The FileInfo constructor is mostly meant only to indicate that you want to use a file, whether it exists already or it would be created. Based on this, if you execute an application that has only a FileInfo object created using the constructor as done above, nothing would happen. To create a file, you have various alternatives. If you want to create one without writing anything in it, which implies creating an empty file, you can call the FileInfo::Create() member function. Its syntax is: public: FileStream ^ Create(); This member function simply creates an empty file. Here is an example of calling it: System::Void btnSave_Click(System::Object^ sender, System::EventArgs^ e) { FileInfo ^ fleMembers = gcnew FileInfo(L"First.txt"); fleMembers->Create(); }
As opposed to creating a file, probably the second most regular operation performed on a file consists of opening it to read or explore its contents. To support opening a file, the FileInfo class is equipped with the Open() member function that is overloaded with three versions. Their syntaxes are: public: FileStream^ Open(FileMode mode); FileStream^ Open(FileMode mode, FileAccess access); FileStream^ Open(FileMode mode, FileAccess access, FileShare share); You can select one of these member functions, depending on how you want to open the file, using the options for file mode, file access, and file sharing. Each version of this member function returns a FileStream object that you can then use to process the file. After opening the file, you can then read or use its content. As opposed to creating a file, probably the second most regular operation performed on a file consists of opening it to read or explore its contents. To support opening a file, the FileInfo class is equipped with the Open() member function that is overloaded with three versions. If you have a text-based file and want to directly read from it, you can use the StreamReader class that is equipped with the Read() and the ReadLine() member functions. As done for the StreamWriter class, after using a StreamReader object, make sure you close it. When you call the FileInfo::Create() or the FileInfo::CreateText() member function, if the file passed as argument, or as the file in the path of the argument, exists already, it would be deleted and a new one would be created with the same name. This can cause the right file to be deleted. Therefore, before creating a file, you may need to check whether it exists already. To do this, you can check the value of the Boolean FileInfo::Exists property. This property holds a true value if the file exists already and it holds a false value if the file doesn't exist or it doesn't exist in the path. Here is an example of checking the existence of a file: System::Void btnSave_Click(System::Object^ sender, System::EventArgs^ e) { FileInfo ^ fleMembers = gcnew FileInfo(L"First.txt"); fleMembers->Create(); if( fleMembers.Exists == true ) return; }
As mentioned earlier, the FileInfo::Create() member function returns a FileStream object. You can use this to specify the type of operation that would be allowed on the file. To write normal text to a file, you can first call the FileInfo::CreateText() member function. This member function returns a StreamWriter object. The StreamWriter class is based on the TextWriter class that is equipped with the Write() and the WriteLine() member functions used to write values to a file. The Write() member function writes text on a line and keeps the caret on the same line. The WriteLine() member function writes a line of text and moves the caret to the next line. After writing to a file, you should close the StreamWriter object to free the resources it was using during its operation(s).
You may have created a text-based file and written to it. If you open such a file and find out that a piece of information is missing, you can add that information to the end of the file. To do this, you can call the FileInfo::AppenText() member function. Its syntax is: public: StreamWriter ^ AppendText(); When calling this member function, you can retrieve the StreamWriter object that it returns, then use that object to add new information to the file.
If you have an existing file you don't need anymore, you can delete it. This operation can be performed by calling the FileInfo::Delete() member function. Its syntax is: public: virtual void Delete() override; Here is an example: FileInfo ^ fleMembers = gcnew FileInfo(L"First.txt"); fleMembers->Delete(); You can make a copy of a file from one directory to another. To do this, you can call the FileInfo::CopyTo() member function that is overloaded with two versions. The first version has the following syntax: public: FileInfo ^ CopyTo(String ^ destFileName); When calling this member function, specify the path or directory that will be the destination of the copied file. Here is an example: FileInfo ^ fleMembers = gcnew FileInfo(L"Reality.txt"); String ^ strMyDocuments = Environment.GetFolderPath(Environment::SpecialFolder::Personal); fleMembers->CopyTo(String.Concat(strMyDocuments, "\\Federal.txt")); In this example, a file named Reality.txt in the directory of the project would be retrieved and its content would be applied to a new file named Federal.txt created in the My Documents folder of the current user. When calling the first version of the FileInfo::CopyTo() member function, if the file exists already, the operation would not continue and you would simply receive a message box. If you insist, you can overwrite the target file. To do this, you can use the second version of this member function. Its syntax is: public: FileInfo ^ CopyTo(String ^destFileName, bool overwrite); The first argument is the same as that of the first version of the member function. The second argument specifies what action to take if the file exists already in the target directory. If you want to overwrite it, pass the argument as true; otherwise, pass it as false. If you copy a file from one directory to another, you would have two copies of the same file or the same contents in two files. Instead of copying, if you want, you can simply move the file from one directory to another. This operation can be performed by calling the FileInfo::MoveTo() member function. Its syntax is: public: void MoveTo(String ^destFileName); The argument to this member function is the same as that of the CopyTo() member function. After executing this member function, the FileInfo object would be moved to the destFileName path. Here is an example: FileInfo ^ fleMembers = gcnew FileInfo(L"pop.txt"); String ^ strMyDocuments = Environment::GetFolderPath(Environment::SpecialFolder::Personal); fleMembers->CopyTo(String::Concat(strMyDocuments, "\\pop.txt"));
If you have an existing file whose name you don't want anymore, you can rename it. To support this operation, you can call the MoveTo() member function of the FileInfo class. Here is an example: System::Void btnRename_Click(System::Object^ sender, System::EventArgs^ e) { // Get a reference to the file FileInfo ^ fiRename = gcnew FileInfo("C:\\Exercise1\\chat1.txt"); // Rename the file fiRename->MoveTo("C:\\Exercise1\\BlahBlahBlah.txt"); } To perform the same operation, the File class provides a member function named Move. Its syntax is: public static void Move(string sourceFileName, string destFileName); Here is an example: System::Void btnRename_Click(System::Object^ sender, System::EventArgs^ e) { File::Move("C:\\Exercise\\Soho.txt", "C:\\Exercise\\Whatever.txt"); }
To keep track of it, after a file has been created, the operating system makes a note of the date and the time the file was created. This information can be valuable in other operations such as search routines. You too are allowed to change this date and time values to those you prefer. As mentioned already, the OS makes sure to keep track of the date and time a file was created. To find out what those date and time values are, you can access the get accessor of the FileSystemInfo::CreationTime property. This would be done as follows: System::Void btnDateCreated_Click(System::Object^ sender, System::EventArgs^ e)
{
FileInfo ^ fExercise = gcnew FileInfo("C:\\Exercise1\\Exercise.txt");
txtDateCreated->Text = fExercise->CreationTime.ToLongTimeString();
}
If you don't like the date, the time, or both, that the OS would have set when the file was created, you can change them. To change one or both of these values, you can assign a desired DateTime object to the set accessory of the FileSystemInfo::CreationTime property.
Many applications allow a user to open an existing file and to modify it. When people work in a team or when a particular file is regularly opened, at one particular time, you may want to know the date and time that the file was last accessed. To get this information, you can access the FileSystemInfo::LastAccessTime property. Here is an example: System::Void btnDateCreated_Click(System::Object^ sender, System::EventArgs^ e)
{
FileInfo ^ fExercise = gcnew FileInfo("C:\\Exercise1\\Exercise.txt");
txtDateCreated->Text = fExercise->LastWriteTime.ToLongTimeString();
}
If you are interested to know the last date and time a file was modified, you can get the value of its FileSystemInfo::LastWriteTime property.
The operating system requires that each file have a name. In fact, the name must be specified when creating a file. This allows the OS to catalogue the computer files. This also allows you to locate or identify a particular file you need. When reviewing or opening a file, to get its name, the FileInfo class is equipped with the Name property. Here is an example: txtFileName->Text = "The name of this file is: \"" + fleLoan->Name + "\""; This string simply identifies a file.
With the advent of Windows 95 and later, the user doesn't have to specify the extension of a file when creating it. Because of the type of confusion that this can lead to, most applications assist the user with this detail. Some applications allow the user to choose among various extensions. For example, using Notepad, a user can open a text, a PHP, a script, or an HTML file. When you access a file or when the user opens one, to know the extension of the file, you can access the value of the FileSystemInfo::Extension property. Here is an example: txtFileExtension->Text = "File Extension: " + fleLoan->Extension;
One of the routine operations the operating system performs consists of calculating the size of files it holds. This information is provided in terms of bits, kilobits, or kilobytes. To get the size of a file, the FileInfo class is quipped with the Length property. Here is an example of accessing it: Console::WriteLine(L"File Size: " + fleLoan::Length.ToString());
Besides the name of the file, it must be located somewhere. The location of a file is referred to as its path or directory. The FileInfo class represents this path as the DirectoryName property. Therefore, if a file has already been created, to get its path, you can access the value of the FileInfo::DirectoryName property.
Besides the FileInfo::Directoryname, to know the full path to a file, you can access its FileSystemInfo::FullName property. Here is an example: System::Void btnFileName_Click(System::Object^ sender, System::EventArgs^ e) { FileInfo ^ fExercise = gcnew FileInfo("C:\\Exercise1\\Exercise.txt"); txtFileName->Text = fExercise->FullName; }
Attributes are characteristics that apply to a file, defining what can be done or must be disallowed on it. The Attributes are primarily defined by, and in, the operating system, mostly when a file is created. When the user accesses or opens a file, to get its attributes, you can access the value of its FileSystemInfo::Attributes property. This property produces a FileAttributes object. When you create or access a file, you can specify or change some of the attributes. To do this, you can a FileAttributes object and assign it to the FileSystemInfo.Attributes property. FileAttributes is an enumerator with the following members: Archive, Compressed, Device, Directory, Encrypted, Hidden, Normal, NotContentIndexed, Offline, ReadOnly, ReparsePoint, SparseFile, System, and Temporary. |
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