Attributes["Area"].InnerText, lstContinents[i].Attributes["Population"].InnerText); } } private static void CreateNewContinent() { string strContinent = null; string strArea = null; string strPopulation = null; // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Create a Continent element that the new attribute will be added to XmlElement xmlNewContinent = xmlDocContinents.CreateElement("Continent"); // Present the current list of continents to the user ShowContinents(); // Request the name of a continent from the user Console.Write("Enter a new continent: "); strContinent = Console.ReadLine(); // Create a Name attribute using the continent that the user entered xmlNewContinent.SetAttribute("Name", strContinent); // Request the continent's area from the user Console.Write("Enter the area of the continent: "); strArea = Console.ReadLine(); // Create the Area attribute xmlNewContinent.SetAttribute("Area", strArea); // Request the population of the continent from the user Console.Write("Enter the population of the continent: "); strPopulation = Console.ReadLine(); // Create the Population attribute xmlNewContinent.SetAttribute("Population", strPopulation); // Add the element and its attribute to the document xmlDocContinents.DocumentElement.AppendChild(xmlNewContinent); // Save the XML file xmlDocContinents.Save("Countries.xml"); } static int Main() { int choice = 0; Console.WriteLine(" =-= Main Menu =-="); Console.WriteLine("0 - Quit"); Console.WriteLine("1 - Display Continents"); Console.WriteLine("2 - Create New Continent"); Console.Write("Your Choice? "); choice = int.Parse(Console.ReadLine()); switch(choice) { case 1: ShowContinents(); break; case 2: CreateNewContinent(); break; } return 0; } } } |
// Project Name: Countries // Purpose: To list countries statistics using System; using System.Xml; namespace CountriesStatistics { class Exercise { private static void ShowContinents() { // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Get a list of elements whose names are Continent XmlNodeList lstContinents = xmlDocContinents.GetElementsByTagName("Continent"); // Show the statistics on the continents Console.WriteLine(" =-= Continents =-="); Console.WriteLine("Name\tArea\t\tPopulation"); for(int i = 0; i < lstContinents.Count; i++) { Console.WriteLine("{0}\t{1}\t{2}", lstContinents[i].Attributes["Name"].InnerText, lstContinents[i].Attributes["Area"].InnerText, lstContinents[i].Attributes["Population"].InnerText); } } private static void CreateNewContinent() { string strContinent = null; string strArea = null; string strPopulation = null; // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Create a Continent element that the new attribute will be added to XmlElement xmlNewContinent = xmlDocContinents.CreateElement("Continent"); // Present the current list of continents to the user ShowContinents(); // Request the name of a continent from the user Console.Write("Enter a new continent: "); strContinent = Console.ReadLine(); // Create a Name attribute using the continent that the user entered xmlNewContinent.SetAttribute("Name", strContinent); // Request the continent's area from the user Console.Write("Enter the area of the continent: "); strArea = Console.ReadLine(); // Create the Area attribute xmlNewContinent.SetAttribute("Area", strArea); // Request the population of the continent from the user Console.Write("Enter the population of the continent: "); strPopulation = Console.ReadLine(); // Create the Population attribute xmlNewContinent.SetAttribute("Population", strPopulation); // Add the element and its attribute to the document xmlDocContinents.DocumentElement.AppendChild(xmlNewContinent); // Save the XML file xmlDocContinents.Save("Countries.xml"); } private static void AddCountry() { string strContinent = null; string strCountry = null; string strArea = null; string strPopulation = null; string strCapital = null; string strCode = null; // Open the XML file XmlDocument xmlDocContinents = new XmlDocument(); xmlDocContinents.Load("Countries.xml"); // Display the list of continents to the user Console.WriteLine("Here is a list of the created continents"); ShowContinents(); // Request a continent from the user Console.Write("Enter the desired continent: "); strContinent = Console.ReadLine(); // Get a list of elements whose names are Continent XmlNodeList lstContinents = xmlDocContinents.GetElementsByTagName("Continent"); // Visit each Continent element for(int i = 0; i < lstContinents.Count; i++) { // Get a list of the attributes of the current element XmlAttributeCollection curAttributes = lstContinents[i].Attributes; // Check each attribute, looking for the continent that the user entered for(int j = 0; j < curAttributes.Count; j++) { // Check if the current continent is the same that the user selected if( curAttributes["Name"].InnerText == strContinent ) { // Once you find one, get its XmlElement reference XmlElement elmNewCountry = xmlDocContinents.CreateElement("Country"); // Request the name of a country from the user Console.Write("Enter the name of the country: "); strCountry = Console.ReadLine(); // Create the country specified by the user elmNewCountry.SetAttribute("CountryName", strCountry); // Request the area of the country from the user Console.Write("Enter the area of the country: "); strArea = Console.ReadLine(); // Create the Area specified by the user elmNewCountry.SetAttribute("Area", strArea); // Request the population of the country from the user Console.Write("Enter the area of the country: "); strPopulation = Console.ReadLine(); // Create the Population attribute elmNewCountry.SetAttribute("Population", strPopulation); // Request the Capital of the country from the user Console.Write("Enter the area of the country: "); strCapital = Console.ReadLine(); // Create the Capital attribute elmNewCountry.SetAttribute("Capital", strCapital); // Request the Internet Code of the country from the user Console.Write("Enter the population of the country: "); strCode = Console.ReadLine(); // Create the Internet Code attribute elmNewCountry.SetAttribute("Code", strCode); // Add the element (and its attribute) as a child of the current Continent lstContinents[i].AppendChild(elmNewCountry); // Save the XML file xmlDocContinents.Save("Countries.xml"); break; } } } } static int Main() { int choice = 0; Console.WriteLine(" =-= Main Menu =-="); Console.WriteLine("1 - Display Continents"); Console.WriteLine("2 - Create New Continent"); Console.WriteLine("3 - Create New Country"); Console.Write("Your Choice? "); choice = int.Parse(Console.ReadLine()); switch(choice) { case 1: ShowContinents(); break; case 2: CreateNewContinent(); break; case 3: AddCountry(); break; } return 0; } } } |
Once an attribute has been created, to identify the element it belongs to, you can access its XmlAttribute.OwnerElement property. This property produces an XmlElement value.
If you find out that an element has one or more undesired attributes, you can delete them and you have various options to perform this operation. Since the attributes are stored in a collection, you can locate the undesired attribute by its index and then delete it. To do this, you can call the XmlAttributeCollection.RemoveAt() method. Its syntax is: public virtual XmlAttribute RemoveAt(int i); This method expects the index of the attribute that needs to be removed. As mentioned for the XmlAttributeCollection.ItemOf indexed property, to efficiently use this RemoveAt() method, you should know the exact index of the attribute, otherwise, you may access and therefore delete the wrong attribute. An alternative is to explicitly identify the attribute you want to delete. To do this, you can call the XmlAttributeCollection.Remove() method. Its syntax is: public virtual XmlAttribute Remove(XmlAttribute node); This method takes as attribute the XmlAttribute identification of the attribute you want to remove. To delete all attributes of an element, you can call the XmlAttributeCollection.RemoveAll() method. Its syntax is: public virtual void RemoveAll(); This method would simply remove all attributes that belong to an XmlElement object. |
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