Modeling the Lock Base

A door handle is used on a door lock to allow a person to unlock the lock and open the door. Doors use various types of handles. In this exercise, we will model a simple door handle. We will first model the base of the door lock.

Practical LearningPractical Learning: Modeling the Lock Base

  1. Start Blender
  2. Click the default cube to select it (it should be selected already)
  3. On your keyboard, press Delete to remove that cube
  4. On the top menu bar, click Add -> Mesh -> Cone
  5. In the bottom-left section of the 3D Viewport, click Add Cube to expand its window
  6. In the Add Cube window, change the following characteristics:
    Radius 1:    0.0165
    Radius 2:    0.0125
    Depth:       0.0115
    Location X:  0
             Y: -0.00885
             Z:  0.475
    Rotation X: 90

    Modeling a Door Handle

  7. In the Object section of the Properties window, click Cone to select the name
  8. Type Door-Handle-Base as the name and press Enter
  9. To edit the door handle base, on the top-main menu of Blender, click Modeling
  10. Click and drag the Rotate button to see the large back face of the cone

    Modeling a Door Handle

  11. On the top menu, click the Face button Face
  12. Click the large vertical face to select it

    Modeling a Door Handle

  13. Press E to extrude and press Enter
  14. In the bottom-left section of the 3D Viewport, click Extrude Region and Move to expand its window
  15. In the Extrude Region and Move window, change the Z value to 0.085:
    Move Z: 0.085

    Modeling a Door Handle

  16. Position the mouse on the object. Press Ctrl + R to create some loop cuts
  17. Roll the mouse to get two loop cuts and click
  18. In the Loop Cut and Slide window, change the Factor value to 0.555:
    Factor: 0.555

    Modeling a Door Handle

  19. Make sure the Edge button Edge is clicked.
    Press and hold Alt
  20. Click the loop cut in the center of the shape
  21. Release Alt
  22. Press G to move the loop cut
  23. Press Y to move horizontally and click
  24. In the Move window, change the Y value to
    Move X: 0
         Y: 0.0335
         Z: 0

    Modeling a Door Handle

  25. Position the mouse on the cylinder between the previously created loop cuts. Press Ctrl + R to create some loop cuts
  26. Roll the mouse to get two loop cuts and click twice
  27. Press S, then press Y
  28. Move the mouse away from the shape until the new loop are as close as possible to the others

    Modeling a Door Handle

  29. Press S to resize the middle cylinder
  30. Move the mouse slightly and click
  31. In the Resize window, change the following values:
    Scale X: 0.585
          Y: 0.995
          Z: 0.585

    Modeling a Door Handle

  32. While the circles are still selected, press and hold Shift and Alt
  33. Click each of the sharp borders of the object
  34. Release Shift and Alt:

    Modeling a Door Handle

    Modeling a Door Handle

  35. To create bevels, press Ctrl + B, and press Enter
  36. In the Bevel window, change the values as follows:
    Width:    0.00025
    Segments: 2

    Modeling a Door Handle

    Modeling a Door Handle

    Modeling a Door Handle

  37. On the top bar, click the Face button Face
  38. Rotate the shape so you can access its back face
  39. Click the back face to select it:

    Modeling a Door Handle

  40. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  41. In the Extrude Region and Move window, change the X and the Z values to 0.955:
    Scale: X: 0.725
          Z: 0.725

    Modeling a Door Handle

  42. Rotate the object to see the front face
  43. Click the front vertical face to select it

    Modeling a Simple External Door Handlek

  44. Press E to extrude and press Enter
  45. In the Extrude Region and Move window, change the Z value to 0.0125:
    Move Z: 0.0125
  46. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  47. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  48. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  49. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985
  50. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  51. In the Move window, change the values as follows:
    Move X:  0
         Y: -0.0125
         Z:  0
  52. Position the mouse in the 3D Viewport. Press S to resize. Move the mouse slightly and click
  53. In the Move window, change the values as follows:
    Scale: X: 0.995
           Z: 0.995
  54. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  55. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale X: 0.985
           Z: 0.985
  56. Position the mouse on the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  57. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.825
           Z: 0.825

    Modeling a Simple External Door Handlek

  58. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  59. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  60. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  61. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0
  62. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  63. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985
  64. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  65. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0

    Modeling a Simple External Door Handlek

  66. While the face is still selected, press E then press Enter
  67. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.975
  68. Press I. Move the mouse slightly towards the center of the face and click
  69. On the top-main menu of Blender, click Layout

    Modeling a Simple External Door Handlek

Modeling a Door Handle Cylinder

A door handle usually starts with a cylinder. We will add such a cylinder in this section.

Practical LearningPractical Learning: Modeling a Door Handle Cylinder

  1. To add an object, press Shift + A -> Add -> Cylinder
  2. In the Add Cylinder window, change the following values:
    Radius:  0.565
    Depth:   2.5
    Location Y: -0.755
    Rotation X:  90

    Modeling a Simple External Door Handlek

  3. To edit the cube, on the top-main menu of Blender, click Modeling
  4. To hide the other part, in the numeric part of the keyboard, press /
  5. Click and drag the Rotate button so you can see the back face
  6. Position the mouse in the 3D Viewport and press 3 to select the Face option
  7. Click the large vertical face

    Modeling a Simple External Door Handlek

  8. Press I to create an inset and press Enter
  9. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.025

    Modeling a Simple External Door Handlek

  10. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  11. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.0125

    Modeling a Simple External Door Handlek

  12. Click and drag the Rotate button so you can see the front face
  13. Click the large vertical face
  14. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  15. In the Inset Faces window, change the values as follows:
    Thickness: 0.0065
    Depth:     0.00725

    Modeling a Simple External Door Handlek

  16. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  17. In the Inset Faces window, change the values as follows:
    Thickness: 0.00725
    Depth:     0.00325

    Modeling a Simple External Door Handlek

  18. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  19. In the Inset Faces window, change the values as follows:
    Thickness: 0.0735
    Depth:     0

    Modeling a Simple External Door Handlek

  20. While the face is still selected, press E to extrude
  21. Then press S, then press Enter
  22. In the Extrude Region and Move window, change the following values:
    Move X: 0.975
         Z: 0.975
  23. While the face is still selected, press E to extrude
  24. Tthen press S, then press Enter
  25. In the Extrude Region and Move window, change the following values:
    Move X: 0.975
         Z: 0.975
  26. While the face is still selected, press E to extrude
  27. Tthen press S, then press Enter
  28. In the Extrude Region and Move window, change the following values:
    Move X: 0.975
         Z: 0.975

    Modeling a Simple External Door Handlek

  29. On the top tool menu, click the Edge button Edge
  30. Press and hold Alt
  31. Click one of the edges of the 5th circle from the border of the shape
  32. Release Alt

    Modeling a Door Handle

  33. Press G slightly and click
  34. In the Move window, change the values as follows:
    Move: X: 0
           Y: 0.0025
           Z: 0

    Modeling a Door Handle

  35. Press and hold Alt
  36. Click one of the edges of the 6th circle from the border of the shape
  37. Release Alt

    Modeling a Door Handle

  38. Press G slightly and click
  39. In the Move window, change the values as follows:
    Move: X: 0
           Y: 1
           Z: 0

    Modeling a Door Handle

  40. While the inside circle is still selected, press S slightly to resize and click
  41. In the Resize window, change the values as follows:
    Scale: X: 1.025
           Z: 1.025
  42. On the top toolbar, click the Face button Face
  43. Click the large face to select it

    Modeling a Door Handle

  44. Press S slightly to resize and click
  45. In the Resize window, change the values as follows:
    Scale: X: 1.035
           Z: 1.035

    Modeling a Door Handle

  46. While the face is still selected, press E to extrude
  47. Tthen press S, then press Enter
  48. In the Extrude Region and Move window, change the following values:
    Move X: 0.985
         Z: 0.985

    Modeling a Simple External Door Handlek

  49. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  50. In the Inset Faces window, change the values as follows:
    Thickness: 0.00725
    Depth:     0.00325

    Modeling a Simple External Door Handlek

  51. While the face is selected, press E to extrude
  52. Then press S, then press Enter
  53. In the Extrude Region and Move window, change the following values:
    Move X: 0.205
         Z: 0.85

    Modeling a Door Handle

  54. While the central face is still selected, press G slightly to move it and click
  55. In the Move window, change the values as follows:
    Move: X: 0
           Y: 0
           Z: -0.065

    Modeling a Door Handle

  56. While the central face is still selected, press E to extrude and press Enter
  57. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.75

    Modeling a Door Handle

  58. While the interior face is still selected, position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  59. In the Inset Faces window, change the values as follows:
    Thickness: 0.00725
    Depth:     -0.025
  60. While the interior face is still selected, position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  61. In the Inset Faces window, change the values as follows:
    Thickness: 0.015
    Depth:     0
  62. Position the mouse close to the oval hole. Press Ctrl + R to create a cut and click once
  63. Move the cut as close as possible to the oval hole. Then click to confirm the cut

    Modeling a Door Handle

  64. Position the mouse on the interior of the oval hole. Press Ctrl + R to create a cut inside the oval hole and click once
  65. Move the cut as close as possible to the outside of the oval hole. Then click to confirm the cut

    Modeling a Door Handle

  66. On the main menu of Blender, click Layout

    Modeling a Door Handle

  67. To save the lock, on the main menu, click File -> Save
  68. Set the document name Door-Handle-External-1
  69. Click Save

Modeling a Handle Holder

A door handle is the part that a user holds in order to open a door. In this section, we will model one of the regular designs of door handles.

Practical LearningPractical Learning: Modeling a Handle Holder

  1. On the top menu, click Add -> Mesh -> Circle
  2. On the right-top bar, click the X-Ray button Face
  3. In the Add Circle window, change the following values:
    Radius:      0.505
    Fill Type:   Nothing
    Location X:  0
             Y: -1.85
             Z:  0
    Rotation X:  90
             Y:  0
             Z:  0

    Modeling a Simple External Door Handle

  4. On the right-top bar, click the X-Ray button Face
  5. Make sure the new circle is selected.
    On the main menu of Blender, click Modeling
  6. On the top bar, click View -> Viewpoint -> Front
  7. To extrude the circle, press E
  8. To expand, press S
  9. Move the mouse slightly away and click
  10. In the Extrude Region and Move window, change the scale values to 1.355:
    Scale X: 1.355
          Z: 1.355

    Modeling a Simple External Door Handle

  11. Click and drag the Rotate button to display the shape in perspective
  12. On the top menu, click Select and click All
  13. To extrude, press E and press Enter
  14. In the Extrude Region and Move window, change the Move values as follows:
    Move X: 0
         Y: 0
         Z: 0.65

    Modeling a Simple External Door Handle

  15. On the top bar, click the Face button Face
  16. On the top bar, click View -> Viewpoint -> Right
  17. Draw a rectangle to select faces excluding the top and the bottom faces

    Modeling a Simple External Door Handle

  18. Click and drag the Rotate button to display the shape in perspective
  19. To extrude, press E and press Enter
  20. In the Extrude Region and Move window, change the Z value to 2.5 values:
    Move X: 0
         Y: 0
         Z: 2.5

    Modeling a Simple External Door Handle

  21. To flatten the right side, press S, then press X, then type 0, and press Enter:

    Modeling a Simple External Door Handle

  22. While the face is still selected, press S and press Enter
  23. In the Resize window, set the X, the Y, and the Z values to your liking:
    Scale X: 0.635
          Y: 0.635
          Z: 0.755

    Modeling a Simple External Door Handle

  24. On the top menu, click View -> Viewpoint -> Top
  25. Press E to extrude
  26. Move the mouse away slightly from the shape:
    Move X: 0
         Y: 0.45
         Z: 0.95

    Modeling a Simple External Door Handle

  27. To rotate the face, press R
  28. Type -60 for the angle and press Enter

    Modeling a Simple External Door Handle

  29. While the face is still selected, press S to resize and press Enter
  30. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 1
          Y: 1
          Z: 0.855
  31. While the face is still selected, press E to extrude
  32. Move the mouse a little and click:
    Scale X: 0
          Y: 0
          Z: 0.575
  33. While the face is still selected, press S to resize and press Enter
  34. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.825
          Y: 0.825
          Z: 0.825

    Modeling a Simple External Door Handle

  35. While the face is still selected, press E to extrude
  36. Move the mouse very slightly and click:
    Scale X: 0
          Y: 0
          Z: 0.065
  37. While the face is still selected, press S to resize
  38. Move the mouse very slightly towards the shape and click
  39. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.885
          Y: 0.885
          Z: 0.885

    Modeling a Simple External Door Handle

  40. To hide the other objects, in the numeric pad of the keyboard, press /
  41. On the top bar, click the Edge button Edge
  42. Press and hold Alt
  43. Click the inside borders of the handle
  44. While Alt is still held, press and hold Shift
  45. Keep clicking the borders of the handle to select them:

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  46. Press Ctrl + B to create a bevel on the borders of the handle
  47. Move the mouse slightly and click
  48. In the Bevel window, change the following values:
    Width: 0.0125
    Segments: 2

    Modeling a Simple External Door Handle

  49. On the main menu of Blender, click Layout

    Modeling a Simple External Door Handle

  50. To show the objects that were hidden, in the numeric pad of the leyboard, press /
  51. In the Properties window, click the Modifiers button Modifiers
  52. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  53. Set the Levels Viewport to 2:
    Levels Viewport: 2
  54. Right-click the door handle and click Shade Smooth
  55. Click the door cylinder to select it
  56. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  57. Set the Levels Viewport to 2:
    Levels Viewport: 2
  58. Right-click the door handle and click Shade Smooth
  59. Click the base of the door handle to select it
  60. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  61. Set the Levels Viewport to 2:
    Levels Viewport: 2
  62. Right-click the door handle and click Shade Smooth

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  63. To save, on the main menu, click File -> Save
  64. Set the file naame to Door-Handle-External-1
  65. Click Save Blender File

Varying a Handle Holder

As door handles come in various designs, in this section, we will modify the design from the previous section and get a variant of a door handle.

Practical LearningPractical Learning: Varying a Handle Holder

  1. On the top menu, click Add -> Mesh -> Circle
  2. On the right-top bar, click the X-Ray button Face
  3. In the Add Circle window, change the following values:
    Radius:      0.505
    Fill Type:   Nothing
    Location X:  0
             Y: -1.85
             Z:  0
    Rotation X:  90
             Y:  0
             Z:  0

    Modeling a Simple External Door Handle

  4. On the right-top bar, click the X-Ray button Face
  5. Make sure the new circle is selected.
    On the main menu of Blender, click Modeling
  6. On the top bar, click View -> Viewpoint -> Front
  7. To extrude the circle, press E
  8. To expand, press S
  9. Move the mouse slightly away and click
  10. In the Extrude Region and Move window, change the scale values to 1.355:
    Scale X: 1.355
          Z: 1.355

    Modeling a Simple External Door Handle

  11. Click and drag the Rotate button to display the shape in perspective
  12. On the top menu, click Select and click All
  13. To extrude, press E and press Enter
  14. In the Extrude Region and Move window, change the Move values as follows:
    Move X: 0
         Y: 0
         Z: 0.65

    Modeling a Simple External Door Handle

  15. On the top bar, click the Face button Face
  16. On the top bar, click View -> Viewpoint -> Right
  17. Draw a rectangle to select faces excluding the top two and the bottom two faces

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  18. Click and drag the Rotate button to display the shape in perspective
  19. To extrude, press E and press Enter
  20. In the Extrude Region and Move window, change the Z value to 0.75:
    Move X: 0
         Y: 0
         Z: 0.75

    Modeling a Simple External Door Handle

  21. To flatten the right side, press S, then press X, then type 0, and press Enter
  22. While the face is still selected, press S and press Enter
  23. In the Resize window, set the X, the Y, and the Z values to your liking:
    Scale X: 0.635
          Y: 1
          Z: 0.405

    Modeling a Simple External Door Handle

  24. On the top menu, click View -> Viewpoint -> Front
  25. Click the blue arrow down to move the face and make the bottom border almost horizontal

    Modeling a Simple External Door Handle

  26. Press E to extrude
  27. Move the mouse away slightly from the shape:
    Move X: 0
         Y: 0
         Z: 0.75

    Modeling a Simple External Door Handle

  28. Press S, then press Z to resize only vertically
  29. Move the mouse slightly towards the shape and click
  30. To rotate the face, press R
  31. Type -10 for the angle and press Enter

    Modeling a Simple External Door Handle

  32. While the face is still selected, press E to extrude and press Enter
  33. Move the mouse a little bit to the right:
    Move X: 0
          Y: 0
          Z: 1

    Modeling a Simple External Door Handle

  34. While the face is still selected, to rotate it, press R
  35. Type 10 for the angle and press Enter

    Modeling a Simple External Door Handle

  36. While the face is still selected, press E to extrude
  37. Move the mouse a little and click:
    Scale X: 0
          Y: 0
          Z: 1

    Modeling a Simple External Door Handle

  38. While the face is still selected, press S to resize and press Z to resize vertically
  39. Move the mouse a little toward the shape and click:

    Modeling a Simple External Door Handle

  40. While the face is still selected, to rotate it, press R
  41. Type 15 for the angle and press Enter

    Modeling a Simple External Door Handle

  42. While the face is still selected, press E to extrude
  43. Move the mouse a little to the right:
    Scale X: 0
          Y: 0
          Z: 0.065

    Modeling a Simple External Door Handle

  44. While the face is still selected, press S to resize
  45. Move the mouse a little toward the shape and click

    Modeling a Simple External Door Handle

  46. While the face is still selected, press E to extrude
  47. Move the mouse very slightly and click:

    Modeling a Simple External Door Handle

  48. While the face is still selected, press S to resize
  49. Move the mouse a little toward the shape and click

    Modeling a Simple External Door Handle

  50. To hide the other objects, in the numeric pad of the keyboard, press /
  51. On the main menu of Blender, click Layout
  52. In the Properties window, click the Modifiers button Modifiers
  53. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  54. Set the Levels Viewport to 2:
    Levels Viewport: 2
  55. Right-click the door handle and click Shade Smooth
  56. Click the door cylinder to select it
  57. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  58. Set the Levels Viewport to 2:
    Levels Viewport: 2
  59. Right-click the door handle and click Shade Smooth
  60. Click the base of the door handle to select it
  61. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  62. Set the Levels Viewport to 2:
    Levels Viewport: 2
  63. Right-click the door handle and click Shade Smooth

    Modeling a Simple External Door Handle

  64. To save, on the main menu, click File -> Save As...
  65. Set the file naame to Door-Handle-External-2
  66. Click the Save As button

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