To draw in GDI, you have to obtain a handle to the device context. This
is
done by declaring a variable or a pointer to HDC then calling a function such as BeginPaint() to initialize the device context. You also
have to create the tools needed to draw. For example, you have to create a pen
and/or a brush. Once the tools are ready, you have to select them into the
device context to make them available. After drawing, it is suggested that you
release the device context.
To draw in GDI+, you use an object referred to as graphic.
The color is one of the most fundamental objects that enhances
the aesthetic appearance of an object. The color is a non-spatial object that is
added to an object to modify some of its visual aspects. To support colors, the
GDI+ library provides the Color structure. The Color structure is defined
in the System::Drawing namespace.
A color is created as a combination of four 8-bit values. The first value is
referred to as alpha but it is mostly used internally. The second is called red. The third is called green. The
fourth is called blue:
|
|
Bits |
|
Alpha |
|
|
Red |
|
|
Green |
|
|
Blue |
|
Converted to decimal, each one of the red, green, and blue numbers would
produce:
27 + 26 + 25 + 24
+ 23 + 22 + 21 + 20
= 128 + 64 + 32 + 16 + 8 + 4 + 2 + 1
= 255
Therefore, each number can have a value that ranges from 0
to 255 in the decimal system. The alpha section is reserved for the operating
system. The other three numbers are combined to produce a single value as
follows:
|
Color |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
Blue |
Green |
Red |
|
Value |
Converted to decimal, this number has a value of 255 * 255 *
255 = 16581375. This means that we can have approximately 16 million colors
available. The question that comes to mind is how we use these colors, to
produce what effect.
You computer monitor has a surface that resembles a series
of tinny horizontal and vertical lines. The intersection of a horizontal
line and a vertical line is called a pixel. This pixel holds, carries, or
displays one color:
As the pixels close to each other have different colors, the
effect is a wonderful distortion that creates an aesthetic picture. It is by
changing the colors of pixels that you produce the effect of color variances
seen on pictures and other graphics.
To make color selection easier, the Color structure is
equipped with various properties that each represents a name for a color. Therefore, to use
any of these colors, call the Color structure followed by the
"::" operator, followed by
the desired color. All
the popular names of colors are recognized and they are represented in the Color
structure by static properties. These include Red, Green,
Blue, Black, White, Yellow, Fuchsia, Silver,
Gray, Brown, and Khaki, etc, just to name a few. There are many
other colors
that are not necessarily popular. Here is an example:
System::Void Form1_Load(System::Object^ sender,
System::EventArgs^ e)
{
BackColor = Color::Turquoise;
}
If none of the pre-defined colors suits you, you can define
your own color as a combination of red, green, and blue values. To create
a color using this approach, you can declare a variable of type Color. To specify the
characters of the color, the Color structure provides the FromArgb()
static method overloaded in four versions as follows:
public:
static Color FromArgb(int argb);
static Color FromArgb(int alpha, Color baseColor);
static Color FromArgb(int red, int green, int blue);
static Color FromArgb(int alpha, int red, int green, int blue);
The third version, which is the most used allows you to
specify three values that each ranges from 0 to 255. Here is an example:
System::Void Form1_Load(System::Object^ sender,
System::EventArgs^ e)
{
BackColor = Color::FromArgb(26, 69, 174);
}
This would produce:
Whether a color was initialized with one of the
Color
pre-defined color properties or
using the FromArgb() methods, if you want to retrieve the red, green, and blue values of
a color, you can use the R, the G, or the B properties to extract the value of each.
Each one of these properties is of a byte type. Alternatively, you can
call the Color::ToArgb() method. Its syntax is:
public:
int ToArgb();
This method returns an integer.
The most basic tool you can use is the pen. The
GDI+ library provides a pen through the Pen class. To obtain a pen, you can declare a Pen
handle. The primary piece of information you must
specify about a pen is its color. To do this, you can use the following
constructor:
public:
Pen(Color color);
Here is an example:
System::Void Form1_Load(System::Object^ sender,
System::EventArgs^ e)
{
Color clrBlue = Color::Blue;
Pen ^ penRed = gcnew Pen(clrBlue);
}
If you have already created a pen, to change its color, you
can assign the desired color name or color value to the Pen::Color
property.
The Pen class provides more details about a pen than
that. For now, we can use a pen as simple as this one.
|