Introduction

Practical LearningPractical Learning: Introducing the Model

  1. Start Blender
  2. Click the default cube to select it (it should be selected already).
    In the Properties window, click the Object button Object (it should be selected already) to access the primary properties of the cube.
    In the Object section of the Properties window, change the following values:
    Location: X: 0
              Y: 0.05
              Z: 0.32
    Scale:    X: 0.2
              Y: 0.05
              Z: 0.275

    Modeling a Simple Door

  3. To edit the cube, on the top-main menu of Blender, click Modeling
  4. On the left bar, click the Loop Cut button Loop Cut
  5. Click the top or the bottom border to create a vertical cut
  6. In the bottom-left side of the large Blender window, click Loop Cut And Slide window to expand its window
  7. Change the Number of Cuts value to 2:
    Number of Cuts: 2

    Modeling a Simple Door

  8. Position the mouse in the 3D Viewport window. Then, on your keyboard, press S to resize
  9. Move the mouse very slightly and click
  10. In the Resize window in the bottom-left section of the 3D Viewport window, change the following values:
    Scale: X: 2.55
           Y: 1
           Z: 1

    Modeling a Simple Door

  11. While the Loop Cut button is still selected, click either the left or the right border of the shape to create a horizontal cut
  12. In the Loop Cut window in the bottom-left section of the 3D Viewport workspace, change the Number of Cuts value to 2:
    Number of Cuts: 2

    Modeling a Simple Door

  13. Position the mouse in the 3D Viewport window. Then, on your keyboard, press S to resize
  14. Move the mouse very slightly and click
  15. In the Resize window in the bottom-left section of the 3D Viewport workspace, change the following values:
    Scale: X: 1
           Y: 1
           Z: 2.55

    Modeling a Simple Door

  16. On the left toolbar, click the Select Box button Select Box
  17. On the top bar, click the Face button Face
  18. Click the large face in the middle of the shape to select it

    Modeling a Simple Door

  19. On your keyboard, press X
  20. On the menu that appears, click Faces
  21. Click the other large face in the middle of the shape to select it

    Modeling a Simple Door

  22. Right-click anywhere in the 3D Viewport workspace window -> Separate -> Selection

    Modeling a Simple Door

  23. To confirm the separated parts, on the top-main menu of Blender, click Layout
  24. Click the wide face in the middle of the shape to select it
  25. On your keyboard, press H to hide the face
  26. Click any border of the window to select it
  27. To continue editing the window, on the top-main menu of Blender, click Modeling
  28. On the top bar, click the Edge button Edge
  29. On the window, click one of the interior edges of the opening to select it
  30. On your keyboard, press and hold Shift
  31. Click each of the interior edges of both openings of the window
  32. Release Shift (you can also press and hold Alt, then click one of the edges; then press and hold Shift + Alt, and click an opposing edge)

    Modeling a Simple Door

  33. On the menu bar, click Edge -> Bridge Edge Loops

    Modeling a Simple Door

    Modeling a Simple Door

  34. On the top-main menu of Blender, click Layout

Creating Windows Bars

Practical LearningPractical Learning: Creating Windows Bars

  1. On the top menu of Blender, click Add -> Mesh -> Cube
  2. In the Properties window, change the following characteristics of the window:
    Location: X: 0
              Y: 0.05
              Z: 0.325
    Scale:    X: 0.185
              Y: 0.025
              Z: 0.01

    Modeling Windows Bars

  3. While the new horizontal bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  4. In the Object section of the Properties window, change the following characteristics of the new bar:
    Location: X: 0
              Y: 0.05
              Z: 0.215
    Scale:    X: 0.185
              Y: 0.025
              Z: 0.002

    Modeling Windows Bars

  5. While the small horizontal bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  6. In the Properties window, change the following characteristics of the new bar:
    Location: X: 0
              Y: 0.05
              Z: 0.445
    Scale:    X: 0.185
              Y: 0.025
              Z: 0.002

    Modeling Windows Bars

  7. While a horizontal bar of the window is selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  8. In the Properties window, change the following characteristics of the new bar:
    Location: X: 0
              Y: 0.02
              Z: 0.625
    Scale:    X: 0.245
              Y: 0.05
              Z: 0.0335

    Modeling Windows Bars

  9. While the top horizontal bar of the window is selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  10. In the Properties window, change the following characteristics of the new bar:
    Location: X: 0
              Y: 0.02
              Z: 0.022
    Scale:    X: 0.225
              Y: 0.035
              Z: 0.025

    Modeling Windows Bars

  11. On the top menu of Blender, click Add -> Mesh -> Cube
  12. In the Properties window, change the following characteristics of the window:
    Location: X: -0.055
              Y: 0.045
              Z: 0.325
    Scale:    X: 0.002
              Y: 0.0125
              Z: 0.245

    Modeling Windows Bars

  13. While the vertical bar of the window is still selected, to duplicate it, position the mouse in the 3D Viewport window, press Alt + D and press Enter
  14. In the Properties window, change the following characteristics of the window:
    Location: X: 0.055

    Modeling Windows Bars

Modeling a Window Glass

.

Practical LearningPractical Learning: Modeling a Window Glass

  1. To display the shape that was hidden, press Alt + H
  2. Click that face to select it

    Modeling a Window Glass

  3. While the interior face is selected, in the Object section of the Properties window, change the following characteristics:
    Location: X: 0
              Y: -0.1
              Z: 0.32
    Scale:    X: 0.215
              Y: 0.055
              Z: 0.295

    Modeling a Window Glass

Setting the Materials for the Window

Practical LearningPractical Learning: Setting the Materials for the Window

  1. To access the materials for the window, on the top-main menu of Blender, click Shading
  2. In the Shading toolbar, you should have a material specified already. If not, lick the New button.
    In the Shading toolbar, click Material to select it
  3. To specify the name of the material, type Window-Frame and press Enter
  4. On the Shading toolbar, click the New Material button Object
  5. On the Shading toolbar, click the new Window-Frame.001 to select it
  6. Type Window-Glass and press Enter
  7. In the Principled BSDF window, click the button of Transmission to expand it
  8. Still in the Principled BSDF window, change the following values:
    Base Color:
             RGB: Red:   1
                  Green: 1
                  Blue:  1
    Roughness:    0
    IOR:          1.115
    Transmission: Weight: 1

    Modeling a Window Glass

  9. Click any border of the window to select it
  10. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  11. Click any of the vertical bars that were created inside the window select it
  12. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  13. Click any of the horizontal bars that were created on the window select it
  14. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Frame
  15. Click the face inside the window to select it
  16. On the Shading bar, click the arrow of the Browse Material combo box Object and select Window-Glass
  17. On the top-main menu of Blender, click Layout
  18. To save the lock, on the main menu, click File -> Save
  19. Set the document name Window-Simple-1
  20. Click Save Blender File

Extending the Window

Practical LearningPractical Learning: Introducing the Model

  1. Click the top bar to select it
  2. In the Object section the Properties window, set scale X value to 0.445:
    Scale: X: 0.445
           Y: 0.05
           Z: 0.335

    Modeling a Simple window - Extending the Window

  3. Click the bottom bar to select it
  4. In the Object section the Properties window, set scale X value to 0.425:
    Scale: X: 0.445
           Y: 0.05
           Z: 0.335

    Modeling a Simple window - Extending the Window

  5. Click the frame of the window to select it

    Modeling a Simple window - Extending the Window

  6. To edit the cube, on the top-main menu of Blender, click Modeling
  7. On the top menu, click View -> Viewpoint -> Front
  8. On the right side of the top toolbar, click the X-Ray button X-Ray
  9. Draw a rectangle to select the right border of the frame of the window:

    Modeling a Simple window - Extending the Window

    Modeling a Simple window - Extending the Window

  10. On the left toolbar, click the Select Box button Select Box
  11. Click and drag the red-X arrow to the right. Then release the mouse, as follows:

    Modeling a Simple window - Extending the Window

  12. Draw a rectangle to select the left border of the frame of the window:

    Modeling a Simple window - Extending the Window

  13. Click and drag the red-X arrow to the left. Then release the mouse, as follows:

    Modeling a Simple window - Extending the Window

  14. To confirm the separated parts, on the top-main menu of Blender, click Layout
  15. Click each of the horizonta bars and, in the Object section of the Properties window, set their X scale to 0.385:

    Modeling a Simple window - Extending the Window

  16. Click one of the vertical bar to select it. Widen it (by pressing S, then X, then moving the mouse away slightly and clicking). Then position it in the middle of the window
  17. Click the other vertical bar and move it between the left border of the window and the middle bar
  18. On the toolbar of the Properties window, click the Modifiers button Modifiers
  19. In the Modifiers section of the Properties window, click Add Modifier -> Generate -> Array
  20. Enlarge the middle glass of the window
  21. Finalize the window as follows:

    Modeling a Simple window - Extending the Window

    Modeling a Simple window - Extending the Window

  22. To save, on the main menu, click File -> Save As...
  23. Set the file name as Window-Simple-Extended-1
  24. Click the Save As button

Simple Door Copyright © 2001-2024, FunctionX Monday 26 August 2024, 12:30 Garage Door