Modeling the Lock Base

A door handle is used on a door lock to allow a person to unlock the lock and open the door. Doors use various types of handles. In this exercise, we will model a simple door handle. We will first model the base of the door lock.

Practical LearningPractical Learning: Modeling the Lock Base

  1. Start Blender
  2. Click the default cube to select it (it should be selected already)
  3. On your keyboard, press Delete to remove that cube
  4. On the top menu bar, click Add -> Mesh -> Cylinder
  5. In the bottom-left section of the 3D Viewport, click Add Cylinder to expand its window
  6. In the Add Cylinder window, change the following characteristics:
    Radius:     0.0105
    Depth:      0.0395
    Location X: 0
             Y: 0.032
             Z: 0.475
    Rotation X: 90

    Modeling a Door Handle

  7. In the Object section of the Properties window, click Cone to select the name
  8. Type Door-Handle-Base as the name and press Enter
  9. To edit the door handle base, on the top-main menu of Blender, click Modeling
  10. Click and drag the Rotate button to see the front or the back face of the cylinder
  11. On the top menu, click the Face button Face
  12. Click a large vertical face to select it

    Modeling a Door Handle

  13. Click and drag the Rotate button to see the other face of the cylinder
  14. Press and hold Shift
  15. Click the other face to select it

    Modeling a Door Handle

  16. Release Shift
  17. Press E to extrude
  18. Press S to resize, and press Enter
  19. In the Extrude Region and Move window, change the X and Z values as follows:
    Scale X: 1.575
          Z: 1.575

    Modeling a Door Handle

  20. Position the mouse in the 3D Viewport and press Alt + E
  21. In the menu that appears, click Extrude Faces Along Normals
  22. Move the mouse slightly away from the object and click
  23. In the Extrude Region and Shrink/Fatten window, change the Offset value to 0.0025:
    Offset: 0.01225

    Modeling a Door Handle

  24. On the left toolbar, click and hold the mouse on the Extrude Region button:

    Modeling a Door Handle

  25. In the menu that appears, click Extrude Along Normals
  26. On the object, drag the yellow button slightly away from the object and release the mouse
  27. In the Extrude Region and Shrink/Fatten window, change the Offset value to 0.0115
    Offset: 0.0115

    Modeling a Door Handle

  28. On the left toolbar, click the Select Box button Select Box
  29. Press S to resize the faces and press Enter
  30. In the Resize window, change the X and Z values as follows:
    Scale X: 0.725
          Z: 0.725

    Modeling a Door Handle

  31. Press I to create insets and press Enter
  32. In the Inset Faces window, change the Thickness value to 0.00355:
    Thickness: 0.00355

    Modeling a Door Handle

  33. While both faces are still selected, on the top menu, click Edge -> Bridge Edge Loops:

    Modeling a Door Handle

    Modeling a Door Handle

  34. On the top menu, click the Edge button Edge
  35. Press and hold Alt
  36. Click one of the hard edges of the object
  37. Press and hold Shift to make sure you are holding Shift and Alt
  38. Click each of the other sharp borders of the object
  39. Release Shift and Alt:

    Modeling a Door Handle

    Modeling a Door Handle

  40. To create bevels, press Ctrl + B, and press Enter
  41. In the Bevel window, change the values as follows:
    Width:    0.00025
    Segments: 2

    Modeling a Door Handle

    Modeling a Door Handle

  42. On the top-main menu of Blender, click Layout

    Modeling a Simple External Door Handlek

Modeling a Door Cylinder

A door lock usually has a cylindrical where a person can insert a key and tuen that key to open the door. We will model such a cylinder in this section.

Practical LearningPractical Learning: Modeling a Door Cylinder

  1. To add an object, press Shift + A -> Add -> Cylinder
  2. In the Add Cylinder window, change the following values:
    Radius:  0.00825
    Depth:   0.125
    Location X: 0
             Y: 0.032
             Z: 0.475
    Rotation X:  90

    Modeling a Simple External Door Handlek

  3. To edit the cylinder, on the top-main menu of Blender, click Modeling
  4. On the top menu, click the Face button Face
  5. Click a large vertical face to select it
  6. Click and drag the Rotate button to see the other face of the cylinder
  7. Press and hold Shift
  8. Click the other face to select it
  9. Release Shift
  10. To create bevels, press Ctrl + B, and press Enter
  11. In the Bevel window, change the values as follows:
    Width:    0.00025
    Segments: 2

    Modeling a Door Handle

  12. Click and drag the Rotate button so you can see the back face
  13. Click the large vertical face

    Modeling a Simple External Door Handlek

  14. Press I to create an inset and press Enter
  15. In the Inset Faces window, change the values as follows:
    Thickness: 0.00125
    Depth:     0

    Modeling a Simple External Door Handlek

  16. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  17. In the Inset Faces window, change the values as follows:
    Thickness: 0.00105
    Depth:     0

    Modeling a Simple External Door Handlek

  18. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  19. In the Inset Faces window, change the values as follows:
    Thickness: 0.00035
    Depth:     0

    Modeling a Simple External Door Handlek

  20. Position the mouse in the 3D Viewport. Press G to movee the face and press Enter
  21. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.00025
         Z: 0
  22. Position the mouse in the 3D Viewport. Press E to extrude the face, then press S to resize, and press Enter
  23. In the Extrude Region and Move window, change the scale values as follows:
    Move X: 0.985
         Z: 0.985
  24. Position the mouse in the 3D Viewport. Press E to extrude the face, then press S to resize, and press Enter
  25. In the Extrude Region and Move window, change the scale values as follows:
    Move X: 0.325
         Z: 0.875
  26. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  27. In the Inset Faces window, set the Thickness value to follows:
    Thickness: 0.00015
    Depth:     0
  28. Position the mouse in the 3D Viewport. Press E to extrude and press Enter
  29. In the Extrude Region and Move window, set the Move values as follows:
    Move X: 0
         Y: 0
         Z: 0.0035

    Modeling a Simple External Door Handlek

  30. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  31. In the Inset Faces window, set the Thickness value to follows:
    Thickness: 0.00015
    Depth:     0
  32. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  33. In the Inset Faces window, change the values as follows:
    Thickness: 0.00025
    Depth:     0

    Modeling a Simple External Door Handlek

  34. Click and drag the Rotate button so you can see the front face
  35. Click the large vertical face
  36. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  37. In the Inset Faces window, change the values as follows:
    Thickness: 0.0015
    Depth:     0

    Modeling a Simple External Door Handlek

  38. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  39. In the Inset Faces window, change the values as follows:
    Thickness: 0.00025
    Depth:     0

    Modeling a Simple External Door Handlek

  40. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  41. In the Inset Faces window, change the values as follows:
    Thickness: 0.00025
    Depth:     0

    Modeling a Simple External Door Handlek

  42. On the top tool menu, click the Edge button Edge
  43. Press and hold Alt
  44. Click one of the edges of the circle that is inside the others
  45. Release Alt

    Modeling a Door Handle

  46. Press G slightly and click
  47. In the Move window, change the values as follows:
    Move: X: 0
           Y: 0.01
           Z: 0

    Modeling a Door Handle

  48. On the top menu, click the Face button Face
  49. Click a large vertical face to select it
  50. Press S to resize the face and press Enter
  51. In the Resize window, change the X and the Z values as follows:
    Scale: X: 1.055
           Z: 1.055

    Modeling a Door Handle

  52. On the top tool menu, click the Edge button Edge
  53. While the face is still selected, press and hold Shift and Alt
  54. Click one of the edges of the next circle
  55. Release Shift and Alt

    Modeling a Door Handle

  56. To create bevels, press Ctrl + B, and press Enter
  57. In the Bevel window, change the values as follows:
    Width:    0.00015
    Segments: 2

    Modeling a Door Handle

  58. On the top menu, click the Face button Face
  59. Click the large face to select it
  60. Press E to extrude
  61. Then press S to resize, then press Enter
  62. In the Extrude Region and Move window, change the following values:
    Scale X: 0.265
          Z: 0.795

    Modeling a Door Handle

  63. While the face is selected, press G to move it and press Enter
  64. In the Move window, change the values as follows:
    Move: X: 0
          Y: 0
          Z: -0.0008

    Modeling a Door Handle

  65. While the face is still selected, press E to extrude and press Enter
  66. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.015

    Modeling a Door Handle

  67. On the top tool menu, click the Edge button Edge
  68. While the bottom face is still selected, press and hold Shift and Alt
  69. Click one of the outside edges of the hole
  70. Release Shift and Alt

    Modeling a Door Handle

  71. To create bevels, press Ctrl + B, and press Enter
  72. In the Bevel window, change the values as follows:
    Width:    0.00015
    Segments: 2

    Modeling a Door Handle

  73. On the main menu of Blender, click Layout

    Modeling a Door Handle

    Modeling a Door Handle

Modeling a Handle Holder

A door handle is the part that a user holds in order to open a door. In this section, we will model one of the regular designs of door handles.

Practical LearningPractical Learning: Modeling a Handle Holder

  1. On the top menu, click Add -> Mesh -> Circle
  2. On the right-top bar, click the X-Ray button Face
  3. In the Add Circle window, change the following values:
    Radius:      0.00755
    Fill Type:   Nothing
    Location X:  0
             Y: -0.0275
             Z:  0.475
    Rotation X:  90
             Y:  0
             Z:  0

    Modeling a Simple External Door Handle

  4. Make sure the new circle is selected.
    On the main menu of Blender, click Modeling
  5. Click and drag the Rotate button to display the shape in perspective
  6. To extrude the circle, press E
  7. To expand, press S
  8. Move the mouse slightly away and click
  9. In the Extrude Region and Move window, change the scale values to 1.355:
    Scale X: 1.355
          Z: 1.355

    Modeling a Simple External Door Handle

  10. On the top menu, click Select and click All
  11. To extrude, press E and press Enter
  12. In the Extrude Region and Move window, change the Move values as follows:
    Move X: 0
         Y: 0
         Z: 0.00975

    Modeling a Simple External Door Handle

  13. On the top bar, click the Face button Face
  14. On the top bar, click View -> Viewpoint -> Right
  15. Draw a rectangle to select faces excluding the top and the bottom faces

    Modeling a Simple External Door Handle

  16. Click and drag the Rotate button to display the shape in perspective
  17. To extrude, press E and press Enter
  18. In the Extrude Region and Move window, change the Z value to 2.5 values:
    Move X: 0
         Y: 0
         Z: 0.05

    Modeling a Simple External Door Handle

  19. To flatten the right side, press S, then press X, then type 0, and press Enter:

    Modeling a Simple External Door Handle

  20. While the faces are still selected, press S and press Enter
  21. In the Resize window, set the X, the Y, and the Z values to your liking:
    Scale X: 1
          Y: 0.555
          Z: 0.755

    Modeling a Simple External Door Handle

  22. On the top menu, click View -> Viewpoint -> Top
  23. Press E to extrude
  24. Move the mouse away slightly from the shape and click:
    Move X: 0
         Y: 0.0085
         Z: 0.0135

    Modeling a Simple External Door Handle

  25. To rotate the face, press R
  26. Type -60 for the angle and press Enter

    Modeling a Simple External Door Handle

  27. While the face is still selected, press S to resize and press Enter
  28. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 1
          Y: 1
          Z: 0.725

    Modeling a Simple External Door Handle

  29. While the face is still selected, press E to extrude
  30. Move the mouse a little and click:
    Scale X: 0
          Y: 0
          Z: 0.0115

    Modeling a Simple External Door Handle

  31. While the face is still selected, press S to resize and press Enter
  32. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.6425
          Y: 0.0725
          Z: 0.6625

    Modeling a Simple External Door Handle

  33. While the face is still selected, press E to extrude
  34. Move the mouse very slightly and click:
    Scale X: 0
          Y: 0
          Z: 0.0005
  35. While the face is still selected, press S to resize
  36. Move the mouse very slightly towards the shape and click
  37. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.685
          Y: 1
          Z: 0.685
  38. To hide the other objects, in the numeric pad of the keyboard, press /
  39. On the top bar, click the Edge button Edge
  40. Press and hold Alt
  41. Click one of the inside borders of the handle
  42. While Alt is still held, press and hold Shift
  43. Keep clicking the borders of the handle to select them:

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  44. Press Ctrl + B to create a bevel on the borders of the handle
  45. Move the mouse slightly and click
  46. In the Bevel window, change the following values:
    Width: 0.00025
    Segments: 2

    Modeling a Simple External Door Handle

  47. To show the objects that were hidden, in the numeric pad of the leyboard, press /
  48. On the main menu of Blender, click Layout

    Modeling a Simple External Door Handle

  49. In the Properties window, click the Modifiers button Modifiers
  50. Click the door cylinder to select it
  51. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  52. Set the Levels Viewport to 2:
    Levels Viewport: 2
  53. Right-click the door handle and click Shade Smooth
  54. Click the base of the door handle to select it
  55. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  56. Set the Levels Viewport to 2:
    Levels Viewport: 2
  57. Right-click the door handle and click Shade Smooth
  58. Click the lock handle to select it
  59. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  60. Set the Levels Viewport to 2:
    Levels Viewport: 2
  61. Right-click the door handle and click Shade Smooth
  62. Position the mouse in the 3D Viewpoint and, in the numeric pad, press 3 to display the right view
  63. While the door handle is still selected, press Alt + D to duplicate and press Enter
  64. To rotate the duplicate handle, press R
  65. Type 180 and press Enter
  66. Press G to move the duplicate
  67. Then press Y to move it on the Y axis and position it on the other side of the central cylinder

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  68. To save the lock, on the main menu, click File -> Save
  69. Set the document name Door-Handle-External-1
  70. Click Save

Varying a Handle Holder

As door handles come in various designs, in this section, we will modify the design from the previous section and get a variant of a door handle.

Practical LearningPractical Learning: Varying a Handle Holder

  1. On the top menu, click Add -> Mesh -> Circle
  2. On the right-top bar, click the X-Ray button Face
  3. In the Add Circle window, change the following values:
    Radius:      0.505
    Fill Type:   Nothing
    Location X:  0
             Y: -1.85
             Z:  0
    Rotation X:  90
             Y:  0
             Z:  0

    Modeling a Simple External Door Handle

  4. On the right-top bar, click the X-Ray button Face
  5. Make sure the new circle is selected.
    On the main menu of Blender, click Modeling
  6. On the top bar, click View -> Viewpoint -> Front
  7. To extrude the circle, press E
  8. To expand, press S
  9. Move the mouse slightly away and click
  10. In the Extrude Region and Move window, change the scale values to 1.355:
    Scale X: 1.355
          Z: 1.355

    Modeling a Simple External Door Handle

  11. Click and drag the Rotate button to display the shape in perspective
  12. On the top menu, click Select and click All
  13. To extrude, press E and press Enter
  14. In the Extrude Region and Move window, change the Move values as follows:
    Move X: 0
         Y: 0
         Z: 0.65

    Modeling a Simple External Door Handle

  15. On the top bar, click the Face button Face
  16. On the top bar, click View -> Viewpoint -> Right
  17. Draw a rectangle to select faces excluding the top two and the bottom two faces

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  18. Click and drag the Rotate button to display the shape in perspective
  19. To extrude, press E and press Enter
  20. In the Extrude Region and Move window, change the Z value to 0.75:
    Move X: 0
         Y: 0
         Z: 0.75

    Modeling a Simple External Door Handle

  21. To flatten the right side, press S, then press X, then type 0, and press Enter
  22. While the face is still selected, press S and press Enter
  23. In the Resize window, set the X, the Y, and the Z values to your liking:
    Scale X: 0.635
          Y: 1
          Z: 0.405

    Modeling a Simple External Door Handle

  24. On the top menu, click View -> Viewpoint -> Front
  25. Click the blue arrow down to move the face and make the bottom border almost horizontal

    Modeling a Simple External Door Handle

  26. Press E to extrude
  27. Move the mouse away slightly from the shape:
    Move X: 0
         Y: 0
         Z: 0.75

    Modeling a Simple External Door Handle

  28. Press S, then press Z to resize only vertically
  29. Move the mouse slightly towards the shape and click
  30. To rotate the face, press R
  31. Type -10 for the angle and press Enter

    Modeling a Simple External Door Handle

  32. While the face is still selected, press E to extrude and press Enter
  33. Move the mouse a little bit to the right:
    Move X: 0
          Y: 0
          Z: 1

    Modeling a Simple External Door Handle

  34. While the face is still selected, to rotate it, press R
  35. Type 10 for the angle and press Enter

    Modeling a Simple External Door Handle

  36. While the face is still selected, press E to extrude
  37. Move the mouse a little and click:
    Scale X: 0
          Y: 0
          Z: 1

    Modeling a Simple External Door Handle

  38. While the face is still selected, press S to resize and press Z to resize vertically
  39. Move the mouse a little toward the shape and click:

    Modeling a Simple External Door Handle

  40. While the face is still selected, to rotate it, press R
  41. Type 15 for the angle and press Enter

    Modeling a Simple External Door Handle

  42. While the face is still selected, press E to extrude
  43. Move the mouse a little to the right:
    Scale X: 0
          Y: 0
          Z: 0.065

    Modeling a Simple External Door Handle

  44. While the face is still selected, press S to resize
  45. Move the mouse a little toward the shape and click

    Modeling a Simple External Door Handle

  46. While the face is still selected, press E to extrude
  47. Move the mouse very slightly and click:

    Modeling a Simple External Door Handle

  48. While the face is still selected, press S to resize
  49. Move the mouse a little toward the shape and click

    Modeling a Simple External Door Handle

  50. To hide the other objects, in the numeric pad of the keyboard, press /
  51. On the main menu of Blender, click Layout
  52. In the Properties window, click the Modifiers button Modifiers
  53. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  54. Set the Levels Viewport to 2:
    Levels Viewport: 2
  55. Right-click the door handle and click Shade Smooth
  56. Click the door cylinder to select it
  57. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  58. Set the Levels Viewport to 2:
    Levels Viewport: 2
  59. Right-click the door handle and click Shade Smooth
  60. Click the base of the door handle to select it
  61. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  62. Set the Levels Viewport to 2:
    Levels Viewport: 2
  63. Right-click the door handle and click Shade Smooth

    Modeling a Simple External Door Handle

  64. To save, on the main menu, click File -> Save As...
  65. Set the file naame to Door-Handle-External-2
  66. Click the Save As button
  67. Release Alt
  68. Position the mouse on the cylinder between the previously created loop cuts. Press Ctrl + R to create some loop cuts
  69. While the circles are still selected, press and hold Shift and Alt
  70. On the top bar, click the Face button Face
  71. Rotate the shape so you can access its back face
  72. Click the back face to select it:

    Modeling a Door Handle

  73. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  74. Rotate the object to see the front face
  75. Click the front vertical face to select it

    Modeling a Simple External Door Handlek

  76. Press E to extrude and press Enter
  77. In the Extrude Region and Move window, change the Z value to 0.0125:
    Move Z: 0.0125
  78. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  79. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  80. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  81. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985
  82. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  83. In the Move window, change the values as follows:
    Move X:  0
         Y: -0.0125
         Z:  0
  84. Position the mouse in the 3D Viewport. Press S to resize. Move the mouse slightly and click
  85. In the Move window, change the values as follows:
    Scale: X: 0.995
           Z: 0.995
  86. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  87. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale X: 0.985
           Z: 0.985
  88. Position the mouse on the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  89. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.825
           Z: 0.825

    Modeling a Simple External Door Handlek

  90. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  91. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  92. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  93. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0
  94. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  95. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985
  96. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  97. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0

    Modeling a Simple External Door Handlek

  98. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.975
  99. To hide the other part, in the numeric part of the keyboard, press /
  100. Press I. Move the mouse slightly towards the center of the face and click

Door Locks Copyright © 2016-2024, FunctionX Wednesday 04 September 2024, 14:30 Simple Door