Introduction

Practical LearningPractical Learning: Introducing the Model

  1. Start Blender
  2. Click the default cube to select it (it should be selected already)
  3. In the Properties window, click the Object button Object (it should be selected already) to access the primary properties of the cube
  4. Change the following values:
    Location: X: 0
              Y: 0
              Z: 0.32
    Scale:    X: 0.425
              Y: 0.045
              Z: 0.285
  5. To edit the cube, on the top-main menu of Blender, click Modeling
  6. On the left bar, click the Loop Cut button Object
  7. Click the top or the bottom border to create a vertical cut
  8. In the bottom-left side of the large Blender window, click the arrow of the Loop Cut And Slide window to expand it
  9. Change the Number of Cuts value to 2:
    Number of Cuts: 2
  10. Position the mouse in the 3D Viewport window. Then, on your keyboard, press S
  11. Move the mouse slightly and click
  12. In the Resize window in the bottom-left section of the 3D Viewport window, change the following values:
    Scale: X: 2.75
           Y: 1
           Z: 1
  13. While the Loop Cut button is still selected, click either the left or the right border of the shape to create a horizontal cut
  14. In the Loop Cut window in the bottom-left section of the 3D Viewport workspace, change the Number of Cuts value to 2:
    Number of Cuts: 2
  15. Position the mouse in the 3D Viewport window. Then, on your keyboard, press S
  16. Move the mouse slightly and click
  17. In the Resize window in the bottom-left section of the 3D Viewport workspace, change the following values:
    Scale: X: 1
           Y: 1
           Z: 2.65
  18. On the left toolbar, click the Select Box button Object
  19. On the top bar, click the Face button Face
  20. Click the large face in the middle of the shape to select it
  21. On your keyboard, press X
  22. On the menu that appears, click Faces
  23. Click the other large face in the middle of the shape to select it
  24. Right-click anywhere in the 3D Viewport workspace window -> Separate -> Selection
  25. To confirm the separated parts, on the top-main menu of Blender, click Layout
  26. Click the wide face in the middle of the shape to select it
  27. On your keyboard, press H to hide the face
  28. Click any border of the window to select it
  29. To continue editing the window, on the top-main menu of Blender, click Modeling
  30. On the top bar, click the Edge button Edge
  31. On the window, click one of the interior edges of the opening to select it
  32. While you are still holding Alt, press and hold Shift
  33. Click each of the interior edges of both openings of the window
  34. Release Shift (you can also press and hold Alt, then click one of the edges; then press and hold Shift + Alt, and click an opposing edge)
  35. Release Alt and Shift
  36. On the menu bar, click Edge -> Bridge Edge Loops
  37. On the top-main menu of Blender, click Layout
  38. Click the middle face to select it
  39. While the interior face is selected, in the Object section of the Properties window, change the following characteristics:
    Location: X: 0
              Y: -0.01
              Z: 0.325
    Scale:    X: 0.435
              Y: 0.0
              Z: 0.295

Creating Window Bars

Practical LearningPractical Learning: Creating Window Bars

  1. On the top menu of Blender, click Add -> Mesh -> Cube
  2. In the Properties window, change the following characteristics of the window:
    Location: X: 0
              Y: 0
              Z: 0.325
    Scale:    X: 0.395
              Y: 0.025
              Z: 0.01
  3. While the new horizontal bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  4. In the Properties window, change the Z values of the location and the scale as follows:
    Location: Z: 0.205
    Scale:    Z: 0.002
  5. While the small horizontal bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  6. In the Properties window, change the Z-Location:
    Location: X: Z: 0.4505
  7. While a horizontal bar of the window is selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  8. In the Properties window, change the following characteristics of the new bar:
    Location: X: 0
              Y: 0
              Z: 0.63
    Scale:    X: 0.465
              Y: 0.055
              Z: 0.0325
  9. While the top horizontal bar of the window is selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  10. In the Properties window, change the following characteristics of the new bar:
    Location: Z: 0.0265
    Scale:    X: 0.445
              Z: 0.025
  11. On the top menu of Blender, click Add -> Mesh -> Cube
  12. In the Properties window, change the following characteristics of the window:
    Location: X: 0
              Y: 0
              Z: 0.325
    Scale:    X: 0.0185
              Y: 0.03
              Z: 0.265
  13. While the vertical bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  14. In the Properties window, change the following characteristics:
    Location: X: -0.265
    Scale:    X: 0.002
  15. While the vertical bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  16. In the Properties window, change the X location:
    Location: X: -0.1405
  17. While the vertical bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  18. In the Properties window, change the X location:
    Location: X: 0.1405
  19. While the vertical bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  20. In the Properties window, change the X location:
    Location: X: 0.265

Creating the Window Glass

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Practical LearningPractical Learning: Creating the Window Glass

  1. To display the shape that was hidden, press Alt + H

Setting the Materials for the Window

Practical LearningPractical Learning: Setting the Materials for the Window

  1. To access the materials for the window, on the top-main menu of Blender, click Shading
  2. In the middle toolbar, you should have a material specified already. If not, lick the New button.
    In the middle toolbar, click Material to select it
  3. To specify the name of the material, type Window-Frame and press Enter
  4. On the middle bar, click the New Material button Object
  5. On the middle bar, click the new Window-Frame.001 to select it
  6. Type Window-Glass and press Enter
  7. In the Principled BSDF window, click the button of Transmission to expand it
  8. Still in the Principled BSDF window, change the following values:
    Base Color:
             RGB: Red:   1
                  Green: 1
                  Blue:  1
    Roughness:    0
    IOR:          1.115
    Transmission: Weight: 1
  9. Click any border of the window to select it
  10. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  11. Click any of the vertical bars that were created inside the window select it
  12. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  13. Click any of the horizontal bars that were created on the window select it
  14. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  15. Click the face inside the window to select it
  16. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Glass
  17. On the top-main menu of Blender, click Layout

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