01 - Simple Door Locks
Introductory Topics on Blender
This example continues an introduction to Blender. The simple window from the first lesson is expanded.
02 - External Door Handles
Involving an Objects with Functions and Other Objects
Classes are the central topic of object-oriented programming (OOP). This is an introduction to objects.
03 - A Simple Door
Introductory
Conditional statements allow checking various types of conditions to take actions.
04 - A Simple Window
Introductory Topics on Blender
This is an introduction to the Blender application. This is done by modeling a simple window.
05 - A Medium Window
Using the .NET Techniques and F# Own Techniques to Read and Write Values
Instead of declaring a variable in a class, a property is a good way to manage values from an object.
06 - Medium House
Comparisons on Variables and Expressions
Conditional statements allow checking various types of conditions to take actions.
07 - A Barn
Preparing for Bad Behaviors and Occurrences in a Program
Instead of declaring a variable in a class, a property is a good way to manage values from an object.
08 - African Drum - Ñgom
Creating cylinders and applying materials
This is a simple modeling exercise. We create a drum using cubes, cylinders, etc. Then we create and apply the necessary materials
22 - Introduction to Generics
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.
06 - Introduction to Boolean Conjunctions
Combining Conditions for their Truthfulness
In some cases one condition is not enough. You can combine two or more conditions to find out if all of them are true
23 - Introduction to Structures
Using Existing Assemblies or Creating New Ones
The .NET Framework includes many ready-made libraries you can use, or you can create new libraries.