Introduction

We will start with a simple shape and save it.

Practical LearningPractical Learning: Introducing the Project

  1. In your computer, create a folder with a name of your choice. I will call mine Blender Assets and I will create it in an E drive
  2. Start Blender
  3. In Blender, click the default cube to select it (it should be selected already).
    In the Object section of the Properties window, change the following values:
    Name:    Block-Vertical
    Location Z: 2
    Scale    Y: 0.25
             Z: 2
  4. To save the project, on the main menu of Blender, click File -> Save
  5. In the top text box of the Blender File View window, select and display the folder you had created
  6. Change the file name to Exercise:

    Exercise

  7. Click Save Blender File

Adding an Asset Library

In Blender, an asset is an object, kind of physical, that is used in a Blender project, such as something created by modeling. An asset library is a series of assets you can store in a computer drive and use those assets in various projects. As you can imagine, in order to get an asset lihere are a few steps you should follow.

To start an asset library, you should first create a folder in a drive. After doing that, whenever you create a model, you have the choice of adding that model to that folder.

Practical LearningPractical Learning: Adding an Asset Library

  1. On the main menu of Blender, click Edit and click Preferences...
  2. In the left menu of the Blender Preference, click File Paths
  3. In the Asset Libraries section, click the + button Plus
  4. In the Blender File View dialog box, locate the folder you had created and select it

    Blender File View

  5. In the Blender File View window, click Add Asset Library

    Blender Preferences

  6. Close the Blender Preferences window
  7. In the Outliner, right-click Block-Vertical and click Mark As Asset:

    Mark As Asset

  8. To save, on the main menu of Blender, click File and click Save

Importing an Asset from a Library

We already know that if you have an interesting object that you want to use in various projects, you can add that object to an asset library, which is done by saving the project in a folder that represents an asset library. After

Practical LearningPractical Learning: AImporting an Asset from a Library

  1. To start another project, on the main menu of Blender, click File -> New -> General
  2. Make sure the default cube is selected.
    Press Delete
  3. To add a window, position the mouse on the top-right side of the window until the mouse cursor appears as +

    Window Maker

  4. Click and drag in the left direction and click

    Windows Panels

  5. Click the button in the top-left section of the right panel and select Asset Browser

    Dividing the House Stories

    Dividing the House Stories

  6. In the Asset Library window, drag Block-Vertical and drop it in the 3D Viewport

    Blender Panels

  7. Close Blender
  8. When asked whether you want to save, click Don't Save

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