Modeling the Lock Base

Practical LearningPractical Learning: Modeling the Lock Base

  1. Start Blender
  2. Click the default cube to select it
  3. Press H to hide it
  4. Position the mouse in the 3D Viewport. Then, press Shift + A -> Mesh -> Cone
  5. In the bottom-left section of the 3D Viewport, click Add Cube to expand its window
  6. In the Add Cube window, change the following characteristics:
    Radius 2:   0.75
    Depth:      0.5
    Rotation X: 90

    Modeling a Simple External Door Handle

  7. To edit the cone, on the top-main menu of Blender, click Modeling
  8. Press and hold the middle button of the mouse. Then move the mouse to rotate the cone to see the large back face, and release the mouse

    Modeling a Simple External Door Handlek

  9. Position the mouse in the 3D Viewport. Type 3 to select the Face option
  10. Click the large vertical face to select it

    Modeling a Simple External Door Handlek

  11. Press E to extrude and press Enter
  12. In the bottom-left section of the 3D Viewport, click Extrude Region and Move to expand its window
  13. In the Extrude Region and Move window, change the Z value to 0.45:
    Move Z: 0.45

    Modeling a Simple External Door Handlek

  14. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude and press Enter
  15. In the Extrude Region and Move window, change the Z value to 0.1:
    Move Z: 0.1

    Modeling a Simple External Door Handlek

  16. Position the mouse in the 3D Viewport. Press S to resize the face. Move the mouse slightly and click
  17. In the Resize window, change the X and the Z values to 0.95 each:
    Scale: X: 0.95
           Z: 0.95
  18. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  19. In the Extrude Region and Move window, change the X and the Z value to 0.55 each:
    Scale: X: 0.55
           Z: 0.55

    Modeling a Simple External Door Handlek

  20. Rotate the cone to see the front face
  21. Click the front vertical face to select it

    Modeling a Simple External Door Handlek

  22. Press E to extrude and press Enter
  23. In the Extrude Region and Move window, change the Z value to 0.0125:
    Move Z: 0.0125
  24. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  25. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  26. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  27. In the Resize window, change the X and the Z values to 0.985 each:
    Scale: X: 0.985
           Z: 0.985
  28. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  29. In the Move window, change the values as follows:
    Move X:  0
         Y: -0.0125
         Z:  0
  30. Position the mouse in the 3D Viewport. Press S to resize. Move the mouse slightly and click
  31. In the Move window, change the values as follows:
    Scale: X: 0.995
           Z: 0.995
  32. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  33. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale X: 0.985
           Z: 0.985
  34. Position the mouse on the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  35. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.825
           Z: 0.825

    Modeling a Simple External Door Handlek

  36. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  37. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple External Door Handlek

  38. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  39. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0
  40. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  41. In the Extrude Region and Move window, change the values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985
  42. Position the mouse in the 3D Viewport. Press G. Move the mouse slightly and click
  43. In the Move window, change the values as follows:
    Move X: 0
         Y: 0.0125
         Z: 0

    Modeling a Simple External Door Handlek

  44. While the face is still selected, press E then press Enter
  45. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.975
  46. Press I. Move the mouse slightly towards the center of the face and click
  47. On the top-main menu of Blender, click Layout

    Modeling a Simple External Door Handlek

Modeling a Door Handle Cylinder

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Practical LearningPractical Learning: Modeling a Door Handle Cylinder

  1. To add an object, press Shift + A -> Add -> Cylinder
  2. In the Add Cylinder window, change the following values:
    Radius:  0.565
    Depth:   2.5
    Location Y: -0.755
    Rotation X:  90

    Modeling a Simple External Door Handlek

  3. To edit the cube, on the top-main menu of Blender, click Modeling
  4. To hide the other part, in the numeric part of the keyboard, press /
  5. Click and drag the Rotate button so you can see the back face
  6. Position the mouse in the 3D Viewport and press 3 to select the Face option
  7. Click the large vertical face

    Modeling a Simple External Door Handlek

  8. Press I to create an inset and press Enter
  9. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.025

    Modeling a Simple External Door Handlek

  10. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  11. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.0125

    Modeling a Simple External Door Handlek

  12. Click and drag the Rotate button so you can see the front face
  13. Click the large vertical face
  14. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  15. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.025

    Modeling a Simple External Door Handlek

  16. Position the mouse in the 3D Viewport. Press I to create an inset and press Enter
  17. In the Inset Faces window, change the values as follows:
    Thickness: 0.025
    Depth:     0.0125

    Modeling a Simple External Door Handlek

Modeling a Handle Holder

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Practical LearningPractical Learning: Modeling a Handle Holder

  1. Position the mouse in the 3D Viewport. Then, press Shift + A -> Mesh -> Cube
  2. In the Add Cube window, change the following values:
    Size:        1.25
    Location X:  0
             Y: -1.275
             Z:  0
  3. On the left toolbar, click the Move button Move
  4. If the Face option is not currently selected, on the top toolbar, click the Face button Face.
    Rotate the view so you can access the back face.
    Click the back face of the cube
  5. Move that back face towards the other face:
    Move X: 0
         Y: -0.55
         Z: 0

    Modeling a Simple External Door Handle

  6. On the top bar, click the Edge button Edge
  7. Click one of the right edges
  8. Press and hold Shift
  9. Click the other edge
  10. Release Shift

    Modeling a Simple External Door Handle

  11. Press Ctrl + B to create bevels and press Enter
  12. In the Bevel window, change the following values:
    Width: 0.55
    Segments: 6
    Shape:    0.465

    Modeling a Simple External Door Handle

  13. Rotate the shape so you can see the other face
  14. On the top bar, click the Face button Face
  15. Click the right face of the cube

    Modeling a Simple External Door Handle

  16. Move the face towards the positive values in the X axis:
    Move X: 2.5
  17. While the right face is still selected, press S to resize
  18. Move the mouse slightly and click
  19. In the Resize window, set the X, the Y, and the Z values to your liking:
    Scale X: 0.635
          Y: 0.635
          Z: 0.755

    Modeling a Simple External Door Handle

  20. Press E to extrude
  21. Using the red X, move the mouse away from the shape:
    Move X: 0.45
         Y: 0
         Z: 0.85
  22. While the right face is still selected, press S to resize
  23. Move the mouse slightly towards the shape and click
  24. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.825
          Y: 0.725
          Z: 0.825
  25. To rotate the face, press R
  26. Press Z to rotate horizontaly
  27. Type 60 for the angle and press Enter

    Modeling a Simple External Door Handle

  28. While the face is still selected, press E to extrude
  29. Move the mouse a little and click:
    Scale X: 0
          Y: 0
          Z: 0.575
  30. While the face is still selected, press S to resize
  31. Move the mouse slightly towards the shape and click
  32. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.825
          Y: 0.825
          Z: 0.825
  33. While the face is still selected, press E to extrude
  34. Move the mouse very slightly and click:
    Scale X: 0
          Y: 0
          Z: 0.065
  35. While the face is still selected, press S to resize
  36. Move the mouse very slightly towards the shape and click
  37. In the Resize window, set the X, the Y, and the Z values:
    Scale X: 0.885
          Y: 0.885
          Z: 0.885

    Modeling a Simple External Door Handle

  38. On the top bar, click the Edge button Edge
  39. Press and hold Alt
  40. Click one of the borders of the handle
  41. While Alt is still held, press and hold Shift
  42. Keep clicking the other parts of the border to select the whole border:

    Modeling a Simple External Door Handle

    Modeling a Simple External Door Handle

  43. Press Ctrl + B to create a bevel on the borders of the handle
  44. Move the mouse slightly and click
  45. In the Bevel window, change the following values:
    Width: 0.025
    Segments: 2
    Shape: 0.465

    Modeling a Simple External Door Handle

  46. On the main menu of Blender, click Layout

    Modeling a Simple External Door Handle

  47. To save, on the main menu, click File -> Save
  48. Set the file naame to Door-Handle-External-1
  49. Click Save Blender File
  50. In the Properties window, click the Modifiers button Modifiers
  51. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  52. Set the Levels Viewport to 2:
    Levels Viewport: 2
  53. Right-click the door handle and click Shade Smooth
  54. Click the base of the door handle to select it
  55. In the Properties window, click Add Modifier -> Generate -> Subdivision Surface
  56. Set the Levels Viewport to 2:
    Levels Viewport: 2
  57. Right-click the door handle and click Shade Smooth

    Modeling a Simple External Door Handle

  58. To save, on the main menu, click File -> Save As...
  59. Set the file naame to Door-Handle-External-2
  60. Click Save As

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