Modeling a House

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Setting Up the House Body

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Practical LearningPractical Learning: Introducing the Model

  1. Save the following image to your computer:

    House Plan - Second Floor

  2. Start Blender
  3. Click the default cube to select it (it should be selected already)
  4. In the Properties window, click the Object button Object (it should be selected already) to access the primary properties of the cube
  5. Change the name to HouseBody and press Enter
  6. In the Outliner, click the Hide In Viewport button of the HouseBody item to hide it
  7. Save the following image to your computer:

    House Plan - First Floor

  8. Back in Blender, to change the view, on the top menu, click View -> Viewpoint -> Top
  9. To display an image, on the top menu, click Add -> Image -> Background...
  10. Locate and select the above image
  11. In the Outliner, click the Hide In Viewport button of the HouseBody item to unhide it
  12. On the 3D Viewport toolbar, click the Transform button Edge
  13. In the Viewport, click the HouseBody cube to select it
  14. Click the Toggle X-Ray button Edge to make the cube transparent
  15. Use the tools of the Tranforms button to enlarge the cube as follows (don't try to be too precise; this is not a professional architectural job):

    Modeling a Simple Door

  16. On the 3D Viewport toolbar, click the Move button Edge to make sure no modeling tool is selected
  17. In the Outliner, click the Hide In Viewport button of the HouseBody item to hide it
  18. Save the following image to your computer:

    House Plan - Front View

  19. Back in Blender, to change the view, on the top menu, click View -> Viewpoint -> Front
  20. To display an image, on the top menu, click Add -> Image -> Background...
  21. Locate and select the above image
  22. In the Outliner, click the Hide In Viewport button of the HouseBody item to unhide it
  23. On the 3D Viewport toolbar, click the background image you just added to select that image
  24. Use the S key and the tools of the Move button to enlarge and move the image as follows (don't be particularly precise; we are not performing a professional architectural project):

    Modeling a Simple Door

  25. Move the same image up so that its foundation aligns with the red line that represents the X axis (don't be particularly precise; we are not performing a professional architectural project)
  26. On the 3D Viewport, click the HouseBody cube to select it
  27. Move the HouseBody cube up so that its bottom border aligns with the red line that represents the X axis (don't be particularly precise; we are not performing a professional architectural project):

    Modeling a Simple Door

  28. In the Outliner, click the Hide In Viewport button of the HouseBody item to hide it

Creating the Windows

Practical LearningPractical Learning: Calling a Function

  1. To add a new object, on the top menu, click Add -> Mesh -> Cube
  2. On the 3D Viewport toolbar, click the Transform button Edge
  3. Use S key and the tools of the Tranforms button to set the size of the cube to one left side of a window as follows:

    Modeling a Simple Door

  4. Back in Blender, to change the view, on the top menu, click View -> Viewpoint -> Top
  5. Use S key and the tools of the Tranforms button to set the width of the cube to be a little wider than a wall as follows:

    Modeling a Simple Door

  6. Click the Toggle X-Ray button Edge to remove the transparency
  7. Make sure the HouseBody cube is selected (if it is not, in the Outliner, click HouseBody).
    On the top-main menu of Blender, click Modeling
  8. To display , position the mouse in the 3D Viewport. Press Shift + D and press Enter
  9. To display.
    Change the following values:
    Name:     
    Location: X: 0
              Y: 0.025
              Z: 1.355
    Rotation: X: 90
              Y: 0
              Z: 0
    Scale:    X: 2.6
              Y: 1.35
              Z: 0.025
    In the left toolbar, click the Move button Move
  10. Modeling the Walls of a House

  11. In the Object section of the Properties window, change the Y location to 3.975
    Name:       Wall-External-Back
    Location Y: 3.975

    Modeling the Walls of a House

  12. In the Object section of the Properties window, change the following values:
    Name:         Wall-External-Left
    Location: X: -2.58
              Y:  2
              Z:  1.355
    Rotation: X:  90
              Y:  0
              Z:  90
    Scale:    X:  2
              Y:  1.35
              Z:  0.025

    Modeling the Walls of a House

  13. To duplicate the wall, position the mouse in the 3D Viewport. Press Shift + D and press Enter
  14. In the Object section of the Properties window, remove the - sign in the value of the Y location
    Name:       Wall-External-Right
    Location X: 2.58

    Modeling the Walls of a House

Adding the Entrance Door

Obviously, a house should have doors. In this section, we will add the necessary doors to our house.

Practical LearningPractical Learning: Adding an Entrance Door

  1. In a previous lesson, we modeled a simple door. Start another instance of Blender and open that file
  2. Draw a rectangle that touches the door frame and its inside face (the door leaf)
  3. Press Ctrl + C to copy the door to the clipboard
  4. Return to the instance of Blender where we are modeling the house
  5. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  6. While the door is still selected, right-click anywhere in the 3D Viewport and click Move to Collection
  7. On the Move to New Collection dialog box, click Create
  8. On the top menu, click View -> Viewpoint -> Front
  9. Use the red arrow of the X axis to move the door to the left as follow:

    Modeling the Walls of a House

    Modeling the Walls of a House

  10. In a previous lesson, we modeled a simple door lock. In the other instance of Blender you had started, open the file of that door lock
  11. Click the door lock to select it
  12. Press Ctrl + C to copy it
  13. Return to the instance of Blender where we are modeling the house
  14. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  15. While the door lock is still selected, right-click anywhere in the 3D Viewport and click Move to Collection
  16. On the Move to Collection dialog box, click Door-External
  17. On the top menu, click View -> Viewpoint -> Front
  18. Use the red arrow of the X axis to move the door to the left as follow:

    Modeling the Walls of a House

  19. In a previous lesson, we modeled a door handle. In the other instance of Blender you had started, open the file of that door lock
  20. Draw a rectangle that touches the parts of the door handle to select
  21. Press Ctrl + C to copy the selection
  22. Return to the instance of Blender where we are modeling the house
  23. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  24. While the door handle is still selected, use the blue arrow of the Z axis to move the door handle and its lock down as follow:

    Modeling the Walls of a House

    Modeling the Walls of a House

Adding a Kitchen Door

The house has a kichen and that kitchen will use an external door. In this section, we will add that door.

Practical LearningPractical Learning: Adding a Kitchen Door

  1. In the Outliner, click one of the objects in the Door-External node
  2. Press and hold Shift
  3. Still in the Outliner, click each one of the object objects in the Door-External node to select them
  4. On the top menu, click View -> Viewpoint -> Top
  5. Press Alt + D and press Enter
  6. To rotate the duplicated door, first press the R key
  7. Press Z to rotate horizontally
  8. Type 180 and press Enter
  9. While the door is still selected, move it to the back wall of the house as follows:

    Modeling the Walls of a House

    Modeling the Walls of a House

    Modeling the Walls of a House

  10. On the top menu, click View -> Viewpoint -> Back
  11. While the door and its locks are still selected, press Alt + D and press Enter
  12. Use the X arrow to move the duplicated door to the right side of the other back door
  13. Move the door lock and the handle to the right side of the door:

    Modeling the Walls of a House

Adding a Garage Door

The house has an indoor garage. That garage has a door. We will make it a two-door garage. In this section, we will add those doors.

Practical LearningPractical Learning: Adding Two Garage Doors

  1. In a previous lesson, we modeled a garage door. In the other instance of Blender, open that file
  2. Click the garage door to select it
  3. Press Ctrl + C to copy the garage door to the clipboard
  4. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  5. Position the garage doors to the right side of the house:

    Adding Garage Doors

    Adding Garage Doors

Adding a Large Window

Obviously, the house has windows. Now, we will add some windows. We start with a large window because the house uses only one of them.

Practical LearningPractical Learning: Adding a Large Window

  1. In a previous lesson, we modeled a large window. In the other instance of Blender you had started, open the file of that door lock
  2. Draw a rectangle that touches the parts of the window to select

    Modeling a Medium House - Adding a Window

  3. Press Ctrl + C to copy the selection
  4. Return to the instance of Blender where we are modeling the house
  5. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  6. While the window is still selected, use the visual arrows to move the window to the right side of the from door as follow:

    Modeling the Walls of a House

    Modeling the Walls of a House

Adding Medium Windows

The house must use various windows for different rooms of the house. In this section, we will add one of those windows, and then duplicate it for the rooms that need such a window.

Practical LearningPractical Learning: Adding Windows

  1. In a previous lesson, we modeled a simple window. In the other instance of Blender, open that file
  2. Draw a rectangle to touches the parts of the window to select it

    Modeling a Medium House - Adding a Window

  3. Press Ctrl + C to copy it
  4. Return to the instance of Blender where we are modeling the house
  5. Position the mouse in the 3D Viewport and press Ctrl + V to paste the door
  6. While the window (and its parts) is still selected, right-click anywhere in the 3D Viewport and click Move to Collection
  7. On the Move to Collection dialog box, click New Collection
  8. Type Window-Front-BL
  9. Click Create
  10. On the top menu, click View -> Viewpoint -> Front
  11. Use the visual arrows in the 3D Viewport to move the window to the left of the front door as follow:

    Modeling the Walls of a House

  12. Make sure the window is selected (if it is not, in the Outliner window, click the first item below Window-Front-BL; press and hold Shift; click the last item below Window-Front-BL to select the whole window; then release Shift).
    Press Alt + D to duplicate the window
  13. While the window and all its parts are still selected, to change the orientation of the window, press R (to rotate)
  14. Press Z to rotate vertically
  15. Type -90 and press Enter
  16. Use the visual X (red) and Y (green) but not the Z (blue) arrows on the screen to position the window to the right section of the left wall

    Modeling the Walls of a House

    Modeling the Walls of a House

  17. While the window (and its parts) is still selected, right-click anywhere in the 3D Viewport and click Move to Collection
  18. On the Move to Collection dialog box, click New Collection
  19. Type Window-Left-Wall-BR
  20. Click Create
  21. Position the mouse in the 3D Viewport, press Alt + D to duplicate and move the duplicate
  22. While the window (and its parts) is still selected, right-click anywhere in the 3D Viewport and click Move to Collection
  23. On the Move to Collection dialog box, click New Collection
  24. Type Window-Left-Wall-BL
  25. Click Create
  26. Move the new window to the left side of the back wall as follows:

    Dividing the House Stories

  27. To select both left wall windows, in the Outliner, select all objects in the Window-Front-BL section and those in the Window-Left-Wall-BL section:

    Modeling a Simple Door

  28. To duplicate the windows, press Alt + D and press Enter
  29. Move the selected window up as follows:

    Modeling the Walls of a House

    Modeling the Walls of a House

  30. Use any of the above techniques to add four new windows to the front wall of the house as follows:

    Modeling the Walls of a House

  31. In the same way, add two windows to the bottom-right section of the right was as follows:

    Modeling the Walls of a House

  32. In the same way, add four windows to the back door as follows:

    Modeling the Walls of a House

    Modeling the Walls of a House

    Modeling the Walls of a House

Doors and Windows Openings

In previous sections, we add windows by their positions. Now we will create some openings on the walls where the windows and doos are positioned.

Practical LearningPractical Learning: Creating Openings for Doors and Windows

  1. Click an empty area of house to select the front wall
  2. Position the mouse as close as possible to the left (or the right) border of the wall. Press Ctrl + R to create a horizontal cut and click once
  3. Move the cut to position it within the top border of the top windows:

    Modeling a Medium House - Creating a Loop Cut

  4. Click to confirm the loop cut
  5. In the same way, create horzontal cuts within the bottom borders of the top window, within the top borders of the bottom window, within the bottom borders of the bottom window, and within the top borders of the garage window:

    Modeling a Medium House - Creating Loop Cuts

  6. Position the mouse as close as possible to the top (or the bottom) border of the wall of the house. Press Ctrl + R to create a vertical cut and click once
  7. Move the cut to position it within the left border of the left windows:

    Modeling a Medium House - Creating a Loop Cut

  8. Click to confirm the loop cut
  9. In the same way, create horzontal cuts within the vertical borders of the windows and walls:

    Modeling a Medium House - Creating Loop Cuts

  10. On the top bar, click the Face button Face
  11. Click within a window or a door to select its inside face:

    Modeling a Medium House - Selecting a Face

  12. Press Delete
  13. On the menu the comes up, click Faces. In the same way, delete the faces within windows and doors
  14. Rotate the house to access its inside. Delete the faces within windows and doors
  15. On the main menu of Blender, click Layout:

    A Wall Divided

  16. Follow the above steps to create openings in the left wall:

    Dividing the House Stories

  17. And delete the face(s) within each window:

    Dividing the House Stories

  18. In the same way, Follow the above steps to create openings in the back wall and delete the face(s) within each window
  19. On the top menu of Blender, click Layout
  20. To save the model, on the main menu of Blender, click File and click Save
  21. In the top combo box, specify a folder of your choice
  22. Change the file name to House-Medium
  23. Click Save Blender File

Modeling the Ceiling Frame

A house must be covered. That cover starts with a frame made of different parts, usually in wood. Since this is not an extended design, we will keep the ceiling frame to a minimum.

Practical LearningPractical Learning: Modeling the Ceiling Frame

  1. To start a ceiling, on the 3D Viewport menu, click Add -> Mesh -> Plan
  2. In the Object section of the Properties window, change the following values:
    Name:         Ceiling
    Location: X:  0
              Y:  2
              Z:  2.7
              
    Scale:    X:  3
              Y:  2.265
              Z:  0
  3. Make sure the new plane is selected:

    Dividing the House Stories

    On the top menu, click Modeling
  4. Make sure you can access the top face of the new cube.
    Press Ctrl + R to create a horizontal loop
  5. Move the mouse so the loop line would be paralle to the longer edges:

    Edge Selection

  6. Click once to create the loop and right-click to accept the loop:

    Creating a Loop

  7. Press G to move the loop cut
  8. Press Z to move the loop cut vertically
  9. Move the mouse slightly and click
  10. In the bottom-left section of Blender, click Move to expand the window
  11. In the Move window, change the Z value to 1.275:
    Move X: 0
         Y: 0
         Z: 1.275
  12. Position the mouse in the viewport. Then press A to select the faces
  13. Press E to extrude
  14. Move the mouse up slighly and click
  15. In the Extrude Region and Move window, change the Z value to 0.1:
    Move X: 0
         Y: 0
         Z: 0.1
  16. On the 3D Viewport toolbar, click the Edge button Edge
  17. Click the lower edge of one of the top faces:

    Window Maker

  18. On the menu of the 3D Viewport, click View -> Viewpoint -> Right

    Modeling a Simple Door

  19. While the edge is selected, move the mouse slighty:

    Modeling a Simple Door

  20. Use the same steps to move the other edge:

    Dividing the House Stories

  21. Make sure the mouse is positioned on the house.
    Press M

    Ceiling Modeling - At Center

  22. In the Asset Library window, drag the selected items and drop the group in the 3D Viewport
  23. Close Blender
  24. When asked whether you want to save, click Don't Save

Setting the Materials for Walls

We are planning to create some variances of the same house. Those variances will have different colors or wall appearances.

Practical LearningPractical Learning: Setting the Materials for Walls

  1. To access the materials of the faces, on the top-main menu of Blender, click Shading
  2. On the top menu, click View -> Viewpoint -> Front
  3. Click somewhere on the wall to select it
  4. Rotate the house to view it in perspective
  5. On the bottom bar, click Material to select it
  6. Type Large-Wall and press Enter
  7. On the Shading toolbar, click Add -> Texture -> Brick Texture
  8. From the Brick Texture window, drag Color and drop it to the Base Color of Principled BSDF
  9. In the Brick Texture window, change the following values:
    Color 1:       #E79059FF
    Color 2:       #5C2E05FF
    Scale:         15
    Mortar Size:   0.015
    Mortar Smooth: 0.1
    Brick Width:   0.25
    Row Height:    0.205

    Materials - Bricks

  10. Click one of the smaller walls of the house to select it
  11. On the Shading toolbar, click the New Material button New Material
  12. Type Small-Wall and press Enter
  13. On the Shading toolbar, click Add -> Texture -> Brick Texture
  14. From the Brick Texture window, drag Color and drop it to the Base Color of Principled BSDF
  15. In the Brick Texture window, change the following values:
    Color 1:       #E79059FF
    Color 2:       #5C2E05FF
    Scale:         15
    Mortar Size:   0.015
    Mortar Smooth: 0.1
    Brick Width:   0.295
    Row Height:    0.205
  16. Click the other small wall to select it
  17. On the Shading toolbar, click the arrow of the Material button and select Small-Wall
  18. On the top-main menu of Blender, click Layout
  19. On the bottom bar, click the arrow of the Browse Material combo box Object and select Short-Wall
  20. To hide the walls of the house, in the numeric pad of the keyboard, press /

    Modeling a Simple Door

  21. On the left bar, click the Loop Cut button Loop Cut
  22. In the Resize window in the bottom-left section of the 3D Viewport window, change the following values:
    Move: X: 2.55
          Y: 1
          Z: 1

    Modeling a Simple Door

  23. Modeling a Simple Door

  24. On the top bar, click the Face button Face
  25. On the menu that appears, click Faces
  26. To display the hidden objects, in the numeric pad of the keyboard, press /
  27. To confirm the separated parts, on the top-main menu of Blender, click Layout
  28. Position the mouse on the 3D Viewport. On your keyboard, press H to hide the face
  29. Click any border of the window to select it

    Modeling a Simple Door

  30. To continue editing the door, on the main menu of Blender, click Modeling
  31. On the top bar, click the Edge button Edge
  32. On the window, click one of the interior edges of the opening to select it
  33. On your keyboard, press and hold Shift
  34. Click each of the interior edges of both openings of the door but don't select the bottom edge of each side

    Modeling a Simple Door

    Modeling a Simple Door

  35. On the menu bar, click Edge -> Bridge Edge Loops

    Modeling a Simple Door

    Modeling a Simple Door

  36. On the top-main menu of Blender, click Layout

    Modeling a Simple Door

  37. In the 3D Viewport, click that interior face (Door-Leaf) to select it
  38. To edit the face, on the main menu of Blender, click Modeling
  39. On the top menu bar, click the Face button Face
  40. Click the large face on the door

    Modeling a Simple Door

  41. Press E to extrude and press Enter
  42. On the main menu of Blender, click Layout

    Modeling a Simple Door

    Modeling a Simple Door

  43. In the Add Cube window, change the following characteristics:
    Radius:     0.015
    Radius 2:    0.01
    Depth:       0.01
    Location X: -1.135
             Y:  2.25
             Z:  0.55
    Rotation X:  90

    Modeling a Simple Door Lock

  44. Type as the name and press Enter
  45. To edit the cone, on the top-main menu of Blender, click Modeling
  46. To hide the other objects, in the numeric pad of the keyboard, press /
  47. Click and drag the Rotate button to see the large back face of the cone

    Modeling a Simple Door Lock

  48. On the top menu, click the Face button Face
  49. Click the large vertical face to select it

    Modeling a Simple Door Lock

  50. Press E to extrude and press Enter
  51. In the Extrude Region and Move window, change the Z value to 0.45:
    Move Z: 0.035

    Modeling a Simple Door Lock

  52. Position the mouse on an empty area of the 3D Viewport window. Press E to extrude and press Enter
  53. In the Extrude Region and Move window, change the Z value to 0.1:
    Move Z: 0.1

    Modeling a Simple Door Lock

  54. Position the mouse in the 3D Viewport. Press S to resize the face. Pull the mouse slightly and click
  55. In the Resize window, change the X and the Z values to 0.95 each:
    Scale: X: 0.95
           Z: 0.95
  56. Position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  57. In the Extrude Region and Move window, change the X and the Z values to 0.5:
    Scale: X: 0.95
           Z: 0.95

    Modeling a Simple Door Lock

  58. Rotate the cone to see the front face (you can use the middle button of the mouse)
  59. Click the front vertical face to select it

    Modeling a Simple Door Lock

  60. Press E to extrude and press Enter
  61. In the Extrude Region and Move window, change the Z value to 0.025:
    Move Z: 0.025

    Modeling a Simple Door Lock

  62. Position the mouse in the 3D Viewport. Press S to resize. Slightly move the mouse and click
  63. In the Resize window, change the X and the Z values to 0.95 each:
    Scale: X: 0.95
           Z: 0.95

    Modeling a Simple Door Lock

  64. While the face is still selected, position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  65. In the Extrude Region and Move window, change the X and the Z values to 0.875:
    Scale: X: 0.875
           Z: 0.875

    Modeling a Simple Door Lock

  66. While the face is still selected, position the mouse in the 3D Viewport. Press E to extrude, then press S to resize, then press Enter
  67. In the Extrude Region and Move window, change the X and the Z values to 0.95:
    Scale X: 0.95
           Z: 0.95

    Modeling a Simple Door Lock

  68. While the face is still selected, position the mouse on the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  69. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple Door Lock

  70. While the face is still selected, position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  71. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.985
           Z: 0.985

    Modeling a Simple Door Lock

  72. While the face is still selected, position the mouse on an empty area of the 3D Viewport window. Press E to extrude, then press S to resize, then press Enter
  73. In the Extrude Region and Move window, change the X and the Z values to 0.95 each:
    Scale: X: 0.95
           Z: 0.95

    Modeling a Simple Door Lock

  74. On the top tool menu, click the Edge button Edge
  75. Press and hold Alt
  76. On the shape in the 3D Viewport, click one of the edges of the 5th circle from the external circle
  77. Release Alt

    Modeling a Simple Door Lock

  78. Press G slightly and click
  79. In the Move window, change the values as follows:
    Move: X: 0
          Y: 0.25
          Z: 0

    Modeling a Simple Door Lock

  80. Press and hold Alt
  81. Click one of the edges of the 4th circle from the external circle
  82. Release Alt

    Modeling a Simple Door Lock

  83. Press Ctrl + B and press Enter
  84. In the Bevel window, change the following values:
    Width:    0.0125
    Segments: 2

    Modeling a Simple Door Lock

  85. While the Edge option is still selected, press and hold Alt
  86. Click one of the edges outside the inner circle
  87. Release Alt

    Modeling a Simple Door Lock

  88. Position the mouse in the 3D Viewport window. Press Ctrl + B and press Enter
  89. In the Bevel window, change the following values:
    Width:    0.0125
    Segments: 2

    Modeling a Simple Door Lock

  90. On the top bar, click the Face button Face
  91. Click the large central face to select it
  92. Press E to extrude
  93. Then press S to resize, then press Enter
  94. In the Extrude Region and Move window, change the X and Y values as follows:
    Scale X: 0.65
          Z: 0.65

    Modeling a Simple Door Lock

  95. Position the mouse in the 3D Viewport window. Press G to move the face
  96. Move the mouse slightly and click
  97. In the Move window, change the following values:
    Move X: 0
              Y: 0
              Z: -0.105

    Modeling a Simple Door Lock

  98. While the face is still selected, press E to extrude
  99. Then press S, then press Enter
  100. In the Extrude Region and Move window, change the following values:
    Move X: 0.975
         Z: 0.975
  101. While the face is still selected, press E to extrude
  102. Tthen press S, then press Enter
  103. In the Extrude Region and Move window, change the following values:
    Move X: 0.975
         Z: 0.975
  104. While the face is still selected, press E to extrude
  105. Then press S, then press Enter
  106. In the Extrude Region and Move window, change the following values:
    Move X: 0.205
         Z: 0.85

    Modeling a Simple Door Lock

  107. On the top tool menu, click the Edge button Edge
  108. Press and hold Alt
  109. Release Alt

    Modeling a Simple Door Lock

  110. Press G slightly and click
  111. In the Move window, change the values as follows:
    Move: X: 0
           Y: 0.025
           Z: 0

    Modeling a Simple Door Lock

  112. On the top toolbar, click the Face button Face
  113. Click the large oval face on the lock to select it

    Modeling a Simple Door Lock

  114. Press E to extrude and press Enter
  115. In the Extrude Region and Move window, change the following values:
    Move X:  0
         Y:  0
         Z: -0.75

    Modeling a Simple Door Lock

  116. To save the lock, on the main menu, click File -> Save
  117. Click Save
  118. While the lock is still selected, in the Properties window, click the Modifiers button Modifiers
  119. In the Properties window, set the Levels Viewport to 2:
    Levels Viewport: 2
  120. Right-click the lock and click Shade Smooth:

    Modeling a Simple Door Lock

  121. To save, on the main menu, click File -> Save As...
  122. Set the document name Door-Lock-Simple-2

Adding Windows

Obviously, a house should have walls and window. In this section, we will add them to the model.

Finalizing the Interior Door

Practical LearningPractical Learning: Finalizing the Interior Door

  1. Click the default cube to select it (it should be selected already)
  2. In the Properties window, click the Object button Object (it should be selected already) to access the primary properties of the cube

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